I am thrilled to see the direction where more meaningful choice with consequence is being added to the game. Nearly every single RPG worth their weight has meaningful choice, especially in character creation and character progression (character progression should not be confused with power progression). I hope this is a foundation from which many more character choices can be developed for future implementations of the game.
Many players against this excellent idea seem to have this belief that they need to min/max the content that they are playing. The vast majority of players do not do content where extreme min/maxing is a necessity.
Incomplete list of content that doesnât require min/maxing:
open world content
LFR
normal raiding
heroic raiding
the first few mythic raid bosses at the start of the tier
normal dungeons
heroic dungeons
mythic dungeons
mythic dungeon +2 to +15âish with passing timer
Unless a player is pushing for world-first there is no reason to not enjoy the gameplay and choices they make, unless they really want to - thatâs where the meaningful choice comes in. The player will need to decide if he wants to choose the covenant based on the RP aspects of his character or the sim high numbers aspect of his character, which also comes with consequence⊠another part of the meaningful choice, you canât be the best at everything. You will need to figure out which content means the most to you if you go the route of numbers instead of RPG aspects. Do you enjoy raiding, do you enjoy PvP, or do you enjoy PvP the most?
In the end, players should play what they want for whatever reasons they want. Just know that the vast majority of us are not world-first raiders and do not need to worry about extreme measures in min/maxing.
Give the system a chance instead of coming in with a horribly negative attitude.
I do content that I could probably afk through and my friends would carry me. This is not fun however. I dont want to feel like Iâm unable to compete in the content I enjoy because I chose a covenant based on theme or transmog. Getting beat in dps because I chose wrong feels bad. Winning in dps just because they chose wrong feels bad. From a player power point of view it makes no sense locking us in. Also with blizzard balancing it isnt a meaningful choice⊠someone will do the math and tell me the right choice. I will then have to choose that or Iâm trolling and holding my friends back. From a story point of view it also makes no sense. Leveling up Iâm helping every covenant and they are lending me that power⊠why does it suddenly stop at max lvl? Also meaningful choice⊠I assume you are also supporting getting rid of transmoging and the ability to change hair styles or color or other cosmetic changes? We need to lock people into their choices after all. You know⊠RPGs and all that. If you dont like the look of the best gear no content you are doing requires you to wear the best of the best anyway. Just wear the greens or greys that look the way you want. Stop trying to be a min max elitist. /s
I have more respect for you as a poster and hope you arenât jumping on the pretend to unsub bandwagon.
Were you aware that even races had different starting stats in World of Warcraft? Races were never just a cosmetic or RP choice. Many people arenât aware of this fact.
But to answer your question, since you only asked for one, then Baldurâs Gate.
Disagree. It actually sours the whole system for me.
Not to this degree. Class, race, faction sure. But another layer on top of these 3 - no. The opposite is actually true - MMORPG worth their weight break down restrictions instead of putting them up.
There are even MORE players that donât min/max and hate the system because it doesnât let them test and experiment with the abilities freely in the end-game content they enjoy. The choice is forced on us far too early for that to happen, and because of the punishments associated with swapping around, many players will be left feeling like we have to leverage what icy-veins/wowhead says we should pick. This not only takes away the idea of Meaningful Choice, but it just bolsters the idea of the âmeta-gameâ rather than allowing players the free-will and flexibility to see what suits them personally.
Irrelevant. To many casuals that are negatively impacted, the punishment isnât a prohibition of min/maxing. Itâs a punishment to not allow us to earn different rewards and be able to freely experiment with them on our own without the aid of some âproâ authoring a website class/spec guide.
Thatâs your definition of âmeaningful choiceâ - thatâs not what it is to many casual players that feel like this system is more about punishing choices rather than what we define as meaningful.
Derivative, overgeneralization, and a false choice. My meaningful choice is choosing a Covenant I like because I support them. Because i like their story. Because I relate to them. Because it feels right. Whatever the reason, choosing who to support and being locked into a unique story choice is my meaningful choice.
There is a lot of talk about how âmin maxersâ are upset because theyâre not getting the Covenant choice they want because theyâre choosing instead an ability they want. That works in reverse too! Someone who chooses a Covenant they want may end up with an ability they dont. There is NO MANDITORY REASON these must be tied together. These are two seperate choices. Arguably both meaningful choices. Why cant we choose our Covenant and then ALSO choose abilities?
Making all choices suboptimal does not make the decision any more meaninful. It just makes people disappointed.
can i assume you donât equip gear upgrades that donât look good on your character? i mean, trying to improve your stats is just for min/maxing meta-obsessed tryhards, right?
A couple stats is very different from a drastically imbalanced list of best to worst. Itâs like saying race choice is the same thing as Corruption choice.
Your profile is hidden, so I assume you donât do Mythic - thatâs fine, but the people who do have to make the choice between what they want and what is best.
This statement shows you donât understood where people who want power uncoupled from covenants are coming from. Itâs going to be hard to have a proper discussion when you dismiss people that way.
I look forward to seeing the system release as is. That way the majority of players will know how bad it feels to have power locked behind these covenants. If you think #pulltheripcord is bad nowâŠlolâŠ