Um… speak for yourself. Some people have been practicing for this moment for a long time.
Because M0 and Heroic are important content.
/yawn
With those pvp nerfs, there are gonna be a few people finding out they are not as good as they thought they were…
If you don’t have the lower tiers balanced properly, how are you going to balance the higher tiers?
Having mobs so powerful they one-shot everybody who’s not a tank with a love tap? That doesn’t sound like very fun gameplay to me.
/shrug
Maybe we should just nerf tanks so that they aren’t invincible everywhere but +10s.
What a discustig tuning, few days before m+ when ppl already decided and grinded gear etc for their mains u go around and change things… THIS IS WHAT BETA IS FOR tune numbers there do hardcore nerfs if needed and let ppl decide what to play based on results… From there on you can only do buffs to underpreforming specs later on.
If you’re just now figuring out that Live Servers are what PTR was in the past, what have you been doing for the past 10 years? lol
Two things, Mythic+ isn’t the only content in the game and tanks were crushing M0 at a 330 ilvl. The dungeon drops 372. That’s just dumb. They would continue to get gear and would be able to push higher keys than they would if they weren’t able to solo the dungeon themselves.
We’ve kicked tanks from mythics for pulling too much already. Maybe this will lessen that. It will also make tanks not quite as awesome in pvp…
Why the heck was Brew touched at all?
They currently have one of the lowest sustain in the game. Yes, they don’t take much damage. but a protection warrior can pull an entire room and barely see a tick in their HP bar. Brewmasters cannot do that.
This seems like someone on the balancing team thought. “Darn, we nerfed all the other tanks… might as well hit Brew too.”
It’s collective punishment and unfair.
Once the season gets going, open world gear is enough for any tank to be invincible in heroics without a healer at all. It’s been that way for a long time. This nerf is irrelevant for heroic only players, they’ll still have the same issue.
Last few times I did Heroics back in SL, tanks were not invincible as I hear that they are in DF now.
I actually saw HP bars going down and healers having to throw heals, even at the last tier of SL.
Tanks were not pulling 2-3 entire rooms at a time and I’ve even seen a tank die once.
Seems like they just made them too good in DF and now they gotta dial it back.
Tanks who’s push difficulty is M0 weren’t doing that. It was the ones who’ll be doing 20s. Adjusting when the top tier players are stuck in easy content is only going to be harder on lower skilled players.
to be fair, if you’ve done any pvp warlocks are legit unkillable right now BECAUSE of these. and honestly the nerfs are still too small imo
Those DH nerfs to heal and essence break is brutal
Take the 10% out of Scintillating Moonlight and not Ursine Adept. You’re forcing every guardian to HAVE to take Scintillating Moonlight.
Last few times I did heroics in SL healers weren’t even in their heal specs.
I havent had as many issues with DH’s its been mostly regen of warriors and warlocks and the getting 3 shot by under geared rogues.
Wow, so much for having any hope of PvPing as warlock this season huh? Went from being a bit better off on PTR to now probably being far weaker than we were in Shadowlands. Soul Link cut in half, soul Leech cap cut by 33% and it’s rate cut in half.
As the kids say, that ain’t very cash money.
Yeah, DH demon soul was one of our main survivabillity buttons if it happened, they really need to nerf warlock and warrior survivabillity.
Honestly I feel that the essence break nerf is fine since i’d 1 shot people with it.
But the demon soul nerf suckssss