Clarification: Killing AH NPCs against the Rules/Social Contract?

So you’re trying to make yourself such a disruption that you goad players into doing something they don’t want to do on a server they rolled on specifically not to? How is this not toxic as heck?

Moreover, why are you on a PvE server if you want to PvP?

This is kinda where you’re losing me. Since when is WoW based on PvP? PvP is in it, but it is clearly not based on PvP.

I’ll try one more time, then I’ll suggest that you switch to a game where there’s no fighting, no separate factions against each other…There are no servers where there is no PVP. None. No matter what you chose, there is still PVP. That’s the game. Othwise there would just be the Horde…or just the Alliance /spit…but that’s not WoW.

Best of luck with your suggestion in-game.

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Just to iterate the obvious… The name of the game is “World of Warcraft”. Not “world of some NPC’s get a free pass”.

Raids against the opposite factions cities have been a thing for as long as I can remember. PvP happens in PvP zones.
Killing auctioneers may inconvenience you, but it really affects nothing as you have other options available.

One you start saying it’s ok to kill this NPC in a city, but not that one, where do you stop? It’s not ok to kill the guy in SW that gives a quest to pick up a bottle of wine, but it is ok to kill the guard across from him? - but not the guard next to the war board?

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I’ve always been under the impression that if NPCs are marked neutral, they’re fair game. It’s been a long time practice of horde to attack NPCs, and visa versa. If Blizzard didn’t want to promote killing of NPCs to initiate some type of world pvp, they would have coded them as not attackable.

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I’ll point out something that hasn’t been mentioned. You know that PvP means Player-versus-Player. Self-explanatory. PvE means Player-versus-Environment. Also self-explanatory. What players are missing is that the mobs, which include NPCs marked PvP, are part of the environment. That would include quest-givers and auctioneers.

Why would someone kill quest-givers or auctioneers? WPvP (World PvP). They do it to test their skills against other players and/or start PvP battles. That’s how battles start in Southshore/Terran Mills, Crossroads, Sentinal Hill, or any of the major cities. There doesn’t have to be a quest or achievement involved at all.

If an NPC is marked as PvP it can be killed at any time.

In relation to WoW, zone disruption is the past has generally referred to activity that affects the stability of the servers.

That’s a “you” issue. Blizzard does not interpret it that way. Your definition is as broad as the one for “griefing”. What is disruptive to you is normal game play for someone else.

Blizzard has never given a set-in-stone list of things against the rules. Players would claim that what they did was OK because it wasn’t on that list. As the game changes. and the players change, and society as a whole changes, some things may need to be added to the list of unacceptable activities. Blizzard can use this blanket “other disruptive behaviors” while new policies are being made and rolled out.

PvP happened. There is no version of the game or servers where PvP can not happen. PvP issues have PvP solutions.

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Generally speaking, no, killing an NPC is not against policy. There are always exceptions to the rule, but they tend to be for more excessive and long term behaviors and most especially when a PvP resolution isn’t available.

As you know, the social contract is a reminder of the Code of Conduct with some added advice about how to make the gaming environment overall better for everyone. The rules within the Code of Conduct cover the same things they always have.

Indeed. If there is some kind of exploit involved, that is another matter entirely.

Entering an enemy city, even with PvP Mode disabled, will still flag you for PvP.

I’m sorry, but we’re not going to provide a guideline that certain folks can use to dance along the line of what will or will not get them in trouble.

A little off topic, but … No, it isn’t. That isn’t at all what I said, especially in the context of when I said it and the specific situation I was trying to provide advice on. That is the trick when you are trying to provide advice to someone publicly when you can see more specifics than you can talk about publicly and then months/years later have the internet dissect every word you used.

No, because these kinds of things aren’t entirely black and white. We try to provide basic advice that certain behaviors aren’t against policy, but still allow for folks report such behaviors if they feel that they are excessive, especially if a PvP solution isn’t available. Our staff will review it and make that determination.

I would agree, but it is important to remember the first part of the contract are recommended behaviors, not required ones. It is a reminder that the overall gaming environment is better for everyone when we keep those things in mind when playing.

I believe everything has been covered to this point so I’m going to lock this one up. Thanks, all.

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