Changes from Vanilla to TBC

Besides the obvious (10 more levels, new talents, flying, new zones, raids, and dungeons) what is different between Vanilla and TBC?

Any quality of life changes?

Other subtle changes?

Prepatch added an LFG tool (not Dungeon Finder, this is like the Custom Groups panel in retail Group Finder), that oddly enough will not be in the TBC Classic prepatch.

2.3 changes:
Xp required reduced from 10-60. Reduction starts out small then caps at about -18% from 28 onwards.

Xp rewards from quests increased from level 30+. Variable amount, depends on quest.

New quest hub added in Dustwallow Marsh, to help with the content drought.

Dungeon level ranges rebalanced. Most were affected, only Scholomance and Stratholme stayed the same iirc.

Elite mobs outside instances made normal.

Dungeons now drop mostly Blues, Greens and Grays will be very rare.

Most Elite quests converted to normal.

Basic mounts trainable at 30. Mount costs reduced, training costs increased.

Guild banks introduced (will not be in prepatch)

Alterac Valley reinforcements added, along with other changes.

Probably some more I am forgetting. TBC, 2.3 in particular, was huge in regards to old world content changes. Biggest QoL patch pre-Cata.

Edit: Mount changes were in 2.4.3 I believe. Still likely in TBC Classic prepatch.

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The biggest thing is that the healing classes(Shaman/Paladin/Druid/Priest) are not as badly pigeonholed into healing in TBC. Their DPS specs still don’t top meters, but they bring useful buffs/debuffs to the raid to justify their raid spot.

Leveling in Vanilla content is now also faster, and some elite quests are no longer elite and are much easier to solo if you can’t find other players. You also can get a 60% mount at level 30 instead of 40.

Raid wise, the debuff limit being increased to 40 also changes how things play out for a few classes. There’s also a few class changes here and there, like Paladins now have a taunt.

Plus for hybrids raid tier sets are now split up into 1 for each role you can do, rather than having to put up with whatever the 1 set you get in Vanilla is.

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Without repeating everything it simply is a best example of Classic WoW with expansion content. It didn’t change the game drastically or give borrowed power or any of that garbage. Just more to do and expected improvements.

Some great replies here, thanks!

When did transmog become a thing? What about void storage? I remember those ethereal NPCs being introduced in TBC and they had a camp in Nagrand, but I don’t remember being able to transmog or use void storage in TBC…

I believe void storage was in MoP. Transmogs were either Cata or MoP.

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Transmog was 4.3. Dragon Soul patch in Cata.

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