Changes that NEED to happen now

It is so obvious that the following changes need to happen I cant believe they havent happened yet it is just pure incompetency.

  1. Shadowy duel removed. Vanish cloak and evasion no longer benefit from cdr for outlaw or sub.

  2. Conq uncapped spoils of warr buff+conq boxes added( How is conq still capped when people are 489 pvp ilvl LMAOO)

  3. Drinking in arenas removes stealth

  4. Treants healing nerfed by an additional 15% in pvp and tree form cdr halved in pvp

  5. Demo lock mortal strike removed. Option to filter bm and demo pets added to base UI.

  6. win 3 rounds as healer = 5 fast priority dps queues(max 15 at a time)

  7. Arcane mage moblity nerfed from Lamborghini down to honda civic. If you have a melee on ur team vs a good arcane mage u auto lose since they get to free cast because you are throwing if you try to kill them

  8. Dk grip capped at 35 yards in pvp

  9. Shuffle r1 requires 2400

  10. leaving shuffle also makes u lose mmr

  11. Healer trinket is 90 seconds in bgs/wpvp but back to 2 mins in arenas

  12. Ww monk blackout kick buff REVERTED in pvp

  13. Ancient teachings talent disabled in pvp combat

  14. Hpriest heal and flash heal buffed by 50% in pvp

  15. Pres evoker emerald communion ignores damp and ms and goes through cyclone

  16. Blades edge arena permanently deleted from game files.

  17. Destro lock flame rift buff partially reverted

  18. Feral Druid wild attunement completely removed and given better support utility/better sustained dam and can cast every spell in cat form.

  19. Shadow priest given door of shadows on 45 second cooldown. Void eruption and DE are instant cast spells.

  20. Enhance shaman gets 10% Ms on stormstrike. Honor talent given to replace lasso that makes cap totem 4 second duration instant cast

  21. Fdk reworked to not be a a cringe loser that chains and runs inbetween one shot go

51 Likes

i’ve watched this list increase/change multiple times since i opened it

still can’t find anything i disagree with

even the arcane bit, begrudgingly

4 Likes

No nerfs to DH, Arms, UDK damage?

1 Like

Super telegraphed specs really easy to counter.

Problem with dk isn’t damage it’s their healing absorbtion stacking with other peoples mortal strikes and the grip go being unavoidable due to 10,000 yard range.

9 Likes

frikit let’s do it all

6 Likes

wait until u see my civic-R with v-tech…

ok what if we cut out the middle man and just shot cyclone tbh

list is based

1 Like

I didn’t know you didn’t lose mmr by leaving. That makes climbing easier

Bears in shambles.

Yeah, MMR losses are from losing rounds, not the act of leaving.

If that makes sense.

1 Like

You lose mmr for the rounds you lost so if you lose 1 round then leave you lose 150cr and probably only like 10 mmr

That’s the whole point of playing Druid is to just clone people.

Imagine playing mage without polymorph

1 Like

6 Likes

There’s a few things I’ll touch on

Idk what they should do with drinking. It’s the elephant in the room that Blizz doesn’t talk about.

I understand why it’s win 3 rounds and not participation based but I think your numbers would cause queue times to increase and not decrease

They aren’t nearly as good in solo shuffle from what I’ve seen. Dampening hits them hard or something. also hunters

Why

I’d rather they tone down the MS effects instead of handing them out to everyone. How about everyone goes down to 10 instead

And also door of shadows for shadow would be cool

Yea I just threw out random arbitrary number. This is still how every role based ranked game has fixed queue times tho.

Playing arcane mage is like wielding a lightsaber if you are new at it then it’s useless. But if you are a master at it then it’s unfairly powerful.

Like the arcane mages in 1500 shuffle lobbies are like the the younglingsin the Jedi temple in revenge of the sith (completely helpless) but master arcane mages like this guy at the top of the ladder with 70% winrate are literally darth Sideous:
https://check-pvp.fr/eu/Ravencrest/RaĂ­ku

The game doesn’t need to be slowed down even more

4 Likes

i agree with this 100% i’m just not sure how to fix it

you can’t nerf their mobility much without nerfing the other specs outside of just deleting the slow/sprint abarr talent

i don’t think their damage is worse (better) than frost, and it’s “harder” to get off since getting kicked on arcane feels worse than getting kicked on shadow as aff

quite the predicament the devs are in with arcane

tank specs

1 Like

Idk maybe make the blink reset only work with shimmer. The fact they are unstunnable while ALSO being uncatchable is what makes them immortal

1 Like

ye that’s prolly fair cuz arcane really the only spec that can safely play blink all of the time

not playing shimmer as fire/frost kinda feels bad

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Holy moly some of those are so fried

1 Like

Forum arena fix thread that I find literally nothing I disagree with was not on my 2024 bingo card. Could use a little more enhance love in it though :man_shrugging:t2::joy: but really, great points. Well done :clap:

2 Likes

There is also more nuance here involving rdruids

Because the healing profile is 95% HOTs, you can effectively overheal, not even be efficient about it, and avoid typical mana misuse punishment you would have on other healers because being able to sneak drinks is incredibly easy.

This entire concept is off the devs radar as this doesn’t even exist in PVE. You cannot blanket an entire raid for 2 mins and then press meld and drink to full to do it all again.

So you have this design conundrum of giving Druids mana costs that let them heal at the same mana efficiency as other healers in pve yet this wild card in pvp of them being able to drink easier and then in stealth to boot

Maybe they could try disabling drinking in arena.

OH SH– :exploding_head:

Wow almost destroyed my brain, that was a tough one to think about.

3 Likes

i actually don’t think that’s a good solution

without drinking we are relying on blizzard to completely balance the mana efficiency of each healing spec so that all of them are within 1% of one another and that’s just not possible

and drinking, in general, isn’t a problem at all. if the enemy healer gets off a drink, a mistake was made

a nelf druid melding into prowl into drinking while invis somewhere in the map is just dumb

1 Like