But it speaks to whatever they’re doing over there at Blizzard. Fixing the fixed, and it sounds like with holy, breaking the broken, and ignoring the ignored.
It’s not over performing like you falsely stated because we’re not number 1,2 or 3.
And you avoided my question to you so I’ll repeat it: So your response is to complain about another spec’s success because the spec of your preference is under performing?
Yeah I agree. I would opt for buffs to other healers and increasing their utility instead of nerfing rsham. I know that’s usually not the way it goes though. I also agree on the throughput not really being the issue, but the tool kit on rsham being so much better.
One place where I feel there is nuance in my mind is the ease of healing. For instance, healing a boss fight in m+ with massive aoe damage, the stress level is 3-4x more trying to do it with an hpriest than healing that same fight on rsham. And that’s even if the hpriest has better gear. Hpriest’s aoe throughput is very lacking in 5man content. Wheras on rsham, it’s a couple of buttons while sipping a latte.
“We saw that BM hunter was really bad at AOE and good at single target, so we made them REALLY BAD at single target as well to bring their capabilities in line and set the proper low expectations”
I do think that some of the specs will remain problematic after the changes.
This will need better tweaking for Mythic+.
I feel that Devastations are very poorly designed in regards of raiding performance.
The entire spec needs to be redesigned but you already on it for the next patch.
I am worried that the current changes will affect the spec in a negative way instead of a positive outcome. You will have to revert the talent change.
I do not see the reason behind this change.
Still need to see how you will manage the performance gap between M+ and raiding scenarios. You really need a proper solution for this matter.
Clocks ticking down on the tuning and I guess I’ll just have to retire my holy paladin for a resto shaman since they don’t seem keen on reverting these random nerfs to a very middling healer. I won’t main a healer that struggles to heal dungeons and drags people around me down
Because the devs would not listen to the countless BM and DEMO Alpha and Beta Testers, nor would they listen to them during the first 5 weeks of the release, the players are told… We hear you and you just have to waste your game sub money on a sub par no attention class until we fix it in two months. Bugs, unresponsive pets, actual waiting 6 seconds for an attack animation and gap closer to occur and watch as the pet hit NOTHING. Then what, see what glorious failure they prepared for us in two months only for it to be bugged again?
I would like more context on the Restoration Shaman nerf to damage reduction and acid rain damage.
What does this Acid Rain nerf target? Raids? Dungeons? Delves?
What’s behind the earth shield damage reduction nerf from 5 to 3%?
I primarily participate in delves. I really like figuring them out solo and pairing up with someone for duo runs. It feels like these nerfs hit Delves primarily. At the moment doing delves (T8, ilvl 575ish) on my restoration shaman is quite a pain (it’s fine on duos where someone can help make up the deficiency.)
If these nerfs are meant for other areas except delves, is it possible to compensate? Like increase the earth shield damage reduction only when it’s on self in delves? Find a similar way to make acid rain make up the nerf in delves?
Or perhaps for healers add a Delv tool like the flame thrower in Earthcrawl. On healers where I can use it more often (because I can drop aggro more often) it really helps with killing things especially with a lack of decent AoE.