What was the catch up for Naxx?
The catch up for Naxx 40 was TBC releasing and making it all irrelevant. Also the scourge invasion gear and Argent Dawn items.
Never said vanilla had perfect catch up mechanics, I said it had catch up mechanics.
So claiming that that was somehow new to wrath is silly. And how do you think a fresh 80 got ready for ICC in Wrath? Oh yeah it would involve running older content as well just like vanilla.
There wasnt one. Everything in Vanilla and TBC was a learning experience for devs and players. The idea of “catchup” started lightly in TBC and went full swing in Wrath with multiple raid difficulties, dungeons, badge gear, etc etc.
It literally started in vanilla, they very intentionally made it so by the the time AQ rolled around you could essentially skip MC/BWL.
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Learning never stops.
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These were grizzled mmo veterans who designed Vanilla. The most hardcore raiders from the biggest mmo before it. They weren’t cavemen rubbing sticks together.
Hvae you seen how poorly executed most of vanilla and TBC was? They were absolutely rubbing sticks together.
Vanilla, and to a lesser extent TBC, were both very flawed in their own ways. It took “all” the devs a long time to come around to even getting the slightest of class balance figured out, let alone raid design.
They literally tossed MC together in a week with barebone mechanics and couldn’t clear it themselves lol They are not the gaming chads you think.
LOL, ok chief. People who actually played back then know better.
Guess another of your alts makes it to my ignore.
Not in actual vanilla. Attunements were still a thing until wrath prepatch, most players didnt get into a raid and the ones that did struggled the entire way through.
Catchup gear is things you find in ZA, a in-between from t4 and t5, and later on Magisters Terrace to help newer players. Tack on some badge gear and “that” is catchup.
Vanilla had none of it.
I played back then. I raided back then. I was not good at the game back then and neither was anyone else we played with.
The game was fun, doesn’t mean it was flawless. It’s ok to acknowledge problems and even better when they move towards fixing them. Wrath is considered one of the best expansions because it fixes nearly every problem with vanilla and TBC.
And I’m not the one hiding on a lowby alt on the forums so players can’t see who I really am. You know about as much as you play, and if we went by your warlocks level, you don’t play much.
Yes it did, vanilla had ZG, and AQ 20 added(neither with attunes BTW). Dungeon gear was upgraded and the dungeon sets got upgrade quests. Also since PvP gear was even more viable in vanilla for pve that counted as catch up gear.
So yeah vanilla and plenty of catch up gear to the point where MC/BWL were basically skippable.
- Add more raids. Compared to vanilla-WotLK, Cata was basically missing an entire tier’s worth of raid content.
- Don’t alter classic zones of Azeroth.
- Don’t raise the level cap. Stop making people grind out experience with every new expansion for no reason.
- Make professions more meaningful.
- Stop homogenizing the classes.
- Don’t add raid finder.
- Don’t add dungeon finder.
- Don’t add item reforging.
- Make Tol’Barad a place someone would actually want to go.
So… you don’t want Cataclysm at all?
I think the only thing I agree with on that list is don’t add raid finder.
They did way more to screw wrath than just having no rdf. The game is basically a retail clone just like it was 15 years ago. Vanilla is the GOAT and tbc is probably the last resemblance of a real mmorpg.
I’m excited for Cataclysm. I think it was great.
The only thing they need to “change” is tune Heroics properly and not have content drought like in OG Cata.
I would also rename it from Classic to “Plus/+” or “Reforged” or “Season of Mastery” or “Remaster”
I don’t mind any changes really all that much. I think some are good. We are, afterall, replying very old content. Nothing wrong with some AOTC achieves + hardmodes for those who want harder content.
I’m just salty about lack of RDF for leveling exclusively .
No one will quit CAta over rdf. They may quit for other reasons, probably some of the same reasons people quit in original cata. But no one quit original cata because of rdf and no one will quit classic cata over rdf.
Everyone misrepresents what the RDF would be used for. Already without it I have to carefully make groups to avoid bots, boosters and fake accounts (most often mages and hunters)
RDF would force you to play with them and penalize you for leaving. Its not fun, not worth the time and not going to be added ever.
Another anti-rdf poster that doesn’t realize you can still manually form every single dungeon group even with RDF in the game. How you form your groups is 100% up to you. You never have to group with a stranger.
RDF doesnt help the game. It never has.
We have literal years of evidence of that and you all like to pretend it didn’t happen.