You were half right. Pump the brakes and eat some humble pie with the rest of us.
I stick with my original point, cheating exists - and to the capacity I’ve suggested.
Depends on what the travel time is on sticky tar bomb imo. I watch Saul ground every trap in a game vs some of the best players in the world. Pretty sure it’s possible for someone to press an off the gcd spell when their weakaura goes off.
its pretty slow
It’s mad entertaining reading people defended their archaic takes to the grave. 30 years online, I know what game cheating and not just random bugs that are very hard to recreate looks like.
That’s why you’ll always catch those warriors that reflect coil (travel time) with 100% accuracy regardless of when it’s used unless he was stunned first.
it can I’ve seen that exact thing happen but not what I’m referring to.
Obvious cheating and if blizzard pvp devs played at a high level (I know for a fact they don’t a 100% fact) they’d catch it maybe
Except that most of them kind of do.
what words "I know for a fact " are to confusing?
Hey I know for a fact is a great source but evidence is better than a statement
Your highest character is 1821 CR, you don’t know what a “high level” is.
NOOOOO dont do this to me man! Better not look up my hunter!
Lag compensation is in many multiplayer games, involves sending an exact client timestamp in ant least one implementation, and can have the sorts of effects described.
Not sure if you’re saying you know that WoW backend doesn’t use lag compensation or if you just don’t know it exists
I think I’m just washed, old and slow. It amazes me how fast players reaction times are. The amount of times I open as a rogue and instantly am scattered by hunters is amazing. I’m assuming its just an arena 1,2,3 macro but its so fast. Like literally don’t get another global off many times and insta peeled. The other thing is how fast casters have gotten about casting from a different school after being kicked. It’s just instant. I’m owning my slowness and not calling hax, but sometimes it just has me shaking my head, “like how???”.
WoW is not a first person shooter game and doesn’t have the same requirements.
Its combat system is turn-based with extremely fast turns.
There is no lag compensation in WoW spell system (outside of a spell batching service where a client can ask the server to queue the next spell to cast once the current one completes).
There is some small lag compensation for determining if a spell is in range of a moving target (where the spell is still considered in range for a small amount of past positions).
The server also verifies that your character movements seem legit (its algorithm is imperfect though because it needs to be fast for the volume of concurrent players on a given server), hence the “random” disconnects you get sometimes when running into a wall, when MCed or more recently when Evoker gripped.
Blizzard made the choice of the game client being mostly in charge of character movement because it felt way better for the player. The downside is obvious movement hacks when the server-side movement anticheat doesn’t catch it.
I mean, what else are they gonna do, though? If im playing a hunter and I see my healer is sapped, I KNOW the rogue is going to stun my other dps. You just sit there with the finger on the button.
If you see a row of cars in front of you and see a light turn yellow, you are ready to press the breaks, no?
Like I mentioned I might just be slow. But sometimes its literally instantly, like i press my cheapshot or kidney keybind and instantly peeled. Not like half a global later, insta. Just mind boggling how fast others are. I’ve watched it back sometimes and just blows my mind. Again others reaction times are just waaaay faster than mine obviously. Im guessing addons help a ton. I try to play with minimal just because I can’t keep track of all the icons and stuff from weakauras and omnibar etc etc.
Literally sitting there on incap/scatter/bolt waiting for the rogue to stun my healer, get cc’d then insta trinket it to tilt force their go no matter how scuffed it may be.
I think you’re also that fast if you know what to look for. It’s not like it comes literally out of nowhere; their are often cues (like a sap).
Again, when you’re driving, does it take you a full second to break when you see break lights, or is it pretty instantaneous? And is it even faster when you know you’re close to a car in front of you or there’s construction, or lights??
Wow is about recognizing those cues so you can respond more quickly and effectively.
Fair enough, if it’s as you say and there’s no state rewind taking place on the server when computing spell interactions then I don’t see how you could reliably automate juking.
Is WoW netcode design published somewhere, or how are you sure about these things?
what layer of the OSI model is “netcode”?