Class rotations are too hard

I’ve heard many complaints about the bloat of boss mechanics in M+ and raiding but I disagree with that completely. I hate to be this guy but just respond to the inevitable “get good” comments, I have sweated on logs in the past and have little issue playing my class etc etc.

Specifically in Dragonflight with the new talents and partially in Shadowlands i’ve slowly been adding more keybinds and more weakauras. It has gotten to the point where i’m tracking like 8 personal buffs through weakauras just to optimize my damage/healing. This is mainly where the problem lies, keeping tracks of too many buffs is frustrating and tiresome. I have no issue with “fun buffs” that directly impact my gameplay, but buffs such as “Maintain this buff to do % more damage” have no place in the game. The other issue to a lesser extent is just having too many buttons, this obviously depends on your class as some have almost double than others, which in itself is an issue.

With easier classes the game can shift focus onto learning more interesting and complex boss mechanics which keeps the game fresh. This will also lower the floor for new players which is extremely important right now, the difference between a good dps and a bad dps is way to high. This occurred to me when I was trying to teach my girlfriend to optimally play warlock and it was ridiculous for a new player to pick up.

I rolled a tank alt for fun and it was such a breath of fresh air, my rotation was extremely simple but I didn’t get bored, I could now focus almost entirely on CC, kicks, routing, utility, etc.

Finally, the only real fun part about complex classes was spending time learning it and going for logs, but logs are essentially dead through PI, Aug, and fast boss kills.

TLDR: Hard rotations just annoy good players, scare away new players, and take attention away from actually interacting with the game in front of you.

EDIT: I should have added this earlier considering it’s about half the comments in the thread, I personally do not have an issue playing any class, I have no issue with clearing any content in the game I wish to do, I have no issue with binds, and I am aware there are very simple specs in the game.

This focus is not about me crying and struggling to play my class. The intent of my thread is on what makes fun and engaging gameplay, and what would help new players get into the game. I do not find maintaining 3 uninteresting buffs that heavily favour addons fun.

Although I prefer classes to be on a similar difficulty for multiple reasons, I can see the argument for variety, but the least Blizzard can do is have a difficulty set on the class in the character creation screen.

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Some specs are just better than others, always been that way. Outlaw went from being “Oh cool, look at all these unique abilities” to “Oh, this sucks now”. Same can be said on a few other specs. There are a few classes that are strong right now and have enough of a rotation in which you’ll never get bored.

Oh, and just because you said it “Git gud”, =D

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Easy to say when we can’t see your logs.

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The point being I don’t want the thread to devolve into that. I think it’s a real issue that is past how good I can personally press my buttons lol

I brought this issue up in the elemental forums pre-DF and that’s about all I got

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if you read the thread it was mostly about bloat to buffs rather than abilities, requiring 3rd party addons to track.

Reducing complexity and braindead are pretty far apart, there’s a nice middle ground in there. I’d also like to add I know this isn’t the case for every single spec, but it is enough specs for it to be a problem.

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There are a few specs that could do with 1-2 fewer abilities, imo. I also think Blizz could do a better job of balancing different talent builds. “Diversity” was what they tried to sell us on with the new talent trees, after all. I don’t think anyone really thought there wouldn’t be a “meta” build, but folks were hopeful that the numbers would be closer than they are.

Also, Blizz further shoehorning people into talent builds via tier set bonuses, many which coincidentally favor unpopular talents, is just lol-worthy. Actually fix the talents if they suck. Don’t force people to use them.

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I prefer having a couple fewer skills on my bars. The button bloat is out of control.

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eh…I would not call BM hunter ‘hard’ by any stretch of the imagination. lol.
None of them are ‘hard’ that I have tried, which is most.
Some are more involved, but easy enough.
My thing is I want to play the game content, not play my rotation anymore.
I dont even want to have to think about it.
I want to put four main abilities on four keys and pound them mindlessly till stuff is dead or on the ground twitchin, lol

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Give specifics if you want to be taken seriously on this topic.

Exactly which buffs/abilities do you think don’t actually need to be there?

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Man, rotations being too hard seems to be the GD complaint du jour. Suddenly seeing thread after thread about it when I didn’t see any earlier in DF, despite rotations being about the same then.

I vote for interesting rotations AND interesting mechanics, no need to pick one.

I remember WoD fire mage for example, pruned so much it felt like you couldn’t impact your own dps by playing well because there was almost nothing to do well lol. Just pray for rng.

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I personally feel like there’s a lot of “upkeep” abilities that have little impact, and only a few hard-hitting spells for most DPS.

But you’re gonna hit those weak buttons so you’re not standing around doing nothing.

I miss WoD/MoP class rotations, or even Legion for some specs.

Starting in BfA, some of my favorite specs like BrM became wonky and a bit dumbed-down or straight overcomplicated.

And then there’s BM Hunter, which was one of my favorites, but Blizzard decided they hate it and are fine with it being too simple to the point it’s a meme.

I miss when BM both had more buttons, and did more damage. I felt like Legion BM had a bigger kit than DF’s BM, maybe due to the talent trees.

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I’m not going to go through every ability obviously but I will give a couple examples from the class I play:

Electrified shocks, Stoneskin totem, Windfury totem, High Tide, etc.

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Then use addons. Nothing requires you to use them.

It’s not a problem unless you’re just not good at the game. Instead of trying to make classes braindead so you can perform why don’t you just work on getting better?

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Well, Aug is pretty easy and doesn’t have many buttons. Good augs will spend some of their mental energy tracking their team’s cooldowns though.

I don’t understand SP at all, my damage is so bad, but I keep getting invited for whatever reason. So maybe just play a meta spec and throw buttons you don’t want off the bar, people will invite you apparently and it doesn’t matter how you do.

Right?

There’s another post today that’s arguing arcane is over complicated and should lose radiant spark, that’s more constructive than just blanket “classes have too many buffs and buttons make everything have less stuff”

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Don’t play a rogue or mage then.

Then play BM hunter.

Not everyone wasn’t a 3 button rotation.

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The majority of the people in the mage forum are pretty awful. They want braindead arcane spamming arcane blast to return.

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I wouldn’t mind if rogue’s slice and dice stopped being a spell, and was just made passive and permanent. It doesn’t feel so good to use. I mean, spending my combo points and energy and a global to … see nothing happen because it just keeps up a buff.

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at least it’s specific lol. I’m sick of these vague “there’s too much….bloat. Everywhere, always” threads. Like do you play every spec in the game, to say they’re all bloated? If you do maybe that’s why you can’t get the hang of any particular one

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