Boring is an opinion. It’s not useful. Homogenization is also not always a bad thing. Specs share some abilities now. Do you think that Demonology should be the only Warlock spec capable of summoning any demon? If you don’t, aren’t you just in favor of this homogenization?
Class specs have a shared identity, and wanting every spec to be entirely unique with no overlap is, frankly, a silly request. There can be an amount of overlap while still maintaining the unique feel of specs.
Warlords of Draenor saw the removal of the fun abilities but didn’t “homogenize” the specializations. Legion had Demonology butchered to make way for your stupid class but again, still didn’t feel “homogenized”. Battle for Azeroth may have been a dumpster fire but Demonology felt unique for a change so again, I’m not seeing the “homogenization”.
Relax, it’s likely only going to be a couple abilities per class. They already have some of this in the the current game. All mage specs get frost nova and polymorph, DKs get grip and antimagic shell, rogues get stealth/vanish, hunters get pets, druids get roots and forms, etc etc.
I predict it to be something like this:
Mages: Scorch and cone of cold
Death Knights: Army of the dead
Druids: Already have decent overlap
Hunters: Aimed shot? Already have decent overlap
Paladins: Already have decent overlap
Monks: Already have decent overlap
Priests: Already have decent overlap
Rogue: Garrote
Shamans: A totem or two and possible a shock or two?
Warlocks: Corruption or agony
Warriors: Already have decent overlap, thunderclap at most
How about every spec using soul shards again instead of the much more thematic burning embers and demonic fury?
The burning embers thing still pisses me off… Removing that was completely uncalled for.
Sure they function almost the same but it was a fun way to differentiate between the specs and it seems thats whats going to happen for everyone else. All the cool unique things gutted for the sake of a shared class identity…
Because it was literally just different colored Soul Shards. They function the same and the concept of Soul Shards at least makes sense. Maybe a little less since they removed the ability to drain them out of folks and store them in bags but definitely more so than some out-of-the-blue resource like Burning Embers.
I don’t see how it can be more “interesting” when the system is effectively the same. Visually appealing? Sure, I’ll give you that, but it still doesn’t change the fact that losing it doesn’t suddenly mean the entire class feels “homogenized”.
With no information on classes or what they’re doing with them. As much as I hate Blizzard and as pessimistic as I may be, even I’m not willing to condemn them without something to go on.
I don’t have a void shadow fantasy. The game was better when I was a Priest. I realize you disagree, and that is fine, we are all entitled to our opinions. For myself though, I’d give anything to go back to MoP-era (or earlier) classes and these changes are looking to be a strong step in that direction.
The classes/specs have been homogenized to the Max already…that is why EVERYONE has self healing and everyone has a 3 or 4 button rotation and all the healers can dps.
It wasn’t that way in Classic-WotLK or Cata…then they moved away from that and homogenized the game, in this ONE instance i think moving back to the early class design and closer to it would be a welcome change for the game.