You forgot to nerf Blood Frenzy. Right now guardian is so tanky in mythic plus compared to raid. Capping blood frenzy is a step in the right direction just like every freaking tank does reduced damage beyond 5-8 targets. It’s a significant amount of rage in big pulls. Guardian is rewarded for bigger pulls compared to other tanks.
Cap the rage gained. “Generates reduced rage beyond 8 targets.” is mandatory.
After the wildfire also needs to be reduced from 600% down to 150% - 300%
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Fury warrior doesn’t really need buffs, if anything they need nerfs. Please give fury another look before giving them some heavy buffs.
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The people saying “Thanks for staying on top of it Blizz!” are so cringe.
Sure, maybe Fire needed a small additional nerf. But it’s still besides the point. The answer is dungeons.
And without nerfing the dungeons, and instead doing all of these class nerfs – it caps the dungeons for season. So illogical. idgi
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mage works only with 2-3 buffers and tons of other small class/spec buffs.
only braindead would nerf mages damage! the scaling is the problem and its cheap math! even children understand that.
Blizzard is absolutely clueless. Guardian Druid don’t care about the nerfs, the problems is how they generate more rage the more mobs are around. That means they would have more ironfur, more rage spend, shorter incarn CD and more healing from After the wildfire. Guardian Druid can literally pull 20+ mobs and won’t die while the other tanks just die. Blizzard just need to nerf Blood Frenzy to cap 8 targets.
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Beatings will continue until morale improves. That’s all this feels like.
I honestly don’t understand peoples confusion with this. It can still be interrupted but it wont lock you out of that school of damage afterwards. Kick beams til your heart’s content people.
Clearly you’re not playing augvoker. Our heal is super low.
Warcraft logs showing DKs and Warlocks broken for Mythic Raiding.
Are we gonna balance ? Otherwise, raiding is dead too
another person who knows the truth.
someone wrote that new “devs” read feedback. I almost cried after laughing.
Apparently there is internet in a mental asylum.
I can’t explain it any other way.
Who cares if other tanks can’t do it, other tanks are boring for this exact reason. I want to pull 3-6 packs of mobs with every pull. I want high intensity action. I wanna see my rage bar shoot up every 2.5 seconds as i’m casting rage spenders. Who legit wants to sit there with 1-2 mob packs and auto attacking or spamming swipe till it resets mangle’s cd in every single dungeon?
People who think Guardians need nerfed in this kinda of way is actively seeking to kill the game. What guardians can do is fun and amazing, nerfing it will make their job boring again. If you got issues with other tanks, then ask for other tanks to be buffed / reworked to mimic what guardian druids can do.
You wanna say Blizzard is clueless, but you and the community is even worse. Its a video game, meant and designed for fun. Not a job where you have to compete with your co workers for the next promotion.
Hope you do realise, that fire without PI and Aug is not that strong in aoe. And requires mobs to always stay still in one spot. Any hunter, any warrior, any paladin, any moonking is stronger in aoe and much easier to use.
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You know about the huge haste buff on that boss, right?
and you have basic knowledge about common sense?
rhetorical question
This and the forums being on fire about the so called Exodia comp and Blizzard’s second post in this thread being specifically about M+….
Oh, thank goodness, I played a rogue yesterday, and it was drudgery. It took forever and a day to kill anything.
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Your rage bar shoot up because Blood Frenzy is uncapped AoE and you spend more on Ironfur / Raze, which is a shorter incarn CD, bigger shield from Ursoc’s and more healing from AtW. Guardian Druid don’t care about rage generation because they are constantly capping out in M+. Guardian Druid scale way better than anyone else in M+.
The other tanks literally can’t mimic what Guardian Druids can do. Nerf Blood Frenzy to cap 8 targets should be fine
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How you explained guardian druid works is exactly why they are so fun and rewarding to play. Nerfing Blood frenzy is a bad call, aoe cap limits should be removed from the game. You should be rewarded for being able to pull and manage more mobs, not limiting your pulls to 2 packs per pull.
Buff Crimson Scourge to add where being attacked also procs it to be triggered, then buff Relish in blood to increase rune regen by 5% per enemy hit, resulting in a ton of marrowrend activations and uncapped rune regen for unlimited Death Strikes. Now its similar to what guardian druids can do.
REWORK / BUFF talents to make it to where the more they pull the more resource regen they get to be able to mitigate and deal more damage. Of course logically there will be a point where you wont be able to mitigate / outheal to many mobs / pulls. But let us pull 4-6 mob packs per pull on each and every tank.
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Totally correct hence the name augmentation. They augment others.
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