Generally speaking, no, killing an NPC is not against policy. There are always exceptions to the rule, but they tend to be for more excessive and long term behaviors and most especially when a PvP resolution isn’t available.
As you know, the social contract is a reminder of the Code of Conduct with some added advice about how to make the gaming environment overall better for everyone. The rules within the Code of Conduct cover the same things they always have.
Indeed. If there is some kind of exploit involved, that is another matter entirely.
Entering an enemy city, even with PvP Mode disabled, will still flag you for PvP.
I’m sorry, but we’re not going to provide a guideline that certain folks can use to dance along the line of what will or will not get them in trouble.
A little off topic, but … No, it isn’t. That isn’t at all what I said, especially in the context of when I said it and the specific situation I was trying to provide advice on. That is the trick when you are trying to provide advice to someone publicly when you can see more specifics than you can talk about publicly and then months/years later have the internet dissect every word you used.
No, because these kinds of things aren’t entirely black and white. We try to provide basic advice that certain behaviors aren’t against policy, but still allow for folks report such behaviors if they feel that they are excessive, especially if a PvP solution isn’t available. Our staff will review it and make that determination.
I would agree, but it is important to remember the first part of the contract are recommended behaviors, not required ones. It is a reminder that the overall gaming environment is better for everyone when we keep those things in mind when playing.
I believe everything has been covered to this point so I’m going to lock this one up. Thanks, all.