In the non-queueable content, not harder. I’d like to point out that I have done LFR N’Zoth repeatedly, despite this:
So it’s not a matter of casuals not being willing to tackle difficult content. It’s a matter of Blizzard not rewarding them for their efforts. I’d also like to point out that during Cataclysm, I actually took the time and effort to raid seriously. Based on that experience, I can honestly say that those raids weren’t any harder than the dungeons. In fact, in many ways, they were easier. Take the Shannox fight, for instance. Only the tanks did anything, and everyone else literally stood in one spot the entire fight DPSing, moving only when a frost trap appeared under their feet. That was it. Compared to the Jin’do fight, Shannox was a joke. Jin’do only dropped 453 gear, though, while Jin’do dropped 478. Why? Because raid.
As I’ve said many times before, I don’t mind the gear coming out of Mythic difficulty dungeons. What I mind is that the dungeon is both timed and non-queueable. The fact that you guys keep focusing on the difficulty and suggesting timed content like BGs and Visions indicates that you’re completely missing the point.
As for Titan Residuum farming, this has been discussed before in other threads:
I’ve gotten 400 titan residuum from scrapping gear over the course of nine months. That’s nowhere near enough for an upgrade. I think I can get a piece of 430 gear with that amount.
I agree. While I don’t think it’s right for Blizzard to exclude casuals from gear progression, it’s also not right for them to prevent the 1% from min-maxing the systems they put into place. If they’re too lazy to properly balance borrowed power systems, then they simply shouldn’t create them. Now that they’ve created an unbalanced system, the least they can do is allow min-maxers to change it at will, just like they used to with glyphs.