Cheating in Rated

My first instinct is that this is just a confirmation bias. Kicks don’t have travel time, by the time a script is able to identify a kick and juke for you, it would already be too late…

I’m not sure. I’ll have to ask my chef.

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might be hard for a warrior to understand

“me go smash! me go train! tunnel vision work work”

This makes sense to me. Idk i feel like he uses movement to fake cast and is getting juked by a stopcaster and has head imploding results. Or something.

I used to queue into a mage who would stopcast their poly at 99% and seamlessly start the 2nd cast, result is an eternally looping poly cast without an animation change felt like it was a bot for fishing swd until i tried it myself.

Some people play differently to eachother crazy idea

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Have your chef contact mine. Or maybe we can meet at one of our Michelin Star restaurants?

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By definition a sperg who’s fixation is PvP would probably be really good at this

Sperg has a definition?

Yes that sounds fine. I’m flying into London as we speak and will have my staff schedule dinner.

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Sperg is a derogatory term for a neurodivergent person, usually referring to someone who’s autistic. These kinds of people sometimes have fixations that they obsessed over

nah never there could never be cheating. they banned that. no one ever develops anything new!

blizzard a buncha travelers who know to ban a hack before it comes to light!

lol. There’s juking and then there’s juking where it doesn’t matter if you kick it at 99% they still proc precog. Seen it/experienced a handful times in recent years and like someone said it’s not at 1800

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My friend was recording games and i was getting precog of things i didnt even know i was fake casting wraths and starfires lol

Actually second nature

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I’ll have my IT look into it.

Oh, yeah. There can be a delay or sometimes just kicking a spell procs precog anyways, like warlock fast bolt

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Def see it with disc priests on penance all the time. The bot acrually detects incoming interrupts and sends a stop command before the interrupt command registers.

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They do in fact register ingame after the packet is received, allowing a bot to sniff the packet and “juke” by simply stopping the cast before the packet registers.

Can’t legally tell ya how I was able to see that occur in the packets, but thats how it works.

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yes this 100%

there’s no way I’m the only one seeing this

Me to my team after missing my kick.

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someone doesn’t understand game dev and programming!

Def caught someone juke-botting earlier today, went to go use my counter shot and Bring me to Life by Evanescence started playing…oh and the Lock wasn’t even casting.