Cheap shot 12 sec cooldown, DR changes in Midnight + other changes

In PvP combat, players will be fully immune to a crowd control category after 2 casts (was 3)

  • Diminishing return categories will reset after 16 seconds (was 18 seconds).

NS clone is coming back for rdruids as an honor talent

  • Cheap Shot now has a 12 second cooldown.

PLAYER VERSUS PLAYER

  • Elite Rank is now attained at 2300 personal rating (was 2400). Additionally, this also means that correlated ranks and titles such as Legend, Strategist, and Gladiator will have their game win requirements to be at or above 2300.
    • Developers’ notes: We’ve seen feedback around the top end PvP rewards being extremely difficult to achieve in the more recent seasons. Our goal with this adjustment is to slightly ease the requirement while still maintaining the prestige that comes with attaining these rewards and titles.
  • BATTLEGROUND BLITZ
    • Eye of the Storm
      • Developers’ notes: We’ve reverted the Eye of the Storm map mechanic changes and made some adjustments to Swift Pursuit on the map for better traversing. Our initial goal with these map changes was to have a better gameplay experience with smaller team sizes on our larger maps. We saw that the changes on the map led to stalemate gameplay which we want to avoid.
      • The map mechanics in Eye of the Storm for Battleground Blitz have been reverted to align with how the map typically functions. This means that all four bases will be active at all times, rather than its prior functionality in Battleground Blitz where only two bases alternated based on flag captures.
      • The following adjustments have been made to Swift Pursuit for better map traversal:
        • Swift Pursuit now grants 100% mount speed (aligned with other large maps, Arathi Basin and Deepwind Gorge)
        • 30 seconds after the match starts, Swift Pursuit is increased by an additional 50% while on the map’s bridges (150% mount speed total).
  • DEATH KNIGHT
    • Unholy
      • Doomburst has been updated – Sudden Doom also causes your next Death Coil to deal damage of your plagues an additional time at 25% effectiveness and reduce the target’s movement speed by 45% for 3 seconds.
      • Life and Death has been updated – When the target afflicted with your Dread Plague is healed, you are also healed for 10% of the amount. Additionally, Dread Plague deals 200% of its remaining damage to the target when dispelled.
      • Necromancer’s Bargain has been updated – Festering Strike no longer causes Scourge Strike to summon a Lesser Ghoul but instead causes it to deal Shadow damage and heal you for 100% of that amount.
      • Necrotic Wounds has been updated – Putrefy has 1 additional charge and applies a Necrotic Wound to the enemy when it deals damage, absorbing 8% of all healing received for 15 seconds. Max 3 stacks. Adding a stack does not refresh the duration.
      • Reanimation renamed to Zombify.
  • MAGE
    • Master of Escape moved to the Class talent tree.
  • MONK
    • Windwalker
      • Tigereye Brew has been removed.
  • PALADIN
    • Holy
      • New PvP Talent: Barrier of Faith – Imbue a friendly target with a Barrier of Faith, absorbing damage for 12 seconds. For the next 24 seconds, Barrier of Faith accumulates 20% of effective healing from your Flash of Light, Holy Light, or Holy Shock spells. Every 6 seconds, the accumulated healing becomes an absorb shield. Replaces Holy Prism.
      • Searing Glare now overrides Blinding Light.
  • PRIEST
    • New PvP Talent: Psychic Shroud – When your Psychic Scream affects 1 or more players, the next crowd control effect against you is prevented. Lasts 15 seconds.
    • The following PvP talents have been removed:
      • Catharsis
      • Mindgames
      • Thoughtsteal
    • Discipline
      • Trinity now increases cast speed by 15% (was 30%) and Atonement duration by 15 seconds (was 10 seconds).
      • Inner Light and Shadow moved to Discipline talent tree.
    • Holy
      • The following PvP talents have been removed:
        • Divine Ascension
        • Holy Ward
        • Ray of Hope
  • SHAMAN
    • New PvP Talent: Lightning Lasso – Grips the target in lightning, stunning and dealing Nature damage over 5 seconds while the target is lassoed. Can move while channeling.
    • Enhancement
      • Stormweaver has been removed and its effect is now combined with Raging Maelstrom.
    • Restoration
      • New PvP Talent: Master of the Elements – Casting Lava Burst increases the healing of your next Healing Wave by 30%, stacking up to 2 times. Healing Wave applies Flame Shock to a nearby enemy when empowered by Master of the Elements.
8 Likes

tox


5 Likes

This hurts so bad but I can’t wait for the Sub Rogue meltdown.

2 Likes

there is a ton of rogue rework apparently too maybe it won’t be bad

but i got no hope lel

2 Likes

Addressing micro CC and putting Cheap Shot on a CD is a good step forward.

:surfing_woman: :surfing_man:

5 Likes

good, stunbot paired with the best wizard (usually mage, and boomy) so awful to play against.

Where you seeing this? Going over the new talent trees I didnt see it in any of the class / spec / hero trees, and unless I missed it didnt see it in the video either.

As someone who spends about 95% of my playtime on priests, obviously benefiting from this if it is as advertised, I actually hate the idea of this. Seems like it would be the source of so much vitriol from people playing into it - press one button, get a CC then when that CC ends, automatically immune to CC for 15sec? Every 30 sec? Sounds toxic for sure, but at the same time there’s gotta be more to this story, something bout this dog dont hunt.

PRIEST

  • New PvP Talent: Psychic Shroud – When your Psychic Scream affects 1 or more players, the next crowd control effect against you is prevented. Lasts 15 seconds.
  • The following PvP talents have been removed:
    • Catharsis
    • Mindgames
    • Thoughtsteal
1 Like

Ah, 1 charge that stays up for 15 seconds, not 15 sec of full immunity. Well at least that makes alot more sense than what I was envisioning you were saying. Mmmm… still not quite sure how I feel about the idea in general tho.

Thanks for adding the link - despite rifling all through wowhead I still managed to not find that on my own. Appreciate it.

No one with a glad title pre 50 wins change thought this btw.

2 Likes

Not a peep about racials. Shadowmeld needs to go, or better yet, disable them in rated pvp.

5 Likes

I mean…duh? Billionaires against tax hikes on the rich. More at 11.

But for real, this is a good chance, there was a large gap between 2100 and 2400 with no reward. This lessons that gap. If you are mad about this, then guess what - you can compete for rank 1. Good change to hopefully encourage more participation.

This was fine. It was only bad because shuffle/blitz spat out 2100-2400 stuff for free.

yeah but also increases the gap between 2400 and rank 1, which was already dead until the last 5 days of the season

4 Likes

How? Isn’t rank 1 just top %?

:dracthyr_a1:

4 Likes

Someone almost forgot to shoot monk again. Good thing they didnt forget

6 Likes
8 Likes

So not going to explain? If they stop at 2300, they lose 1-3 lobbies? The benefit here vastly outweighs the top percent that sit regardless. I would wager there is 10x+ amount of people 2100-2300 than sitting for rank 1.

…
Because r1 ends up being at least 2800 “in shuffle” and generally 3k in 3’s. So now there’s a 500-700 point gap between rewards. Which is kind of a lot. People wanted them to implement a new reward either at 2700 or at the old gladiator % so that it doesn’t feel like after glad the only thing left is r1 so there’s no reason to q over 2400 at all. This just increases the gap.

4 Likes