Hell yeah, finally addressing the fact you killed Fury Warrior before 4 set was even a thing.
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Hell yeah, finally addressing the fact you killed Fury Warrior before 4 set was even a thing.
…
I think that’s exactly why it’s happening now instead of before S4. Because it allows people to adjust.
Atleast us destro locks are getting some buffs we sure do need them
We actually got a huge nerf.
You love to monitor and never listen. Wish you would just hire people who play the classes you are trying to balance.
Why would you nerf destro but not even touch survival?
Makes no sense
survival is finally good for one tier, let them live a little.
Developers’ note: Retribution Paladin burst damage has scaled higher than we’d like, outpacing survivability and counterplay. We are looking to address some of those bigger swing moments without affecting their overall toolkit.
hard kek. we had a good 2 weeks boys. LOLRET.
While I get the point behind this comment, there’s a difference between good and busted. Survival has been busted throughout most of season 3 (as have a couple of other outliers who also aren’t being touched as a result of set bonuses).
If we have to have 4 piece set bonuses to take someone from being not good to busted, which makes them good “for one tier”, it’s an obvious problem involving design direction and should be addressed on the greater scale.
Also kind of upset at the tiny amount of changes. There’s 36 specs in the game and they’re barely changing 4 or 5 of them in PvE.
Was hoping for some fun changes to try new builds but this is just lackluster
Ya all asking for survi nerfs, it’s not the spec doing 40k overalls in 25+ keys
I mean tons of tier sets are litteraly busted this tier, it got called out early with some buffing up to 40%. It’s not just a survival thing.
And survival still doesn’t shine in all situations but it is strong. And utility is not really its strong point in pve compared to a lot of melees and they’re one of the squishiest class in pve also. If one spec should do dmg it’s survival.
This change is actually going to potentially kill the ‘flow’ that Destruction Warlock currently has in AoE for Mythic+. I think there will be a domino effect from this because the way the current cog wheels of destro AoE are something like this;
Rain of Fire spam (inferno talent) > Blasphemy gives Rain of Chaos (stacking) > summon baby infernals from RoF spam > baby infernals give soulshard gen for more RoF spam > Wilfred’s Sigil Legendary gains great value > repeat
There are some nuances to min-maxing it with havocs and immolations but pretty much if you take away massive uptime on Rain of Chaos that is being granted from Blasphemy you might ruin the fluid AoE gameplay it has.
I would much rather you utilize aura nerfing a spec when its over-performing rather than killing away interesting/key combinations that make it feel good to play.
Another alternative is to just buff the under-performing specs so that they can be similar to the top end, its more fun when something is buffed rather than when something is nerfed.
TLDR; Please reconsider touching the interaction of the 4p and Rain of Chaos because it will ruin the fluid game-play for Mythic+ Warlocks. Instead, lean towards messing with the spec damage aura for tweaks.
guardian buff for st so aoe opness wasn’t enough. smh
just stop until season 4 and worry about dragon xpac balance.
This pretty much sums up my feelings for the past 14 years.
BOOOOOOOOOOOOOOOM.
…That’s it? Guardians are so far in the bottom of the barrel of single target dps that 10% more damage on mangle and auto-attacks isn’t going to help.
Once every 1.5-2 minutes, and still nowhere close to survival or windwalker. I ran a gambit with my friends WW alt the other day, my cd’s were on point with the big pulls, did 14k overall to his 20k. I don’t even want to talk about destro till I see the nerfs in action.
You apparently can’t read. The nerfs to their tier set is a huge hit to Destruction’s massive AoE damage and soul shard generation with in AoE, which is where the class was massively overperforming; in particular when compared to Demonology which does require a bit of ramp-up time before their own AoE gets going. Destruction’s tier set is what made their AoE engine so powerful. The buffs to single target abilities are there to offset the massive loss to AoE, and single target is where Destruction is already fairly lacking even with their tier set. Destruction is going back to being strong in Cleave with Havoc up, instead of being instantly better than Demonology-- which is supposed to be Lock’s primary AoE spec. Obviously taking away Destruction’s AoE without giving them something to compensate means that the class is going to drop straight to middle of the pack if not lower, and there’s no real reason to consign one overperforming spec to this fate. While I was hoping that some specs still at the bottom received some love, this doesn’t mean that I want a spec at the tippy-top to be unplayable.
Discipline Priest… You guys forget this is a class in World of Warcraft?