This may seem like splitting hairs, but I think it’s in a persons’ biological genetics to be attracted to the opposite gender. Intoxicated is another condition entirely, and has a lot of other (unhealthy) factors which contribute to it.
Folks of any gender can choose believe and behave differently than their inherent factual biology might chemically condition them to (self-control is good). Becoming “intoxicated” by the chemicals produced in preparation for certain activities is generally regarded as unhealthy in the professional health community.
As for the rest of the post, I think it’s summed up into two topics:
- How much “skin” should be shown in a video game?
- How practical is skimpy armor in warfare?
The first comes down entirely to a business decision. The amount of skin shown can attract or repel target demographics. A “moderate amount of modesty” tends to attract and keep the largest range of consumers. If the outfit is one which could/would/might be seen in a public setting (evening gown, swimsuit, etc), then it’s generally regarded as a “moderate amount of modesty”.
The second… also comes down to a business decision. A believable world setting tends to perform well. Can a “Mostly Naked, Bikini-Wearing Amazonian Warrior Princess” combat hordes of monsters and survive? Likely not, but not impossible. And since the consumers of fantasy role playing games are invited to depict a particularly heroic character… such things often become expected of the overall experience.
Microsoft/Activision/Blizzard likely would only make adjustments in cases of serious backlash. For example, Alextraza’s new outfit in Dragonflight is notably more modest than her current/previous one… likely due to the Lawsuits and the 10+ year-old-video of a dismissed complaint regarding the “Victoria’s Secret” appearance of many of the new female models being released in the Cataclysm era.