Class design is the nail in the coffin for me. The game itself has always been some sort of grind. But I get so bored to tears on my classes that I log in, stand for a minute, then log out because I just remembered how boring it would be to play x class. So I try another one, I feel the same way.
Something I noticed in the beginning of legion was class design here too. It was clearly coated by artifact weapons, but every single dps I played had some sort of builder>spender play style. It became incredibly boring, when the weapons were taken away and I saw it coming from before legion even started. I asked myself, “how are we gonna feel when all this insane power and all these flavors are stripped away in the next expansion?” I was already concerned with the longevity of such design and I didn’t even know this was blizzards permanent plan moving forward.
They’re making very basic, bare bones class templates, so they can easily add temporary augmentations that are easier to balance per expansion.
Not only this, but coupled with the systematic time gating that has become so obvious, because of how on-rails the game has become, that people’s illusions are being shattered now.
I started in cataclysm, and despite not having weapon skills, I still felt like there were a lot of rpg elements that I could aim for. Sure, hit, expertise, dodge, parry, resilience may have seemed tedious, but it gave us gear points to strive for. It made us look at certain content and say, “this is where I need to get my next piece.” not only this, but gemming, enchanting, and tier sets added to the complexity of the game, despite the tediousness of it all. At one point in this game, we were able to systematically set a path for ourselves and grind how we wanted.
There’s so many other things that could be said, but ultimately the game has transformed into something that I no longer recognize. And for that reason, I’m out.