2 months long event.
Compared to getting AotC mounts at expansion ends, 2 months is VERY limited for a limited time mount.
Regardless, itās not about the length of time we have to do this, I was saying itās frustrating that for some of us this is going to take up our only gaming time and that isnāt fun.
I think its incredibly fun. You donāt have to get the mount you know.
I am happy that youāre enjoying yourself! Thank you for informing me that I donāt need the mount, I would have been otherwise completely unaware of this.
Would the PvPers not be happy if us mount collectors could get this done quicker? You donāt care about my mount, I donāt care about your PvP, just let me get out of the quest quicker so Iām not contributing to your teamās loss. Seems like a win-win.
I do care about the mount. I want it, but not to the point where Iāll mouthbreath in a tunnel for 45 minutes.
Iāll just slowly get it over two months. I havenāt turned in a single quest and im at 65%, so Iām not concerned.
I just feel it should have just been through wins/losses. The mines are important in their own way to winning the battleground, but should only be there for those who actually want to play āRTSPVPā, kinda like warfronts.
Iād be happier if people had to try in order to gain mounts. Getting āthings done quickerā is obnoxious. See the flying debate, and all of the terrible WoD mounts for example.
I donāt see grinding quests for a PVP mount as a reasonable idea.
Yes, I agree.
And I also agree here that things should take effort. The problem is the people in this thread talking about AFKing through and making these BGs last way longer than necessary. Iām not against working for the mount, but working doesnāt have to equal huge time investment. There is no prestige in grinding out a reward when the next guy over is playing hearthstone and getting the same thing in the same amount of time.
Why couldnāt they add a badge per enemy killed? That would make people actually work for this.
Blizzard is absolutely terrified of adding āKilling Enemy Playersā quests/achievements anymore, due to the premades farming people in AV. Theres absolutely no chance they would add that.
And they can solve that by disallowing premades to fight random people.
As for these changes, I was only able to get halfway on a horde character on Saturday (Only day available, spent about 7 hours in 2.5 AVs). I will be logging in daily to complete the quest and then will leave. If they want to propagate their daily retention mechanic, then they will only have my participation as long as it is necessary.
These changes should have been the the rules of the bg from the onset, but to put them in now is not entirely the change that is necessary in order to keep the proper interest in it alive.
āI donāt like daily retention mechanics, so Iām going to do exactly what they want and encourage this type of behaviorā.
No I understand the irony of my statement, but the fact of the situation is that once daily retention mechanics enter into a scenario they quickly become the only effective means to play the game. Instead of me enjoying the bg in long bingefests when I can I will now do it only as long as necessary to get what I want.
Theres nothing āwrongā with that. The only thing wrong is when you see
as the only way to play the game, thats where the issue comes in. Winning AV gives pretty decent credit, and games are 1.5 hours typically. Iāve done about 20 of them now and its really not that bad.
My only issue with this whole deal is the time sink in the ācurrentā original AV. I ran AV all the time with my guild at the time when it first came out. I honestly donāt remember a match lasting more than 30 - 90 minutes. Iāve been in four AV runs so far for this mount. Iāve only been able to complete one run (loss) and it went over 2 hours. Then I had a 3 hour run that I got kicked out of due to a quick bio, we were stuck at the horde base choke points, not really close to completing. Got into two more for over 2 hours each that I had to bail on due to rl. I donāt know if itās the different in class/gear abilities now compared to back then, but thereās definitely a different dynamic that is dragging these matching out way too long. Iām not one that bails on pvp just because weāre losing, Iām currently playing alliance and thatās how it goes (the losing part). Iām just about ready to switch over to my horde 120 in order to complete this with less frustration. This is definitely getting put out of reach of the casual gamer that has limited time though. Maybe if they threw a time limit on the match, 60 minutes hard stop, which ever side has more enemy structures down wins. This wouldāve been better to throw on like Warsong Gulch or something. A match that is shorter.
Perhaps weāll see better games with the new daily implementation. Less people farming the mines/scraps after weāve already summoned the NPCs means more people to push caps. Iāve already seen a significant decline in game time because people just defend until its a clash of who can win the teamfights faster.
Iāve won most of my games, and its always come down to defending the Bridge at the Alliance base, turning it around, and pushing all the way into the Horde base.
Question: if armor scraps could still be repeatedly turned in for TW badges, would you find that acceptable for your AV grind? As in, would it entice you to stay in the game longer, assuming they could be farmed for badges?
Yeah I saw the increase in end game rewards, but it still seems a bit low. 30 would be a good end of match reward. However my concern is that since blizzard āallowedā the invested players to effectively get the mount on the first day and before these changes, that would decrease the pool of players willing to do the event. That decrease in the population based on my experience usually correlates well with fewer competent players on your team (key players that usually end up carrying the team, for both Alliance and Horde). What I mean by this from my recent experience doing the 9 boss anniversary event this weekend, I and 3 others were the last ones remaining alive doing the Heigan dance. My explanation for that happening is because of unfamiliarity with the fight and the invested/competent players already gotten the mount on day 1.
Long rant aside, I will still do my best to do the bg but not because of bg alone. I want to catchup on my lack of honor levels so I can get the remaining 2 honor artifact tints, and get my 100th exalted faction.
Yes I would stay in the bg. That was the biggest change that made it seem not āworthwhileā to stick it out. I was never the fastest with the insignia looting and the 1 badge reward was really meager but that was enough to keep me going in the bg. Had loads of fun playing for hours on Saturday.
Huge oof to anyone wanting to get this done in a day now. Iād say at least leave the ram turnins alone because it doesnāt take that long to do that way. Now youāll get people who just hop in for their daily Quartermaster(s).
Why would you? It takes HOURS for a win/loss for a measly 20/10.
See, this is why armor scraps should still reward badges with repeat turn-ins. You earn them through PvP, unlike the rams and mines. I see it as people contributing it to the match. I personally have a harder time grabbing them because I heal and people are constantly dying, but I donāt have too much of an issue with running this ādailyā (read: if I have time that day), so I can still do the daily quests. Iām 63% of the way there already.
Because it was fun killing people. I loved picking out ābg nemesesā and then tunneling them down when I saw them again, especially in the big mob fights. The armor turnins were the dripfed rewards for doing that activity.
Kinda but itās still annoying to go back to the vendor.
Honestly, Iād say give 1 badge for a kill and maybe another 1-2 for ripping the insignia off instead of bothering with the turnins.
These changes encourage you to not bother doing the PvP and just consider this a 5d/10d/20d daily
20d: Alliance-side QM
10d: Horde-side QM + Merc Mode Alliance QM
5d: Both QMs and both Armor Scrap turnins.