Class Tuning Incoming – January 23

/shrug I love Elemental; the primal magic fantasy is great and it plays very well.

Enhancement is a great fantasy too, but currently it’s way too magic focused, to the point that it’s immersion-breaking. It should be a lot more hammer-swinging but they put awkward cooldowns on those abilities.

1 Like

I loved enhance when it was about smashing down stormstrikes and crash lightnings. The decision to turn it into a battle mage sort of killed the spec for me. Lightning bolt being the top damage spell for enhance just feels wrong.

1 Like

I appreciate the buffs. However I don’t think Psychic Link actually needs a buff. Our AoE is currently inconsistent because it relies on Shadow Crash to apply dots. I’ll copy/paste my previous suggested fix.

-Misery should be changed to merge the properties of Vampiric Touch into Shadow Word Pain and make it AoE cast. Keep the 8 target limit so Psychic Link doesn’t become OP. This would make our dots instant cast and remove buttons bloat since vampiric touch would longer exist as a separate spell. There’s literally no reason for me to have SWP on my action bar at the moment.

-Alter the numerical value of our Mastery so that half is provided by Shadow Word Pain and half from Devouring Plague.

-Shadow Crash should be changed to a powerful AoE spender with a faster missile fired at a target instead of on the ground. Put it on a choice node with Psychic Link.

-Mental Decay should increase the duration of dots on enemies near the target as well like Shadow bolt.

Numbers tunings won’t fix our flawed AoE mechanics in short fights, add spawns or moving targets. All of our procs, most of our talents and also our mastery depends on having dots applied to our enemies, we need to be able to cast them on large groups on demand. Our class needs another rework, but these changes would fix our AoE unreliability.

1 Like

This type of thinking is exactly why people get upset with it being similar to how Blizzard thinks. The lack of communication is what sets off the community more than the changes themselves.

Example:
It is Christmas and you see a present under the tree, you asked your parents for a new PC that you have been wanting for months (or longer). Finally when you open the present you see a Soccer Ball. Not even remotely what you asked for. You have been telling them what you wanted, they provided no hints about it(suprises are like that) and now you get to either keep using your old PC or go play soccer.

The moral of the story is: The lack of communication, creates a resentment when week after week of giving feedback on Classes that community plays more than Blizzard staff do and nothing is changed.

This is essentially a time sink for a lot of people who invest into classes be it with gear, progress, professions(yikes), or group/raid synergy. And everyone here is paying to play, with the payment comes the ability to do reviews. Which we do, and they are not heard of. I think a lot of the reason most of us are still here is nostalgia or the fact there are not a ton of options out there.

My final thoughts: I could care less if they opened these comments up to the public or not, but what I do care about is an increase in communication for each of the classes. Give us a roadmap of what potential changes may be coming. Is X class going to get a re-work in the next 3-6 months? No, cool the class continues to feel clunky, maybe people want to switch to Y class then instead of investing into X with no information from the Dev team period.

Not a big ask for communication, they seem to do it more on Classic and SoD than here. Maybe they put too much energy there and are giving up on this and just in a FFA since they already announced the next few expansions.

1 Like

I wholeheartedly agree here. If they explained out the nerfs and buffs so that we understood where they were coming from it would be a lot easier to digest. Additionally a State of The Game, monthly post or article, explaining where they see class balance. What they are looking at for some specs. Which specs are being looked at for large, patch needed changes, ect. It would help.

Unfortunately that would have very change to people’s reactions. You would instead have people claiming

And that they can do the class developers and balance team’s job better than they are doing… Rather than contributing to the discussion with facts and measurable ideas to attempt. Instead they just want to be mean, little, petty people hiding behind online anonymity.

Blizz explain stuff?? Sh’yeah, right. What’s that expression----

Keep Hope Alive.

1 Like

Right direction, but can Shadow get some of its utility and mobility back? Even if this brings them up to middling damage, they no longer have anything worth bringing. Power Infusion is so nerfed, it’s barely worth putting on your bar now.

And 2 minute Mass Dispel is a joke.

I don’t really want to play master shapeshifter in raid although I think that was their intention for rdruids this patch. I get that spamming wrath in moonkin form is like 2500-500= 2000 mana every cast, at the same time, I don’t want to shapeshift or spend globals shapeshifting. My ideal healer dps rotation requires almost no thought to optimize. I would like to see meta resto druid not shapeshifting at all, that would probably be an instant main swap for me because I currently love the healing style and not cat/owlweaving. Maybe humanform wrath/starfire buffed 200% and those now restore 2000/3000 mana each (no cost), and both become castable while moving.

How are there no changes to fury, or no meaningful changes for arms? Sure this makes arms slightly better, but warrior is the least worthy class to bring to M+ right now. Fury fills no niche except burst aoe (which is outclassed by other classes/specs). Warrior has no meaningful utility in M+/party and is outclassed by classes that have better damage, utility, and survivability. Please look into and provide a change to this. If you’re unwilling to provide warrior with meaningful utility then allow us to do more damage.

4 Likes

hunter will gladly take PI off priest’s hands if they don’t want it so badly

Bro what, paladins have 1 stun and that’s it. Like are you actually nuts?

1 Like

Sigh.

Here comes the pitchforks and torches for ret again… :unamused: :unamused: :unamused: :unamused:

2 Likes

Thank you on behalf of holy priests, especially those of us that like to Lightweave. This is so refreshing compared to the usual “Increased healing of all spells by 3%”

I assume you’re already using mana pots, mana fiend, and symbol of hope on CD. I see you’re running higher keys than I am currently but worth asking anyway.

you are wrong, hes actually right, and you’ll see once the patch hits, Ret will be as competitive as DH. It was already good, it just that only bad players are playing ret for now

Face it, they don’t like locks to begin with now for some reason, and only seem to listen to the locks that like demo.
Affl and Destro have been shat upon. Affl even more than Destro.

It’s just 5% overall dmg increase dude, calm down and play the stupid game.

The top players play mythic and they aren’t doing great.
And if ret is so simple, it should be easy to get it to top over everything else if things were equal, but they aren’t.

1 Like

Clothies: Yah!
Platies: Nah!
Mail/Leathers: Welcome to my reality.

I don’t really care about PVP, but it seems idiotic for everyone to have about the same armor… what’s the point of armor classes then?

Just get rid of armor as a stat and get it over with, put resilience back in. lmao

1 Like

Added a few additional PvP tuning changes with this week’s realm restarts:

Player vs. Player Changes

  • Druid
    • Bear Form now increases armor by 175% in PvP (was 220%).
  • Shaman
    • Elemental
      • Armor reduced by 12.5% in PvP.
  • Warlock
    • Demon Skin increases armor by 22.5%/45% in PvP (was 45%/90%).
  • Warrior
    • Armored to the Teeth effectiveness increased by 45% in PvP.
7 Likes