I’ve heard many complaints about the bloat of boss mechanics in M+ and raiding but I disagree with that completely. I hate to be this guy but just respond to the inevitable “get good” comments, I have sweated on logs in the past and have little issue playing my class etc etc.
Specifically in Dragonflight with the new talents and partially in Shadowlands i’ve slowly been adding more keybinds and more weakauras. It has gotten to the point where i’m tracking like 8 personal buffs through weakauras just to optimize my damage/healing. This is mainly where the problem lies, keeping tracks of too many buffs is frustrating and tiresome. I have no issue with “fun buffs” that directly impact my gameplay, but buffs such as “Maintain this buff to do % more damage” have no place in the game. The other issue to a lesser extent is just having too many buttons, this obviously depends on your class as some have almost double than others, which in itself is an issue.
With easier classes the game can shift focus onto learning more interesting and complex boss mechanics which keeps the game fresh. This will also lower the floor for new players which is extremely important right now, the difference between a good dps and a bad dps is way to high. This occurred to me when I was trying to teach my girlfriend to optimally play warlock and it was ridiculous for a new player to pick up.
I rolled a tank alt for fun and it was such a breath of fresh air, my rotation was extremely simple but I didn’t get bored, I could now focus almost entirely on CC, kicks, routing, utility, etc.
Finally, the only real fun part about complex classes was spending time learning it and going for logs, but logs are essentially dead through PI, Aug, and fast boss kills.
TLDR: Hard rotations just annoy good players, scare away new players, and take attention away from actually interacting with the game in front of you.
EDIT: I should have added this earlier considering it’s about half the comments in the thread, I personally do not have an issue playing any class, I have no issue with clearing any content in the game I wish to do, I have no issue with binds, and I am aware there are very simple specs in the game.
This focus is not about me crying and struggling to play my class. The intent of my thread is on what makes fun and engaging gameplay, and what would help new players get into the game. I do not find maintaining 3 uninteresting buffs that heavily favour addons fun.
Although I prefer classes to be on a similar difficulty for multiple reasons, I can see the argument for variety, but the least Blizzard can do is have a difficulty set on the class in the character creation screen.