"Cata questing is too easy!"

It’s at least still in your mind. :stuck_out_tongue: I bet that’s not the case with the usual fire-and-forget Cata quest hub quests.

Everything that comes with zero effort means nothing. Effort adds significance. No effort, no meaning. Just activity without relevance.

I think they can keep the world revamp and quest updates as long as the mobs dont die super quick.

From what i remember, mobs were either rebalanced, or player damage was tweaked so that mobs died incredibly quick compared to classic/wrath.

If they keep the combat feel of classic but streamline the questing experience i think it can only be an improvement.

I really doubt that they will put any effort into it. They will just take what’s there from old Cata. Without any significant changes. Everything else would be really surprising.

You lost your bet. In my mind theres still a lot of the Cata quests. Tbh, theres pretty much every single quest in my mind that i´ve ever done, but thats a different story.
The most quest i remember the most is not even stonetalons horde questline in cata (which is amazing), its the rope quest in barrens, where you jump up and down the cliff with the ropes, in an ambush style against the alliance.

You know, i´ve eaten a lot of meals with zero effort. Drank a lot of water without effort. I would not call that activity without relevance, because if i did not do that, I´d be dead.

You should try becoming a online life coach scammer, your inspirational quotes are at that level.

It seems you don’t get mine Let’s be honest here. How many times has blizzard Made exceptions for gameplay Again you could go all the way back to Dungeons and raids in Classic.

Storywise it makes absolutely no sense For the horde To want to fight only Most of that story is in the alliance heck you Could say the same thing for Dead minds for hoard and wailing caverns for alliance.

And zg For alliance yet Both actions do the same raids The first time there was any type of faction changes was toc And even that was only one boss.

And After that was bfa And again that was only one boss With jana My point is blizzard has way more of an incentive to make rdf Cross realm and cross faction.

Despite it not Necessarily making sense For the story The more people you have to run those dungeons the better for the game over all.

Let’s not forget the Rambo questchain in Redridge Mountains

A good questchain, yes.

Most people potentially agree that the best questchain ever existing in Vanilla is the Fordring questchain in Plaguelands.
Its put together in an area, it gets deeper the more you quest on it, it has a sadge but nice story, an epic finale… basically its a cataclysm questchain, but in vanilla.

Most other classic quests are basically a random dude sending you to do random tasks, or worse, sending you to talk to another random dude 40 minutes of walking away.

One of the better designed questing areas in vanilla (imho) has always been the barrens. It sticks to its theme of eliminating dangers and competition.

The Silithus build-up questline (starting with the Gadgetzan water survey I believe) in Classic was definitely one to remember. As you go further along the questchain, you really see how formidable the Qiraji really are.

Would not say its so bad even in Classic Vanilla zones on “Vanilla Classic” but the Cata version is just… way too hyper focused on speed of getting to max level. Quests award too many points, and the classes are all over tuned for basically everything excluding Raids.

This state of the classes being effectively way too powerful (i think, and this is only my opinion) Is why “WoW retail” from about Wrath to present is kinda boring outside of hard mode raids. What I mean by the classes are way too powerful, frankly almost every class has an answer for just about every situation; I know its crazy to think that too many great tools are the problem, and I think that’s only partly correct, its also the state of tune of things.

If those two things are among the most pressing problems with Cata’s leveling, I certainly don’t see why Blizzard can’t simply retune the classes, talents, and mobs while leveling

You don’t see how Garrosh reacts to those events, instead just trying to save as many as you can. :stuck_out_tongue:

It makes me miss a single area in one of the Rift starting areas that had only Elite enemies…and if you were careful with pulling, you could finish the quests there at-level without dying.

F’s in chat. :frowning:

Getting from Ironforge to Thousand Needles for a single breadcrumb quest isn’t?

This sounds like the Wishdotcom version of the “you cheated yourself” response to that one article about Sekiro.

I love revamped vanilla zones.

Deathwing made Azeroth great again.

I said what I said.

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If you really think about it, some of the changes indirectly caused by Deathwing (not including the volcanoes, lava, earthquakes, etc.) could’ve actually happened before Cataclysm. The conflicts in Stonetalon, Ashenvale, and Azshara certainly make sense, as the Silverwing Sentinels try to overpower the Warsong Orcs who have been called to Northrend. Another one that comes to mind is the expansion of the Forsaken into Hillsbrad Foothills, an event which was foreshadowed all the way back in Vanilla. In fact, we spend most of our time in Hillsbrad as Horde killing off all the humans, so it certainly makes sense, especially after the Wrathgate, some undead governors would use the plague to expand (whether it was legal or not)

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