I used to play fury warrior and tried to main it again this expansion, but I couldn’t because it was so bad.
An 8% damage buff (or any flat damage buff really) isn’t going to save Fury, it will just eventually force the spec to be good without actually feeling good to play.
Fury struggles in all content because of the removal of two talents from it’s tree that were integral to it’s gameplay, and given poor imitations in return.
The first talent is Carnage. It reduced the cost of rampage from 85 rage to 75 rage, and increased rampage damage by 25%. This makes it so that the big spend for fury takes longer to build up to, and is less effective.
The removal of carnage also has another side effect in that rampage was the primary way that fury would keep up enrage (without enrage Fury’s damage is even more laughable than it already is).
This wouldn’t be that big of a deal either if it weren’t for the fact that Fury’s damage now and for a long time has been based around the assumption that it has 100% enrage uptime as long as the warrior is playing correctly. But right now every other enrage is gambled off of bloodthirst proccing since rampage cannot be relied on to refresh enrage’s 4 second duration in time. This leads to enrage constantly falling off which leads to Fury’s sustained damage being so incredibly low. If Fury could more consistently refresh enrage it wouldn’t need all of these damage buffs (or at least not as many of them).
The other talent that fury lost is Thirst for Battle. This was Fury’s main tool to escape kiting in PvP, and without it Fury is extremely weak to ranged classes with snares and roots. This wouldn’t be so bad except for the fact that if Fury ever gets out of melee range it loses it’s sustain, it’s damage, and a good chunk of it’s utility. Fury has no way to stabilize once it has been kited, and no real defensives except for a nerfed spell reflect.
This could be fixed by the simple addition of a speed boost to bloodrage. Bloodrage is such a useless talent because 40 rage and a one time root/snare clear is not worth a PvP slot and 5% health per cast, especially when there are so many roots and snares in PvP right now (looking at you corruption leggo).
Bring an unholy DK to high level m+. That is cute. Would 100% not want to PvP with them right now and as a spoiler they are falling off in raid popularity as people get further into the raid. It is actually a rather interesting thing to note that as you get further in the raid (and time) the more ranged classes rise in popularity and melee fall.
How come you don’t do affliction? I am affliction and have issues competing in any group if more than a single target is involved. And then it need A---- lot of HP for this list of dots and ramp up time,.
Any chance during class tuning that you can fix some game breaking bugs like nimble brew vanishing when being traded or hot trub doing zero damage when used as a pvp talent in rated/world/everywhere?
You know how they say it is hard for old dogs to learn new tricks?
I am an old dog.
I was destuction from 1-Kara+. Destruction raider in BC. Destruction raider in WOTLK.
Then I retired for 10+ years and came back Destruction because that is all I know…
No Havoc buffs? no nerfs to hunters? ret? invoke?
Any reason to NOT BALANCE PVP AT ALL?
I’ve noticed this and I haven’t even gotten that far into the raid.
You have to have ranged classes to fight Darkvein or you wipe to tanks and bottles.
Melee is incredibly hard to play against hungering destroyer without getting killed by overlaping circles, beams, and expunge.
Shriekwing has a blind swipe that punishes melee but nothing for ranged to ever worry about aside from his earsplitting shriek.
I’m sure the list goes on with later bosses but at least in the early raid melee has an extremely tough time finding a spot.
Ranged over melee has always been a thing but we are talking specifically about melee. Is monk really that much higher than a DK on the meters (total damage)? Also, does monk bring more utility than the DK? These are genuine questions.
Frost dks is a broken spec and its not likely a 2% boost will fix it. Frost dks need to Have some sort of obliterate buff. Maybe an extra 10%-15% buff with might of the frozen wastes. Or a passive increasing crit by around 10%-20% while 2H. I believe BOS should be put into baseline frost or just be completely removed because on a UH dk you can just epidemic two or three times with 10 mobs and that deals more damage. Frost also needs to have its baseline obliterate increased to at least 100% attack power. 60% 2H or 40%+40% DW attack power is just pathetic for a nuke. Or can we have a mastery change to make it increase the chance of killing machine and increase its damage while also keeping the frost buff. It doesn’t have to be big, it could be like the small part of enhance mastery that increases the chance of stormbringer and wind fury. To make it simple, frost needs a large buff, around 20%-35% to stand a chance against an unholy.
In pvp you die nearly instantly. I like it but its a little much. A rouge can kill you in around 2 seconds. Can we have the average amount of time it takes to kill go up from around 2-10 sec to 6-12. Also, make stuns shorter. There long. And It takes around a the time of a stun to kill you 1v1 now (matters what class your fighting). Also we need to balance all the classes. Not to much that it effects the fighting of mobs. We will never achieve a 100% balance in pvp.
I don’t even need to say it but. Make blood dk talents more powerful.
Also we need to buff all the runes. Rune of Apocalypse would be a fun one if we had it buffed. We need to make the magic absorb rune give runic power when it absorbs. We need to buff the dot that rune of apocalypse gives by 10 fold; and make it so that the army of the dead can apply apocalypse stuff. Make rune of hysteria buff runic power spending ability’s damage while active. We need rune of thirst to give a baseline 5% haste buff and a 15% movement buff. Make the rune that buffs your death strike have an baseline +10% damage death strike buff. Buff stoneskin gargoyle to 5% primary stats and all secondary stats.
Buff locks. in pve there damage is just sad. There even more broken than frost.
Brother, the dream.
Worst class tune ever! Bliz totally has no clue!
I dont think 2% is going to be enough for the loss of a weapon enchant, oil/stone.
Hunter nerfs? You’re cute.
2% for 2h FDKs, seriously? 2%? What’s that supposed to actually do for them?
Because melee rarely have any mechanics to deal with . It’s always ranged.
Dude, MMs on arenas are one shooting people
What at 1300? Lol.
I didn’t know I can lube up twice for each one hander… thanks!
Why the hell would you go necro arcane.
You just shot yourself in the foot