In case you’re wondering 9.0.5 has changed the Blazing Ingots and the Animacones for “A Dangerous Harvest” have been changed so they are no longer shared, which means players have to fight for spawns.
Did you really get feedback that people were saying world quests were too fast and needed to be slowed down?
But why was this change done? In what planet were people upset about having shared spawns?
That’s really what I’m trying to wrestle with. Of all the things going on in the game at the moment the one thing they put time into changing is… shared spawns for dailies? Like what on earth where are Blizzards priorities here.
Well, no one has said it yet, so I guess I’ll be “that cow” and do it: that /timeplayed metric isn’t going to go up on its own.
/shakes big cow head in disbelief
Also, obligatory:
Automated System Message: Inappropriate and unauthorized fun detected.
Automated System Message: Inappropriate and unauthorized fun has been removed.
Blizzard: Have a nice day!
maybe in your world. When I did the quest, first pass of the area netted me one anima cone. Two more on second pass, by which time there were now several more people looking. It took 4 or 5 passes of the complete area to get 10. Will just add this to the list of WQ I bypass. A stupid change done for no logical reason except to make the WQ take longer and be more frustrating, IMO.
That’s exactly what happened to me on my hunter! What threw me is that there was only one other moth there. I figured it was a phasing issue, relogged and all the animacones were there.
I want to know who’s giving them this feedback, and I’m going to rub sand in their eyes. Then I want to know which dev “OK’d” this, and I’ll rub sand in their eyes too!!
Obviously I wouldn’t rub sand in someone’s eyes, but for real, who’s idea was it to make this change?
Even with the spawn rate being increased, this means if you’re looting one and someone next to you is also, if they get it first it interrupts you and you have to wait for it to respawn.