Brewmaster is the only class/spec I play. Not even WW or MW. And M+ is the only content I still enjoy, but only as Brewmaster
It’s a really fun spec and all things considered, But it’s also the hardest. With stagger specifically, I’d increase the overall stagger duration at the baseline. Like to 13s by default and talent takes it up to 16.
If they make this charge, omfg, it will be day and night difference.
Brews aren’t only off meta, but also have very very bad reputation in pugs.
I’ve gotten compliments from sub 3k IO heals, so I know I’m not the worst there out there. But I;ve heard horror stories … Meanwhile warrior presses 1 button on repeat and never dies.
For reference on my experience as Brew. https://raider.io/characters/us/area-52/Peexify
While I think the Echo chamber not getting nerfed is a good thing, the ascendance one is the weird one. Ascendance is literally the root of Elementals issues right now. So it doesn’t make much sense that that’s the nerf you decide to undo. Voltaic surge on one hand is an easy way to nerf our AOE, but at 5% it feels like a lackluster talent for a HERO talent, especially considering Arc Dishcharge is still nerfed by 50%. If you’re going to nerf voltaic and even Arc discharge that much you might as well start looking at replacing them. Arc discharge is also a nerf to our Single target and that’s already a major issue for Elemental.
Also if you do fix the Ascendance bug we will need a ST buff because that’s like 10% of our ST damage right there.
IMO
Nerf Ascendance and Preeminance and maybe voltaic by 5%, undo Arc Discharge, and see where we stand.
The nerfs as they stand just force people to play ascendance, which a lot of people HATE being a 3m cd class. This also leaves the ascendance Spymaster trinket issue to further cause balance issues between the haves and have nots.
Not with me tho! I’m almost 29% versa and with druid buff its almost 32%. So I’m hitting that 10% penalty already at above 30%. But having a 3k Io healer compliment me was a good boost to my confidence!
BRO I PUMP idk about other tanks overall damage, but I’ve been consistent at 700-780k DPS overall and have even wrapped a few 9’s with 800-810k overall deeps.
idk how that compares to other tanks tho,… i never see other tanks xD
But yeah, Brews are harder to heal, as you gotta keep healing us… its a pain I get it. But with high crit, it does make it a lot easier, as a lot of heals get duplicated from you.
I’m not really fussed about tank damage. I’d rather them making sure they stay alive during their pulls. Running into mobs and being confused as to why they die when stuff hits them from behind is just… obnoxious at best. Too many tanks read about their damage meters and take very little consideration into their survival
As someone who falls in between the group you’re singling out and the group you seem to be a part of, I kinda wish they’d start listening to more people like them and less to people like you.
Just because you are 4/8 M and wouldn’t be caught dead in a Normal raid doesn’t mean you know anything about how to actually balance a class or what makes a class actually fun to play - you’ll put yourself through hell if it means your DPS goes up by .8%.
A lot of Warlock’s problems in particular is because Blizzard keeps listening to the top 1-5% and has made the class clunky as living hell for the bottom 75%.
Please for the love of god do something about Havoc DH. Our single target is beyond terrible and we’ve been pretty much ignored all xpac. Maybe rehire your QA team and your game won’t have as many issues…
so uh, now that the ele shamans have complained enough to get some results, can we get a
Mage
Pyroblast damage increased by 8%
thanku
lol look at this log for evidence of wtf, see the fire mage’s ilevel compared to everyone else, his parse percentile, and where he is on the meter
WCL: /reports/CmY7vH3GqaARVbzJ#fight=1&type=damage-done
Marks hunter PvP modifiers to aimed shot, arcane shot, and rapidfire are still not applied. Is this intentional? If so, why have the changes not been reflected in any patch notes? This is not in reference to the loss of the old dark ranger talent. Aimed, rapidfire, and arcane damage went down significantly in pvp alongside one of the bug fixes last week. The closest that we can get from this side seems to suggest that it’s off by approximately the amount of the multipliers. This is reproducible on target dummies as well as against players in world pvp or instanced pvp.
Please look at the MM bugs with DR before you slap another nerf.
Almost every interaction with razor fragments is broken in someway.
Razor-fragments is not a rolling periodic (this is the biggest one of all, due to you firing off so many black arrows your constantly overwriting strong razor-fragment dots)
During withering fire only some of the Black arrows benefit from Razor-fragments (currently only the main arrow will benefit and 1 2ndry, or both 2ndary and not the primary)
Dark hounds do not proc consistently for Marksman (in sims this has about 5% of your overall damage, currently on live its less than 1%)
Ebon bowstring Resets cause the first arrow fired to consume the razor-fragment buff without providing the damage. it does however provide the dot. but its inconsistent (if you start with razor-fragment BA an that one procs ebon then the first BA will consume both buffs and leave the reset with nothing)
Withering fire Main arrow is unable to proc crows (this might be intentional, but crows is extremely weak somewhere like 1.5% of your total damage)
The double mastery dip bug fix removed about 40% base damage (before pots/trinkets) off BA. hitting it by 10% again, it minds well just be killshot.
Arcane Mage damage tuning in 11.0.5 was warranted due to Sunfury’s overperformance in certain situations. While I appreciate the closer balance between the hero trees, Sunfury still isn’t purple enough (even though the purple phoenix model exists in the game files), and Spellslinger just feels unintuitive and ineffective.
Though I didn’t love the Fire theme, Sunfury was enjoyable pre-patch, especially with double-dip Nether Precision gimmick, which was the most fun I’ve had with Arcane since WoD. Aethervision doesn’t compare.
Please reevaluate Aethervision and Spellslinger. Spellslinger requires more effort for less reward, resulting in lower damage than an AFK BM hunter. Despite several 99 parses, I still lag behind Mythic raid teammates with lower item levels. The 11% buff may have been excessive, but clearly the balance team initially recognized the need for tuning and then inexplicably removed it at the last minute.
I’m at the point where my 630 Mage will be lucky to be doing the same damage by the end of the tier that they were already doing a week ago with less stress. Feels like the season is basically over 4 weeks in.
any changes for dh arena at all? they are nearly extinct in shuffle and all arena brackets. The numbers support they are performing worse than all the specs you are buffing in pvp.
I totally understand that they have to be pragmatic when balancing, it just feels like over-correcting. Like a server trying not to spill a drink. Not to diminish how hard this must be. I can’t imagine how stressful this is for the Devs. Corporate overlords on this end and us on the other end. Take it back to formula and start over, you all have been doing such an amazing job. But please stop rushing. That’s how these mistakes are made.