ok, the quests themselves are interesting but the quest density is ridiculously low
Cata questing is the worst. Almost every zone is full of pop culture references. I donât mind it here and there but itâs really bad in cata.
The questing is better but thereâs instances where you can go along a part of a chain faster than another and reach a dead end where you have to go back to complete another quest before you can finally progress.
i just played along with the idea that your epic battle with that particular boar lacerated its liver to where itâs useless
I did most of vanilla classic solo as I was new and didnât feel comfortable grouping with strangers. WoW was always the MMORPG that could be played solo unlike others at the time
Agreed. Take out âArthasâ and its objectively worse.
Designer of twilight highlands was definitely a Halo 1 fan. âBloodgulchâ area and quest called âHook em Highâ (Hang em High).
No, youâre the one who forgot WoW started with Vanilla. My statement is true the way it is.
What was bad about wrath questing was that it was brain dead with little risk of death.
Cata is brain dead is zero risk of death. It was actually made worse than itâs predecessor.
Vanilla quests were also brain dead easy.
Cata questing is way better it isnt even close.
Vanilla quests had a risk of death. Cataclysm quests do not. The comparison is obvious if you intellectually honest with yourself. Itâs an absolute night and day difference.
If you enjoy pressing a iWin button and never having a risk of failure sure.
Yet people still do. Itâs not much of an argument.
At times retail is mad with people doing stuff together.
They may not be sharing life stories but its an experience you donât find in SP games and this is coming from a very introverted solo player that tends to find most people annoying, sorry.
When dying has no real consequences itâs not a risk.
Dude thinks heâs playing EverQuest
and how often do you actually communicate with random people in the open world in classic? at best you invite them to a group in a quest area and then say âgg tyâ and disband after you kill your quest mobs.
So every video game youâve ever played where you arenât punished for dying, are therefore brain dead? You really arenât thinking this through, now youâre just trying desperately to win this argument lol.
If you have a risk of death and ability to fail in vanilla, that by definition makes it harder than a game where you do not (cataclysm).
Death doesnât mean youâve failed in vanilla, it just means you do a corpse run. Which means you can just brute force most things in vanilla questing without ever having to improve you skills.
People doing something in a game doesnât mean itâs good or better than a previous incarnation of the game.
âDeath doesnât mean you failed in x video game, it just means you have to try againâ. This is your argument in a nutshell.
You certainly do if you are trying to not die to the same mistake again.
That itâs even possible to make a mistake and die as a result makes something comparatively harder than something where itâs not. This is just common sense.