Was it an intended change to remove the loot trade window from dungeon gear in the Celestial dungeons? Was doing some guild celestial runs and was going to trade some of the gear that wasn’t needed to our enchanter but couldn’t since non of it had the loot trade window on it.
If it wasn’t needed why just not let the enchanter take it and not have to worry if it’s tradeable
Because everyone kept forgetting to hit pass on the items and the enchanter kept forgetting to hit need on them lol
It’s bugged and gear isn’t tradeable in celestials. Not even the 463 heroic gear that you could trade in a heroic dungeon. Something is bugged about the celestials.
Cata had this same system and the loot was tradeable. Hoping blizz can fix it soon.
ah fair sucks though hope they fix it soon
I doubt its a bug. Most likely intentional to prevent ninjaing for buddies to trade.
But this may lead to increased vote kicks to prevent overlaps.
Kicked penalty should be lowered to like 10m. But keep self leave to 30.
I mean, have you met people?
I was doing full guild runs the other day, and even when mentioned over disc the ‘special’ conversation went like this:
“Can you guys just pass on green/blue/purples that drop so I can roll greed and DE?”
“Err why not just roll need then?”
“Because this way if someone actually needs the gear they can still roll need but I don’t have to worry about you muppets stealing stuff”
Hmm
Why not just let people greed and sell, if they don’t need or whatever. How does you DEing benefit them or take priority?
As they mentioned, full guild run. This benefits the guild because then they have the lower grade materials from dungeon blues and green drops without having to buy them. Hardly any greens drop in raids and do blues even drop there?
I mean, that’s just it. You’re in a full guild run, and people can’t figure out how to pass on anything they don’t need for the guild enchanter to DE for guild mats?
This isn’t a reasonably acceptable situation to have to find some sort of workable compromise for, nor that requires developer intervention.
Some people are speshul but they are probably fun to play with and do their roles well. No reason to kick them from the guild over being dumb.
Do you know of a reason they would or should be non-tradeable? Surely it wasn’t intended. So yeah, it does require dev intervention.
Nope. There might be some issue with it requiring additional development work to troubleshoot items from the vendor being purchased while in a party also being tradeable, but that’s just a wild guess, if I were to speculate.
I honestly can’t imagine why any of the devs should care whether it is or isn’t intentional.
I don’t care. I certainly wouldn’t mind if they were tradeable, but I also don’t think there is a justifiable reason to add work to change that. It just doesn’t matter, in my opinion.