Class Tuning Incoming – June 27

Sub holds 3 of the top 6 spots in 3v3 US, 4 of the top 15, and 5 of the top 25. You really think this is all that’s needed?

So when are you going to remove the defensive stance damage penalty away from Prot Warriors? 10% is stupid and unnecessary for tanks.

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Is this supposed to say Earth Shield is reduced TO 60% effectiveness?

Because right now it is 70% effective.

Reduced BY 60% would cut the healing almost in half from what it is now in PvP.

THANK YOU!

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This is saying that on live, Earth Shield healing in PvP is reduced by 70%. After Tuesday, it will only be reduced by 60%. So it is still going to heal for far less than in PvE but more than it does now in PvP (by 10%).

Earth shield is only nerfed by 30% on live.

Pretty sure this is intended as a nerf to ES to offset the buff to healing surge.

I just want to make sure they didn’t nerf it from 70% to 40% effective and that is just a typo.

I think they meant it is changed from 70% effective to 60% effective.

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why so… specific on six… point five… huh? what are you hiding blizz…?

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I don’t know why you would want to read what I said as how you restated it. It’s not about what can and can’t be done. It’s about how miserable the game can be when you aren’t playing it a certain way. Just take the OP paladin blowup thing after ret was reworked. The game was an absolute unplayable dumpster fire for weeks because everyone jumped to ret to ride the free wins hype train.

It is a function of the poor reward structure, not imbalance. Problems like this persist across all levels of WoW. It is the hangup that has kept WoW on the down hill slide. WoW markets itself as the fun for everyone game, but runs the dirtiest most restrictive loot structure in the industry. It is intentional, it is the engine that drives Susan.

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BDK buff yet again and still not enough

I believe Warlocks as a class are meant to be tanky: that has been so for many, many years. Possibly since Vanilla, though I started playing in BC. That aside, the Mortal Coil nerf is unnecessary for sure, as that certainly impacts all Warlock specs. As for Destro and Aff, it is now essentially required to play GoSac. There were some comps where GoSac was already required (melee lobbies/teams as things like Ret and War cleave just melt Felhunters) but against caster comps one of the strenghts/benefits of Warlocks was that they can CC while in CC themselves. Again, this has been true since Vanilla. It has pros and cons, being able to CC while in CC via a pet, but now for Aff and Destro that’s really not an option anymore while Demo can still /lolAxeToss every 30sec.

:rofl:

So druids still can’t fly.

Whats the excuse blue… ?
Repling to a customer for once would be nice hey…? :rage:

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They are already targeting damage next patch, reducing control is for sure a step that is needed but it cant happen until the games meta fall more inline with allowing classes to just lose cc. Meaning there is a lot of cc across all the classes that need to be pruned, its apart of the reason healers hate the game so much. You sit full ccs into 3 micro ccs into multiple kicks just to sit more cc. I dont envy healers right now. One solution could be giving some healers more ways to immune cc maybe?

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Still nothing for Ret ST for raids? I was really hoping maybe at least a % increase on holy power generators? not sure how this is being neglected. We were right there with Havoc/WW/Feral; and they all were buffed but nothing for Ret? This is going to put us well below every other class.

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No devs are maining monk at the moment

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Same with hunter it feels like.

Affliction warlock still need a bunch of help in M+…Ignored

But is SP gets a cold …New Rework.

Ah, cool. I’ll be able to deal around 60k-65k with Killshot instead of 50k-60k during the last 20% of a fight :slight_smile:

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Or just reduce the school classes so there is more DR. This could also open up more comp possibilities.

When every spec is screaming for buffs because they are the worst, you have achieved some form of balance lol.

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