Class Representation and Balance - World of Paladins

Hunters “other spec” uses more poison/elemental damage. Combat is falling off a bit (when they’re expected to pull ahead in this phase) and assassin doing well - poisons non physical damage. To be fair Combat did pretty well (better than expected) in Nax.

Enhance use a lot of elemental damage.

Ele is doing better than expected.

And yeah about Fury - we’re currently slightly better than Ret (though not after the patch) so we’re caning it lol.

There are numerous cases where physical dage is under performing and I think it’s worth looking at.

I’m not sure what’s up, whether it’s physical dps generally or how certain procs are being calculated but I think something’s a bit cooked.

Ret isn’t the only spec in wow dude. Besides I think this is hitting Ret too.

Okay that’s actually really interesting. I don’t play hunter… like at all. So I am pretty clueless regarding most things hunter related. Enhance, that’s my fault tbh, I really should have known it wasn’t a straight physical damage.

Maybe you are on to something. I don’t know. In that case, Blizzard absolutely needs to figure it out because it’s beyond just 1-2 specific specs feeling the effects. I guess I just don’t like the argument of “My spec doesn’t do as much damage in comparison to others, so I want a buff.” That’s not an argument. Broken coding that is effecting the way the ilvl change is scaling with melee as a whole… that’s actually busted and a clear bug. HOWEVER considering they addressed buffing other classes in a recent blue post, and seem against touching the classes, feeling that they’re in a good place makes me think either they don’t know about it yet, OR it’s not actually broken and specific specs like arms warrior and ferals are gonna feel the change in ilvl much more than other classes .

/shrug

Druids. Warriors. Middle and low dps is DPS is their only “viable” option.

Yeah for sure I just mean what were to happen if literally all of us did it to prove a point.

No no you’re confused. The statement Juke is drawing from is me replying to someone else who said ret didn’t need a buff because they have the best tank in game. This is literally saying “because your class is the best at doing this, this is the only spec you should play.”

There’s a big difference between “this is the meta-SPEC to play for this class so I should play it” vs “This is this is the only spec I have to play the role I wanna play with the class I wanna play. But because no one will take me if I play this, I should play an entirely different ROLE.”

Druids, Dks and Warriors only have one tank tree. You have to realize how weak of an argument that is.

lmao do paladins have 2 tanking specs I’m not aware of? Protection and Protectioner? Protectionist? Maximum over Protection?

At the same time, all pure DPS classes (warlocks, mages, rogues, hunters) have 3 damage specs. Warriors and DKs have 2 DPS specs. Druids are a swiss army knife, but they still have 2 DPS specs as well, and so do Shamans.

Of the classes remaining, only priests and paladins have 1 DPS spec. Shadow and Ret. That means if either of those specs suck, those classes are up s*** creek without a paddle.

The whole “one dps option versus many” is a bit of a herring in my view.

There’s a floor and a cap so to speak of every classes dps options. Given dual spec there’s no real relevance of how many options you have - the relevant bit is how high the class caps at. This represents the maximal dps potential for the class (irrespective of spec).

There’s no doubt that Paladin’s were lowest in this respect. But Warriors aren’t much ahead of them.

Yeah but why is paladin dps being “viable” more important than druid healing, druid tanking and warrior tanking being viable.

Of which they have 1 spec

if you simply compare “total healing done” you demonstrate how you dont understand healing mechanics and how they applay to various fights. Holy Paladins being the “best” healers? Makes me laugh ^^

Yeah, I’d agree with this. The caps and bottoms are more important. It’s why I feel for warriors and would like to see them helped, but wonder at how things are going to be when ICC hits.

Of the specs you mentioned, I feel mostly concerned with Warrior tanking. I feel that Druid tanking is at least competitive with DK tanking. Prot Pally is definitely the outlier; they are strong. Maybe too strong.

As for druid healing, I think they are overshadowed by the 2 big dogs in the room: Holy Paladins and Disc Priests. And that’s because they are simply the premier tank heals.

Correct we all kind of knew ret was not great dps until ICC.

Yet here we are.

I feel like the main culprit here is AD. If an equivalent cooldown were available to Warriors that would really mix it up and give raids options rather than have to run a Pally MT. it’s a cheat death mechanic that is incredibly powerful - mandatory even.

I think a good way to do it would be to have it as something Warriors could glyph - resulting in say an augmented Last stand but also having a damage debuff to neutralize the damage advantage Warrior tanks have. otherwise you end up stuffing prot pallys around and having Warriors become meta. So, there needs to be a trade off in how it’s done. Thus why a glyph with a pro and con would be a solid option.

Holy paladins are premier tank heals. But also the only class to bring massive raid wide cooldowns which wasn’t in the game like this till 3.3. this makes both Prot and Holy Paladins premier on any fight with spikey raid wide damage. Like nearly every fight in Ulduar

Maybe my memory is foggy, but I remember having Divine Sacrifice during Ulduar back in the day.

Divine Sacrifice transfered 30% of all raid damage, capped at 150% if the paladins heath. Unless you popped bop(only for physical) or bubble the paladin would die very quickly. Bubble also has a 5 minute cooldown.

Also the damage being prevented with div guardian is going was above 150% of current hpal max HP.

Yeah I do remember dying a lot when I popped it, but it was taking one for the team in my eyes.

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Paladins were and are a viable class in every spec. How about warriors? Should they all reroll? As in every spec of warrior because they as an entire class are as in demand as your least desirable spec that you claim is so poor it needs a buff.

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Tough nuts, you reroll to a tank or healer or you play a subpar DPS. My guild always had rets in it, you don’t need to be S tier to be viable and if you play with people who force you to reroll because of subpar DPS than find new friends.

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Yes they have only 1 tank spec… I’m confused by your statement? Just because they have 1 tank spec … no tank is a terrible tank. There are tanks that are BETTER than others, but … that’s kinda the game. There’s also certain tanks that are better on certain bosses, AND some tanks get better the later the expansion goes.

There is a difference between someone picking a paladin wanting to dps and expecting to be preforming better this phase because they were preforming much better in OG vs. Someone who wanted to tank knowing their tank of choice wasn’t the best preforming tank.

Yup, same with Warriors. Difference between Paladins and warriors is that ret paladins were preforming better in OG Wrath at this point in the game, and thanks to the ilvl buff and many classes scaling better with the buff, it’s pushed ret’s way down the ladder to where they would have been otherwise. Warrior is on par with Ulduar Wrath OG performance. Again, not arguing that Warriors shouldn’t be buffed … they do deserve a buff to at least one of their specs, no class should be bottom tier regardless of what they play.