Yay!!
Healer wise - we just okay with shaman being the only viable option for keys?
Yay!!
Healer wise - we just okay with shaman being the only viable option for keys?
Are you guys that unaware of PvP to where none of those BM Hunter buffs are being reverted from affecting PvP? It was played quite often in the last 2 week’s AWC tournaments.
Do the right thing and have it not affect PvP combat.
Edit: You’re also buffing HPal tomorrow in PvP when it’s the best healer currently.
Yay thank you ! I was really concerned about the previous plan for BM Hunter.
It’s not that it’s the only viable healer its that shaman utilty is that broken that you need to take one into the group and right now shaman is strong enough in all 3 specs while other specs are also S tier in the DPS role that you only want to sacrifice a healer spot for that shaman.
I think Poison cleanse totem and the Raid buff need some tweaks.
Now fix M+ and stop making the game for the top 1% of players.
Thank you! Can you clarify if All damage dealt increased by 8% includes pet/summons damage? So then there’s an extra 8% in the line below, making it a total of 16% extra damage dealt by pets and summons?
I heard people mention the HP buff as a possible problem. When M+ keys are entering 1 shot territory, the 10% hp buff from vigor and the additional hp buff from downpour becomes extremely valuable.
do you see shaman play awc.
shaman are in the toilet
Why were we ignored again…
Happy for my hunter/hpal brethren, but cmon dude.
San’layn Unholy needs a buff. Please.
And the Rdruids will only receive those?
I’ve seen them improve our healing aura 2-3 times now.
And so far they haven’t hit the nail on the head, we’re still very weak because they’ve taken away our tools to deal with damage that they’ve given to all the other healers.
Thank you! Can you clarify if All damage dealt increased by 8% includes pet/summons damage? So then there’s an extra 8% in the line below, making it a total of 16% extra damage dealt by pets and summons?
Clarified the notes to the below:
I’ve updated the note in my original post and the reply.
thanks, linxy! and please thank the team for rethinking some of the worse changes here
Can you update the warrior notes with something that makes sense in the current landscape of class balance, friend?
Being facetious, obviously, but for real, is there any directional conversation we could be privvy too? It really does feel a bit like the sky is falling for fury warriors, and it’s a widespread concern, far beyond the typical dooming that happens which I usually jump in to defend.
Maybe it’s that more is slated for 11.0.5, which still sucks for the next few weeks, or maybe it’s that truly the devs need to take a step back and assess just how poor of a place you’re about to leave warriors outside of being “burst this 1 AOE phase then exist” is going to be? Because it’s not fun. Noone cares that we can do big chart damage on Ovinax/Queen but know it’s just because we hold everything for a short burst window of adds, it’s not fun or engaging and feels extremely demoralizing.
Not to mention all of your nerfs have clearly inadvertently nerfed the #7 (10-12 by next week) arms spec that can ONLY do direct ST, and sucks elsewhere.
Thank you for listening Blizz! You’ve saved hpal in keys.
Can we please get some actual reasoning behind the warrior nerfs and why those aren’t being reverted? Fury is strong because the fights in raid meet their damage profile exactly but outside of burst cleave they are pretty horrible in single target and then you have a somewhat inverse with Arms where their AoE is not their strong suit but their single target is respectable and they seem to be catching the heat for fury’s “overperformance” without any compensation buffs. Please actually explain these changes to help me understand because they seem very unwarranted especially going forward when we are going down to 5 target cap for similarly questionable reasons where AoE kings like Unholy and Frost DK get untouched.
Thanks for the clarification. We’re still cooking the numbers in Discord, but this appears to be a 4-5% ST nerf still. If the goal is to keep ST neutral, it needs a bit more juice.
How about reverting the UHDK and Affliction lock changes since you didn’t change any of the other overperforming classes in pvp? That would be a good thing to add on here.
THANK YOU! now we can remain in content with characters we’ve worked hard on!!
Man oh man. Healers are gimped when it comes to dealing damage this expansion and y’all nerf Acid Rain by 20% for what reason? Do y’all feel that dealing 200-250k DPS which is about a 1/3 of what a tank dishes out is too much for healers?