Wait wait wait. I know the servers are all moving to Cata and they’re not keeping in Wrath-specific servers. There are plenty of other topics about that. I don’t care.
Here’s my question: With the diminishing player base, how many servers do you think will remain? I play on one of the more “Dad” servers, and SoD his us pretty hard. I’m kind of thinking we’ll basically be left with two of each type (PvP, PvE) for each faction.
What do you guys think?
I doubt they close any servers at the start of cata until the influx of returning and leaving players end. Depend on the release cata will probaly be before p4 of sod and war within so players from both versions will probably at least dabble in cata.
I kind of think, if it happens, it would be during the second tier of content.
There is always a big surge of players at the start of every expansion and some influx with the release of every phrase.
Thinking that most people are just going to abandon their toons is just silly.
I expect the vast majority of folks to keep going.
I, imho, have enough confidence to say that most people that still login daily are going to play Cataclysm. Most. Not all. Most of people who were gonna quit have already quit. And some of those are going to come back for Cataclysm.
Wrath still gets over 4 million parses logged every 2 weeks.
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Don’t touch my server. I do not want to be on a megaserver. I don’t want to be on a server with layers.
Pretty much all. We are at end of an expansion and SoD is focused by the devs. Nothing unusual that Wrath doesn’t look great. However, as for each expansion, regardless how many doomsayers exist, new players will come, returning players want to play new content and people continue playing.
Frankly speaking, some players like me are very much disappointed with how the end-content of a patch gets breezed through in a few hours upon launch… Thats SOD.
Would prefer contents from old days (so don’t mention retail) that actually take top guilds a good few hundreds of attempt. That would be equivalent to 30~ish wipes in 2024 on the same content.
Heroic Ragnaros is good, Mythic blackfuse is good, and so on. I would expect around 20 wipes from top guilds on Heroic Rag with pre-Fireland gears in 2024.
I don’t like it either but didn’t expect otherwise until Cata.
Not entirely sure how Cata and MoP will turn out, but looking at mop pservers, nobody clears ToT on week 1.
The concept of PFU began in original ICC. But not until Fireland did Bliz really started designing boss fights with enhanced mechanics and hard dps/heal/tank requirement for players that actually spend time and effort learning the game. This trend reached its culmination in Mythic Tomb of Sargeras.
I would still expect Fireland clears on week 1, but maybe will take world-first a few tens of attempts on Staghelm and Rag. It really shouldn’t be like ICC that goes to dump in 90 minutes.
Nah, Crucible of Storms with Uunat was probably the peak
I can go with that. However, remember that Cata isn’t as “solved” as as Vanilla-Wrath. Many guilds you know now that speedrun like crazy either never have played Cata or not to the same extend as the previous expansions.
What you’re describing is why WoW subs started to drop in Cata. Blizz kicked the casuals to the curb and turned WoW into an e-sport. Every time they do this, it fails miserably.
i think most “noob” servers will be merged, where US keeps 2, combined with AU. probably 2 in EU also.
This is something that has always confused me. How does having the hardest bosses in hard mode being a challenge to serious raiders kick casuals away?
There has always been easier modes (norm before late MOP, and norm+heroic+LFR after MOP) that are available to casuals. By all means these modes are tremendously easier than the hardest mode, not just by a bit, to a point where most casuals with some mild efforts can clear. You get to experience the same lore and storyline just as if you did it in hard mode. It’s not like there is only one mode and its not doable for casuals.
A lot of people quit sod when the devs decided to extend phase 1 by an additional month. Phase 2 has not delivered much, especially in lieu of the additional month-long delay, thus even more folks are quitting.
Perhaps these people will return to cata or they’ll quit wow completely.
PS:
buff sod cats.
People play to get the best loot with their friends. It doesn’t have to make sense to you, that’s just how it is. Every single time the content has become difficult in Classic the game sees a significant drop in player population.
You’ll see the same thing when Firelands releases. There’s going to be “why is the game dead” posts galore. When people realize that Heroic Ragnaros is going to wipe their group 300 times, they’re going to quit the game.
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I stopped playing SoD because they locked a bunch of runes/books either behind paywalls, raids or dungeons, plus it is just vanilla being replayed again and I’ve played that enough. I do not want to play it again “for a season” to redo it again. Lazy development work imo.
This is pretty spot on.
Plus, casuals like to stand around in purples, pretending they worked hard on a boss and show how hard core and show how uber they are. Once the boss is actually difficult, they stop playing and complain and make smoke screens as to why they stopped.
If you want to get the best loot then get good or spend the effort or be talented.
What you wanted is analogous to lower-end athletes demanding equal pay as those in all-stars lineup. You know that’s never the case.
I’m sorry if it hurts you but that’s just story of the life. People with better talent and spend extra efforts almost always get better rewards and stay in higher social standing within their domains.
This is a video game.
It doesn’t hurt me, this is a video game. It’s a little bizarre that I need to repeat this to you. I’m simply stating facts; the majority of players do not want their loot locked behind difficult raid content.
Facts normally have numbers behind them, especially if you use MAJORITY as a word. Any numbers to back it up?