Class Tuning in Progress -- Dec. 15

Im looking forward to next expansion when I can use my warrior again. For now, he will be logged off into purgatory.

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While super late to this. I think Fury could use some changes to allow it to be viable in pvp as a arms alternative.

The playstyle is faster and has less utility than arms which is fine. But fury should be able to burn a target down if they’re able to maintain strong uptime.

Proposed changes:

Increase the damage on rampage.
This will allow for the rage dump to feel like it does more damage.

Make Onslaught baseline.
This fills in the rage generation issue that fury has and makes getting enraged meaningful.

Put a healing reduction effect into the kit.
This can be added to Onslaught if it becomes baseline. It can also be added to rampage alternatively.

The healing reduction would allow fury to bring value in arena despite having weaker defenses than arms. As it stands without any healing reduction in the kit there’s no reason to utilize Fury in PvP other than simply a meme spec when the alternative spec has it.

Blood is tank spec right? Why they need so much damage just to make them unkillable on pvp?

So disappointing, melee dps is in a really bad situation for majority of boss fights. I know it’s to late to change the design, but doesn’t even have a good dps even just in number.

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PLEASE!!! BM Hunters neeeeed some love. Groups won’t let me in if I’m BM because you know, everyone is a world 1st raid and everyone is an MDI team.

Def Leppard has some bad news for you.
https://www.youtube.com/watch?v=JylbxFYc83k

With Blizzard putting a much larger global arena tournament grand prize value this makes me excited to see pvp tuning.

We’ve made a few further adjustments to the plan for tuning coming with scheduled weekly maintenance.

Druid

  • Balance
    • Starfall damage reduced 6%.
    • Balance of all Things [Legendary] now causes Eclipse to increase your critical strike chance with Arcane or Nature spells by 40%, decreasing by 8% every 1 second (was 50% crit, decreasing by 10% per second).

Hunter

  • Marksmanship
    • Aimed Shot damage reduced by 5%.
    • Arcane Shot damage reduced by 5%.

Death Knight

  • Unholy
    • Mastery: Dreadblade effectiveness reduced by 20%.
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It’s 20% now, eh? I guess UH got an extra 5% to the nerf for good behavior.

4 Likes

20% !?!?!?!!?!?! now i can just delete my unholy dk

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??? WHAT?

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sweats in shadow priest

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You don’t have to do that. Just switch to Frost and be utterly useless outside of CDs.

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Nerf Bat incoming

yeah sure 20% is livable but when are u guys going to buff the specs that are massively under performing.

preferably in a meaningful way

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20%?

A number that large just shows how pathetic your testing was. Figure it out you small indie company

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you are just making uh dk useless again… its like 8-10% damage nerf. i’m so tilted

Some of us tried to warn them their mastery was over tuned because most of their damage came from pets

Tragic stuff that they nerfed the shadow damage portion and not just the pet portion

At this point it’s about time they did something about the damage distribution of unholy so it’s not just a gimmick spell and ghouls chunking into the unholy dk damage budget

I can respect the MM nerfs. But can you consider some changes to the BM legendaries? The tar trap/flare one isnt really all that fun.

5 Likes

15% was like 5. It’s not 8-10%.

We’re also outperforming most classes by more than that.

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