Class Tuning Incoming – November 29

We’re working on a slate of tuning adjustments for several classes that will be applied to the live game with scheduled weekly maintenance on November 29. Please note: this weekly maintenance period is a day after Dragonflight content becomes available.

Demon Hunter

  • Havoc
    • Burning Wound Immolation Aura damage bonus reduced to 40% (was 50%).
    • Know Your Enemy (Talent) critical damage bonus reduced to 40/80% of your critical strike chance (was 50/100%).
    • Any Means Necessary (Talent) damage bonus for affected skills reduced to 80% of your Mastery: Demonic Presence bonus (was 100%).


  • Of Dusk and Dawn has been adjusted:
    • Blessing of Dawn now increases damage and healing by 5% (was 6%). Duration increased to 20 seconds.
    • Blessing of Dusk duration increased to 20 seconds.
    • Seal of Order now increases healing the healing and damage of your Holy Power spending abilities by 8% (was 10%) during Blessing of Dawn.
  • Protection
    • Word of Glory healing increased by 40% for Protection Paladins.
    • Light of the Titans healing increased by 40%.


  • Discipline
    • The duration of the Harsh Discipline buff effect has been increased to 30 seconds (was 15 seconds).


  • Outlaw
    • Dispatch damage reduced by 5%
    • Dreadblades (Talent) duration reduced to 8 seconds (was 10 seconds) and Energy cost reduced to 40 (was 50).


  • Arms
    • Seasoned Soldier now also grants 10% reduced damage to area effect damage.
    • Battlelord now also increases the damage of Overpower by 25% at all times.
    • Martial Prowess increases the damage of Mortal Strike by 30% per stack (was 25%).
    • Exhilarating Blows chance to reset Mortal Strike or Cleave increased to 20% (was 15%).
    • Fatal Mark damage increased by 20%.
    • Fueled by Violence now heals for 65% of the damage dealt by deep wounds (was 50%).
    • Mortal Strike damage increased by 3.5%.

Player versus Player


  • Recuperator effectiveness is no longer reduced by 50% in PvP combat.
  • Echoing Reprimand damage is no longer reduced by 50% in PvP combat.
  • Reverberation damage is no longer reduced by 33% in PvP combat.
  • Outlaw
    • Killing Spree damage is no longer reduced by 20% in PvP combat.
    • Pistol Shot damage is no longer reduced by 16% in PvP combat.
  • Subtlety
    • Mastery: Executioner effectiveness is no longer reduced by 20% in PvP combat.

Why after the expansion launch and why not before? (Is it because they are still working on it and can’t do it before?)

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Hunter buffs when?


Really butchering dhs aren’t we? Tis the curse of being a " hero class"…expansion after expansion we get nerfed into the dirt like dks were. :roll_eyes: Can’t wait to see the infinite nerfs to evoker after DF where they will end up literal trash bin D tier spec no one invites, just like dks that aren’t blood dks. Safe to say never play a hero class, you get dumped into D tier to be forgotten.


When is Mortal strike and deep wounds going to have its effectiveness unnerfed in pvp?


Awwww come on! You’re killing me Smalls!


Why all the DH hate? Can’t even let them hang around A tier for a while, have to get nerfed into the floor.


Tis’ the season to be underwhelming.


Let’s toss a Brewmaster defensive buff or two in there plz. Fix the problem caused by the healing/damage increase weeks ago.


If I had to guess…something to do with PVP? I read that dhs were basically immortal in PVP arena or bgs or something and killing people with ease. Blizz can’t do what FFXIV does and separate PVE and PVE skills individually so one gets nerfed…the other doesn’t. But nah…dhs being too OP in pvp so nerf them in PVE too.


Pretty sad isnt it?

What do you expect from a multi dollar company?


DH’s are overpowered as hell in PvP (played vs them and I have DH as well).


DH will still be in a good spot after this.


Until the next round of nerfs, eventually we’ll be sitting with dps dks unwanted unless tank spec.

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That’s why Rob Pardo said during an interview that Arenas were a mistake…a long time ago during WoW’s 5th anniversary.

He begins by saying that he wishes that the servers had been more stable at launch, and that there had been more of them, but he says that in terms of design, Arenas were the single biggest mistake in WoW’s history.

Says Pardo:

We didn’t engineer the game and classes and balance around it, we just added it on, so it continues to be very difficult to balance. Is WoW a PvE cooperative game, or a competitive PvP game? There’s constant pressure on the class balance team, there’s pressure on the game itself, and a lot of times players who don’t PvP don’t understand why their classes are changing. I don’t think we ever foresaw how much tuning and tweaking we’d have to do to balance it in that direction.

In my opinion PvP is amazing, but this issue about PvE/PvP will always exist since the game wasn’t created with that in mind compared to FFXIV as you mentioned.


Destro locks still require a fourth Dimensional Rift charge for flame rift.

Additionally, please make the rifts deterministic (0 RNG). The chaotic energies capstone also requires another tuning pass.

Neither of the above mentioned capstone talents can compete with reign of chaos and blasphemy at the moment.

Destro requires buffs.

These are nice pvp buffs for sub which is really struggling right now, we’ll see if it’s enough though. With the CC reduction in dragonflight, sub just does not have the globals to materially contribute to damage in a stun like it has for its entire existence.

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so leave dracthyr overpoweredness alone? gotcha


Rogue so did not need buffing in pvp. :stuck_out_tongue:


Evoker are the new heroic class. They gotta be kings for one expansion.

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