over bloated CC has killed the joy in battlegrounds, fear, root, fear, stun, fear, disoriented, root, fear, stun, disoriented…all while being snared at 70% the whole time
You can blame arenas for that. Those people need a 19 second cc chain to kill a healer.
If they nerf heals then no one Qs healer. Arena peeps cry.
If they fix Cc then arena peeps complain it takes 4 hours for 1 arena match. Ok maybe not 4
Most pvp issues can be traced back to arenas. Its where they balance and its been a failure since day 1. Its time to stop using arenas to tune.
BGs arent guaranteed a healer. Ive been in many without a healer and the enemy gets 4 .
Arenas need to be the same. Double and triple DPS teams needs to be a thing.
Uh… they don’t kill the Healers in most cases. They CC the Healers and go the weakest DPS. It’s BG players that think killing Healers is the strat.
well yes 6 dps is a lot better to kill a healer than 1 or 2
It still isn’t the strat, seeing as 6 DPS should presumably have enough CC on the Healer(s) to kill the weakest DPS in the area. It’s literally the same play - except BG players tend to fixate on Healers, not realizing that they are harder to kill in general. Arena players know it, but BG players don’t I guess.
I can’t tell if this guy’s trolling or just…you know.
I don’t think they’re trolling. They seem sincere - even if they’re wrong. It’s cute that people blame Arenas or Healers for all the micro-CC in the game.
No - it’s because of PVE. People keep forgetting that WoW is a PVE game, first and foremost. All that micro-CC has been added so that players can more easily control mobs. The Devs are rarely thinking about how these additions are going to affect PVP.
Case in point: the recent CC changes that have turned most soft CC into pseudo-stuns. Why did that happen? Was it because of Arenas? Was it because of Healers? Or was it because of PVE? If you guessed “PVE,” you’d be right. The change was made because all the passive AoE built into talents, enchants, tier sets, etc., was inadvertently breaking soft CC on mobs - which necessitated immediate action. Does it matter to the Devs that Poly has become a pseudo-stun in PVP? Not really, no.
This is a hot take.
There is a perfectly sound reason for why they balance around the top-tier of Arenas:
Control of factors influencing outcomes.
The best players will push classes/specs/builds to their performance maximums, while the hyper-controlled Arena setting will minimize external influences to success/failure. This helps the Devs isolate class/spec/build performance - the variables they are interested in balancing.
While there are certainly differences between the Arenas and BG settings, the differences may be more or less marginal, seeing as even BGs revolve around small-scale - or Arena-sized - skirmishes at objectives.
The issue isnt CC, is the lack of diminishing returns so you dont stay in cc forever. Too many micro cc’s that dont stack with other cc. Simply needing 19 seconds of cc CAUSE MUH ARENA is bad for the game as a whole. We need more fighting, less cc.
Ummm I dunno what AWCs you watch but many times I see the healers die and those are the best of the best and the loudest complainers when healers get nerfed. . Just sayin.
The broken CC is because of arenas and nothing else. My point stands. And ignore listed. Buh bye have a nice day
CC is broken cuz arenas. No other reason.
Yeah, this is definitely a troll.
The problem, currently, has nothing to do with DRs. It has to do with soft CC being made unbreakable, which is leading to some ridiculous CC-chaining shenanigans - especially in group content. It used to be the case that AoE broke these soft CCs, which - of course - leads to less time spent in CC overall. Proper soft CC usage was part of the skill expression of good PVP play, which the Devs have effectively idiot-proofed (unintentionally) due to PVE-oriented changes.
This is a fried take.
CC changes aren’t happening due to Arenas, or even PVP in general. They’re happening due to PVE. Blizzard hardly cares about PVP. We just get to feel the effects of the PVE changes.
If we’re really lucky, they’ll address CC in PVP sometime next xpac. They’ll also manage to mess it up again in the next PVE hotfix.
And the cycle continues.
Proper CC usage is how you win; otherwise, you’re just uselessly bursting into walls and padding meters.
Define “Many times.” Is it anywhere remotely near the amount of times a DPS dies? Let’s watch what happens in the upcoming AWC. I’m willing to bet that the DPS die far more often than the Healers do - and, let’s be real, the odds are stacked in my favour.
At any rate, I didn’t say that Healers can’t die. They can, and they do; however, the play isn’t going after the Healer - not least of all when they are intrinsically harder to kill. What you’re talking about is an opportunistic swap that happens due to an error in positioning or CD usage, and/or a mana shortage typically.
You’re free to have whatever opinion you like, my friend - even if it’s objectively wrong.
I see… when someone disagrees with you, you plug your ears and clack your tongue. Very mature.
Cc is broken cuz m+. If you go back and actually look at the timeline the addition of m+ into the game aligned very conveniently with every class getting a rework and having more passive cc built into their rotation.
There was a dramatic shift from wod level of cc and legion and beyond cc and it was because m+ was added to the game.
Also the addition of dh kicked the mobility creep and arms race into maximum overdrive even more so than monk did.
I do believe the cc change was M+ motivated. If a few players complain about taking enough damage to die in a fear you here crickets from Blizzard, so why not make it so you can die in most CC, blizzard never even asked themselves the question of how it affects pvp.
If M+ players say they are dying to casters in mob packs because the tank needs to chain 4 mob packs together to beat the timer, you get stronger player CC as an alternative option to slowing down the pace of the dungeon. Nearly all damage abilities have cleave built in or optional through talents to make large M+ pulls more doable.
Its not as bad as mop ccs
Absolutely. Someone decided to bring back World of Stuncraft, and was a terrible decision.
had a couple of lock Spriest skirm matches yesterday I didn’t even get to press a button outside of my trinket then sat 15 seconds of fears until I died lol was not fun at all
Melee that can’t pick and choose his battles is pretty miserable in casual PvP now, I agree.
They could have made the cc changes not apply to PvP.
In BGs on my BM I go straight at the healer and stick to them like flypaper. If my pets die I resurrect them and continue leaning on the healer.
I can’t kill them, but now they have to pay attention to my pets and self heal.
That added stress gives my teammates easier kills, because heals are not on point.
I have named my pets “again”.
I wonder if I can name them “me” “again”…
I’m use to big fights, wpvp, chaos in the world, not perfectly matched fights with DR or dampening kicking in. Too much cc is really bad. When its to the point of locking someone out of even being able to fight back, you have a rigged system. This is why people flock to FOTM classes.
I’ll reiterate we need new pvp/wpvp devs.
You are very correct about this. PVE players cry more than any group of players in wow. It could be the density of flowers on the ground isnt enough or some crap and then they decide that disc priests should be unkillable or something insane. At this point we know they dont care about pvp and it shows. They are ruining one of the best parts of wow to cater to their cash cows.
Go ahead pve players say it… moo for us.