I might be the minority here, but I actually prefer the idea of farming LFR level gear from dungeons, as opposed to LFR itself. I am just more biased towards dungeons though. I get that people are upset, but my main concern is that I hope the celestial dungeons have more work put into them than the twilight dungeons of Cata Classic.
The gamma dungeons from Wrath were so creative. Each dungeon had its own baked-in mechanic that you had to follow. It was often rewarding to follow these mechanics and changed how you do the dungeon. Like, for instance, the “halls” dungeons, like Halls of Lightning. You got a stacking buff each time you killed a mob, that made it a breeze to go through the whole dungeon, once fully buffed. That was just plain fun and it encouraged a smooth pace of clearing, not just a fast one.
Twilight dungeons are ultimately disappointing for me. All it is, is one buff at the start, and you occasionally kill slimes that spawn. That’s really dull and boring. For celestial dungeons, I hope they put more effort into them. I’m not saying make them harder, just make them more fun.
For those who aren’t mad about LFR, do you have any opinions on these dungeons?
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It’s vastly superior. You’re not the minority. Posters on the general discussion forums aren’t representative of the playerbase at large.
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There’s definitely many people that like the addition of those and to be fair I found myself often in the minority with people I play with as I’m not their greatest fan but I prefer the addition than not. Most people I played with like them a lot.
Personally I prefer the H+ dungeons to have some sort of raid mechanic like they did with twilight. I like the affixes to feel more seasonal as a problem in wrath is they technically had the same from the start to the end even if they made them easier over time. And if you didn’t like the web affix well you got it all expansion. This helps keep dungeons a bit more fresh as you farm them each new patch.
A big fail was inferno dungeons, just scaling up dungeons wasn’t fun at all to me as it ruined the pace.
well that’s all Celestial dungeons are going to be, you choose a buff at the start of the run and bosses will occasionally summon one of the adds from the Empress Shek’zeer fight
It’s only a handful of people on the forums who are against the announcement. They are barely a blip on Blizzards radar compared to the people who just don’t care about it at all.
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The people mad about LFR probably want to just do LFR for the raids and then not raid. Which, I don’t really get? Normal is very easy to begin with. The dungeon system to get LFR loot means you actually GET the LFR loot, so if anything it’s better for gearing up/catching up.
The only downside is that I already ran all these dungeons 50 times to gear up, running them again but slightly different isn’t exactly a fun time.
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The other option which was originally in the game would be to run them at the same difficulty as the start of the expansion with your experience mostly be to have an overgeared dps pulling the whole dungeon. As you still need to get valor some way and that dungeons are still the best way.
If you’re full clearing the raid every week you really don’t need to do dungeons for valor. Time is better spent on farming lesser charms.
You don’t get a full cap from clearing raids and you might want to get your valor before raid as to help progression at least for the first weeks.
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You’ll have farmed that valor while getting pre-raid bis. Like, extremely comfortably.
That’s maybe one week and this doesn’t account for the future seasons which like I said is when the issue is that dungeons become a joke if they don’t scale them up moreover when mop heroic dungeons are already very easy.
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It hardly matters to me if it accounts for future seasons. The expectation is to clear raids on heroic and be fully heroic raid geared (or atleast as close as possible). The valor pieces are nice short term upgrades at best depending on itemization, particularly in the first tier where they’d be the largest ilvl jump. The better use of valor is on upgrading items (which we’re not even getting on launch iirc) and you’ll have more than enough valor 99% of the time for upgrading from just raiding.
LFR gets me bored outta my mind, 5 mans when done right are some of my favorite content. This also is, in my opinion, much more alt friendly than LFR. I’m elated with the decisions, the #1 thing I’d been dreading was doing my weekly LFRs for tier/legendary questlines.
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Inferno/Celestial dungeons are 100% better because of allows for ease of access into raiding for alts and casuals.
LFR is bad because you can easily not get any gear from it and the rewards outside of it are just none existent.
The majority of people that I see complain about no LFR is them saying that they want to see the raids but normal mode runs happen all the time so it’s just people being lazy and not willing to put literally 2-3 hours into raiding once a week.
They really gotta do better than inferno, extremely lazy to just scale up the health and damage with no new additions. Twilight was a bit better. The buffs can be anti-fun though. Being forced to become an immobile turret to pump isn’t all that cool.
Agreed with ya there, meanwhile melee just gets to enjoy turbo-mode. Tweaks would be appreciated, but the foundation is solid.
Green buff on a disc priest though… so good. Seeing those 200k+ crit heals. I don’t care if its 99% overhealing.
The issue isn’t celestial dungeons themselves, that’s a whatever some people like te lame H+ in classic apparently, it’s that they’re removing LFR so people who do prefer LFR get screwed.
And no it’s certainly not a minority that would like to have both options.
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