Just reducing the out of Pod HP or giving it a rez sickness of sorts (reduced healing taken, fading over 5s), would be fine. No need to remove something that’d be fun if just not a bit overtuned.
Depends on how you’re setting it up. Did you use your own CCs in advance to force out any ranged ints/stuns or trinks?
Balance isn’t so without threat that people can hold on to all counters, and keep them in usable range, indefinitely until you pop Convoke.
For my part, I just want to see its randomness reeled in a bit. Fewer double/triple Full Moons, but fewer wasteful spells, either.
Please look at MW. It’s bad, real bad. It’s a mana pig spraying a firehose of mana for a garden hose of healing.
I rarely see moons at all really, so I’m not sure where people are saying they see multiples.
In some cases, Convoke has done little to me. In other times, I’ll look through my death log to find 3 Full Moons cast in its span, such that DbtS, Rally, IP, and Reflect couldn’t withstand it. RNG be RNG.
There is absolutely nothing fun about it
As someone constantly fighting it, and not benefiting from it, I think there is something fun about (facing) Pod, so the matter is obviously subjective. If a sufficient sample size were to tell me the game would be more fun with the removal of that soulbind, then so be it. You alone, however, are not that, so I’d rather side with tuning than lopping off mechanics.
The more targets the less it’ll do sometimes because of how random it shoots.
The three boss fight in Nathria springs to mind as one that annoys me because I can’t tell it to hit a specific target.
But that’s a good thing. I like the randomness.
And if they nerf convoke for PvP it’s going to affect PvE to.o, because they can’t seem to figure out how to separate them. -_-
I never said to nerf it. I said I’d prefer it be less random.
Even then, though, that’s not exactly true. For instance, a buff to its total DPS contribution even while nerfing its own burst DPS would be a buff to PvE despite being a nerf to PvP.
Again, though, I’d just prefer it be a bit less random.
You’re not who I’m referring to there.
There’s a lot of people in this thread that want to see it nerfed so it hits like a wet noodle.
Ahh, shoot, sorry. It came up as a Reply notification.
So … +2% damage for Frost Two Handed. Nothing about their Rune Generation, Runic Power generation, only having ONE rune instead of two, or anything that would actually help. Considering that other specs are getting a similar buff, its basically “Frost DK is getting nothing.”
Blegh.
Bathe me in the buffs!
Were you in a coma in bfa?
this honestly hurts. ive been holding out this long but i think im going aff even though i dont like it :’(
You’ve always only been able to use one runeforge or enchant of a 2h though if that’s one of the complaints.
Don’t expect them to change it.
The issue is that some of Frost’s power has always been due to having Both Weapons be runecarved. So if you go two handed, you lose out on the power of a second RuneCarving.
IE “runecarving on main weapon” AND “runecarving on offhand weapon”.
So we’ve lost the benefit of the offhand carving. There have been threads about how two hand frost is just lacking compared to dual wield. It’s a variety of factors, not any one single factor. Losing one of your two runecarvings is part of the issue.
Yeah, but I wouldn’t expect them to change it.
2h frost iirc was mostly behind dw even back in the day. It’s a nice option, but I really don’t think making it as good is either 100% necessary, or on their books anyway.
So… any Destruction Warlock buffs?
I am convinced now they purposely put out a flawed game. Then over time give the appearance of making progress by slowly balancing stuff.