Please reconsider the recent changes to Arcane mage, Aethervision in particular. This is so unfun to play.
“Double dipping” was intuitive, smooth, and felt satisfying to perform. Please figure out a different way to codify this interaction.
Please reconsider the recent changes to Arcane mage, Aethervision in particular. This is so unfun to play.
“Double dipping” was intuitive, smooth, and felt satisfying to perform. Please figure out a different way to codify this interaction.
Class tuning seems a lot like tuning a crappy guitar on a floating bridge system. Tune the E, sounds great, Tune the A and now the E is messed up. Tune the D, and A and E are.
I agree. NO balance at all for BM Hunters, while other classes are severely overpowered and just got buffed.
I’m a solo player who never does group content and lately my BM hunters have felt really bad - like I struggle if I pull more than 2 mobs! On the other hand, my Destruction Warlocks blast through crowds of mobs like they’re paper dolls. So, why on earth would they reduce BM hunters power, and then buff Destruction Warlocks?! It makes no sense at all. it’s like the Devs don’t even play the game.
Maybe they just don’t give a farg about everyday players who don’t do group content
Because classes ARE balanced around group content
I STILL haven’t respecced balance since the last “balance”
24% ST isn’t particularly small when AoE is largely the issue on any fight that doesn’t last < 2 minutes.
But they reverted some of it now, thankfully.
But you’re not addressing the fact that you’re nerfing BM AoE, when your stated goal was to buff it? Very cool.
They won’t even address the Dark Ranger rogue arrows issue. So even tho DR is “technically” a 1% buff over where that hero tree was previously, it is literally unplayable in M+ due to it pulling aggro on random packs and even thru walls.
The game has been out for 20 years. The company borrows in the billions. There are no excuses.
Right on queue!!!
Every Expac they do the same thing with Elemental.
We just start to say “Hey, we may actually be good!” and they nerf us into the ground and we all go to resto… Every… Single… Expac.
What is it about Ele that they hate so much??? Its already hard to play the class, can we at least keep the good damage??? So boring, its the same tired classes every expac that swap meta.
I think more damage from tanks/healers isn’t a bad thing at all. I’m actually pretty irritated at the whining from players about ‘having’ to dps as a healer when in actually, having that dps when you aren’t healing through rot damage is what allowed us to push keys and simply time them without fus. Now it’s like… we just heal. And move. And heal. And heaven forbid you’re a caster healer without the ability TO move. My wishlist for BrM: update what stagger is absorbing, give a bit more health, a bit more innate armour and diffuse magic should be baseline. Keg smash should do about 3-5% more damage tho, for sure, since the threat was taken from tanks via removal of our healing generation
Hard to play? lol.
Also we were straight up broken
Insane how hard it is to get any changes to bear, brew, and prot pally
They were never the top.
0 DH changes, its the worst pvp spec in arena in all brackets? no changes???"???
Please do something about Aethervision for Arcane Mages. It’s just so much worse than the double dipping when it comes to gameplay and makes the rotation unnecessarily convoluted.
Think of your lowest damage ability getting buffed by 50% and how little that means within the games current design .
Also a fix for whatever the threat issue is
Where’s the ‘further review’ for hunters…? Shamans already bring x3 or x5 more utility to a group than ANY other class/spec since they got more totems than an iPhone has apps for every niche circumstance. Meanwhile, BM is undertuned and mid-performing at best for AoE pulls that are tailored to our strengths/CDs – MM is decent AoE (at least until you nerf it more) but mid ST… and Surv is absent from any equation.
How has Multi-shot (+ Trick Shots/Beast Cleave) or Wildfire Bomb not been made baseline yet? Why should we be forced to “choose” whether to help our groups in AoE/Cleave situations? Instead we’re just sacrificing talents points that could be used on more helpful benefits, most that should ALSO be baseline… I thought the new talent trees were supposed to enhance your class, not DEFINE it.
Basilisk Collar needs to just go away, it may have worked in prior expansions/content but the direction (or lack there of) has put hunters into their current fiasco of a status. Give the damage back to the player character or their pets–flat, no gimmicks that force a ramp-time and therefore ruin the gameplay.
These new talents for Cobra Shot are a bad joke at best, even fully spec’d into improving CS–the damage or benefits hold less weight than a mediocre racial passive.
Please stop buffing the S-tier classes… leave them alone and where they are, bring the under-performing classes/specs UP TO THEIR LEVEL… I know it’s not easy, but you’ve got an entire community that is more than willing to beta test your game for you, provide you feedback and PAY you…figure it out.
Again, Demon Hunters are ignored.
This company is a joke.