Edit - Aug 28
DISCLAIMER: I AM NOT PROPOSING TO MAKE THE HONOR SYSTEM SIGNIFICANTLY EASIER. THIS THREAD IS DISCUSS THE PROBLEMS WITH HONOR SYSTEM AND WHETHER MAKING A CHANGE (HOWEVER MINOR) COULD OR COULD NOT BE A BENEFIT TO CLASSIC FRESH. I AM OPEN TO CRITICISM BUT NOT INTENTIONAL MISINTERPRETATION.
Edit - Aug 29
Another thing that inspired this post is the idea that Classic Fresh will likely need some changes to make people want to come back to play it. Many of us have “finished” Classic at least twice already, and going back to grind the exact same game again, just 2 years later is not going to be appealing to most. I am happy to grind the Honor system again, but not likely if it’s entirely unchanged, and the exact same experience.
I am a pretty big fan of the Vanilla honor system, and love how hardcore it is. In Vanilla, my warrior made it to rank 12 and 10 in Classic (on Horde with insane queues). So I wouldn’t call myself super hardcore, but I have a good understanding of the system and how insane it is.
Rankers know the bracket and decay mechanics require an extremely unhealthy lifestyle to earn the higher ranks. We saw a major issue in Classic, because the system has been figured out, so competition became much worse - probably worse than the original developers ever foresaw. Bracket stacking and honor pool boosting became the norm on just about every Classic server with a decent population. There were also other forms of exploitative behavior like account sharing, but on a much lesser scale. All of this type of behavior was very controversial. It of course caused a lot of drama too, like bracket breakers, and so on. It really showed, yet again, how flawed the honor system is.
In light of this, I am curious whether the devs and community are open to a discussion on adjusting the classic fresh honor system. If players are resorting to such behavior as described above, is this system in its current form, a part of the game that should remain exactly the same? I fully understand that the gear is extremely powerful and can make a lot of raid gear obsolete up to a certain point. That’s why it’s important to weigh how easily or how quickly players can get it. So I believe that keeping the spirit of the system intact is still important because if everyone were running around in Rank 14 gear by the time BWL is released, that could be problematic in many ways.
I want to finish this by throwing out a couple examples. It’s no secret that some private servers have played with this idea. Some of these below examples are taken from those servers, where players were generally positively receptive to them. TO CLARIFY, THESE ARE EXAMPLES, NOT PROPOSALS OR NECESSARILY GOOD IDEAS.:
- removing or reducing honor decay, but potentially increasing honor required in between ranks so rankers can take breaks
- honor converted into currency, where gear is purchasable with [a lot of] points
- changing bracket sizes so that achieving ranks up to a certain point isn’t quite as much of a slog
- allowing certain gear (say the blue set) to be optionally purchasable with marks after a certain point in server progression
I’m interested in any thoughts, feedback, ideas, or if you would prefer it stay the same, please feel free to explain why it would be positive for the game on fresh classic servers.
Edit: For some reason I am unable to reply in this thread, so I am editing my original post. Could be my subscription lapsed. It appears that many respondents did not read or fully understand my appreciation for the honor system, and what my intention is. I have put a disclaimer at the top of this post, in hopes that people are not confused.