Just set a flat pet damage increase of 15% for BM. Simple as that.
Burn baby burn
Lol at how class balancing always turns in to buffing or debuffing spells instead of actually working on balancing the classes.
If class balancing is going to be nothing more than nerfing and buffing classes dps output then why not simply make all classes dps output the same.
I don’t understand the logic behind giving classes 3 specs, class specific abilities, only to fine tune classes up and down the dps charts based on reasons.
Classes used to have utility to them that made them more than just dps vehicles. So much utility has been removed from the game in favor of puzzle mechanics over raid comp. So why not just give every class the same basic dps output following this logic.
i don’t think this is as simple as you’re making it out to be
I think it is that simple.
Let me put it another way to illustrate:
Unless you are PvP, it really doesn’t matter which class is top DPS and which is bottom so long as the boss at the end of the instance/raid dies. And so far all bosses are dying. Does one class get more loot from topping the DPS meter?
Why is DPS more important than class utility?
If WoW were a single player rpg then yes DPS should matter more. But unless you are duelling someone, pvp, dungeons, and raids are group oriented. Yet Blizz has moved away from individual class utility on a large scale so group/raid comp is not nearly as important as it was in the past.
short version: because enrage timers exist, fights get harder the longer they go on, and raid spots are usually competitive
That still doesnt speak to the issue.
Why grant one class more weight than another due to dps when dps is the only measuring stick in the game?
The continued fine tuning method of nerfing and buffing classes dps output will always serve to put X,Y,Z classes at the bottom and A,B,C classes at the top. So all it accomplishes is changing which class puts out most and which puts out least dps.
How does this practice solve anything?
what’s the alternative? are you thinking there’s a way they can just (for example) make mind blast do X damage and frostbolt do Y damage and then shadow and frost mage will be exactly in line dps-wise? maybe i’m misunderstanding your suggestion
Can you revert every single change you made to affliction and just nerf rapture to not be OP? Thanks.
9.0 aff was more fun than this dumpster trash.
They actually got really close at the start of legion.
Of course, added systems scaled things wildly out of control, but hey.
I don’t have the answer. But I’m also not experienced on game mechanics design.
But not having the answer does not preclude my being able to see the fallacy in the fine tuning practice we’ve seen employed for 17 years.
This week x,y,z classes are top dps and a,b,c classes got nerfed to the bottom. Next round of tunings sees classes E,F,G buffed to the top and now x,y,z classes are in the middle of the pack.
It’s been a never ending circle of rotating classes up and down the dps meters and nothing is resolved.
Still no comment whether or not the Fire Mage + BM hunter changes are PvE only.
Regardless of their PvE performance, they are some of the best specs in arena right now. These buffs would send them further into the “broken” territory.
so it sounds like you’re saying the fine tuning isn’t fine enough – in which case i agree
Yes, I’m thinking simply adjusting dps output isn’t enough. Actually balance the classes in accordance with their group/raid utility.
But I also believe that if more people would use Details and Recount to gauge the dps output of the raid/group overall as a measure of the entire raid/groups ability to overcome the boss rather than a barometer of who has the greater epeen there wouldn’t be such an onus on which classes are better.
There are far more useful abilities given to many classes than raw dps abilities. But those abilities have been min/maxed out of practical game application in lieu of raw dps for reasons.
Makes me happy you ignored frost mages
Here’s a random thought:
Maybe, just maybe too many DPS classes/specs exist and this is part of the problem. Some times too much of a good thing is a bad thing.
*edit - anything I say is just opinion and could be entirely wrong
Nathria I absolutely hated and did it 3 times the entire tier. I didn’t have a guild, ran with pugs, and missed out on the first 3 months of the expansion. I have MULTIPLE purple logs from last expansion, plus I mained priest this tier. So… Arms was and is not doing just fine, check DPS Ranks, arms is nearly dead last mate.
That’s this tiers logs. It is doing just fine now, last tier it was near the bottom. Get your eyes checked.
Blizzard just cant seem to figure out how to have the same spell do different damage against a mob/boss vs an actual player… I am honestly surprised they can even tie their own shoelaces…
Any adjustment to a spell or ability that changes its effectiveness 10% or more means it wasn’t even tested properly. Imagine anything else where you could be 10% short of what is ideal. Abject failure, players deserve better.