Boosters from Earth 5 and their jukebots suppressing my cr gains for yet another season.
Denies are boosters, organized group doesnt wanna go out and get a real world job.
Don’t get gaslighted by the loyalists.
To put it plainly, you’re kind of right there is server delay where the variance in ms might show something that already happened client side , which absolutely happens and the spell has already been cast and you kick air. I apologise if that’s what you derived from my statement however that is not what I am implying.
To put it even more plainly you kick a channel or cast at random % and they will always get precog without have aura mastery type effects active. I have seen, like said very rarely but extremely obvious what’s going on.
Yeah, I’ve seen that. Kick clone at 80% and it procs precog and it goes off anyways. There was a bug this patch where certain spells went off regardless, like if you cast sleep on dragon it’d go off even if you cancelled the cast or got kicked.
I mean what you’re describing sounds like an exploit either way if it’s not intentional maybe but the people I’ve come
In contact with usually have shady reps and are healers.
Still happens tbh
So if i never kick it keeps juking? BRUH
No, if you never kick the bots knows you what you didn’t do before you didn’t do it and the cast goes off. BUT if you do kick (and God help you if you do) the bot knows you kicked and jukes before it goes off by pre-sniffing the packet and jukes you and well…then you’re toast. It all makes sense if you understand game dev and programming.
Juke scripts do exist. People saying that it isn’t possible, have no idea what they’re talking about.
I usually leave this den of shady mf’ers before the population dies off in new expansions.
They really neglect PVP though and that’s my main reason for losing interest.
I’m not above being wrong, but I don’t see how a bot could guarantee a juke. Let’s break down how this works:
- Player A client sends data to server that they are casting
- Server relays that info to Player B client
- Player B client sends data to server notifying they kicked
- Server determines whether kick went off when casting was still taking place or not
How would the bot on the Player A client determine a kick was used before the server? How could the Player A bot relay the information that it stopped casting before the server processes if the kick was successful or not?
I really don’t understand how this could be possible. Could you have a bot that logs when someone kicks and starts juking at those times? Or randomizes jukes at mathematically preferable times (i.e. someone knows 90% of players kick at either X, Y, or Z times), or anything similar to that? Sure. But a bot knowing someone kicked and juking it before the server registers the kick doesn’t make sense to me. I’d really need someone to break down how that works at a more granular level to believe it.
Doesn’t guarantee it. It exist tho.
No human can juke my interrupt, so if they do, that means they’re cheating.
I have nothing much to add to the rest of the conversation that hasn’t been said already, but this…
You can. It’s just weirdly hidden…
Open your notfications:
Then open your profile from the bottom of your notifications:
Then tap on your profile picture:
I had the same bug after TWW launched, and only one of my SoD characters was selectable, but as others have said, this has since been fixed and completely logging out of bnet then relogging seems to make the characters show up like they should (at least it worked for me, and many others that I’ve seen mention it)
ran into an arcane mage at 2100 last night who surprisingly kicked every soothing mist almost instantly. My wowarenalog shows less than .8 of a second between each soothing and his kick. Insane reaction speeds from a mage pressing his burst rotation to instantly press kick instead of his 2nd PoM Blast.
Unless you’re missing a zero thats honestly not that fast. Prekicking might be a lost art thanks to precog.
If they’re all the same speed tho thats kinda sus. Should be a variety no?
As for rotation and interrpts its normal to have your interrupt where it doesnt muck with your other stuff no?
feel like its somewhat partial memory blocking…we tend to ignore all of the missed kicks and free precogs we get and circle in on the really well landed ones as ‘clearly a bot’ because it actually had an impact.
unless im mistaken im pretty sure they caught the massive bulk of the issue which was cancel macros back in DF.
I’ve heard of and scene what appear to be kick-bots. I’ve never even heard of a juke-bot. Most casters have a stop casting macro but I’m unsure of how a juke hack would even work. What does that look like?