Casual Players: "We don't Need No Freaking Mythic+"

Because the guy in i220 gets one tapped by the 270. The 220 has to sit in the wild waiting for respawns because the 270 guy pulled half the zone.

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i know this is shocking, but i run m+ with friends because it’s fun. i enjoy doing it. it’s very disingenuous to suggest that the only two kinds of players are (1) spends 2 hours a day fishing and nothing else, or (2) spends 18 hours a day raiding and doing m+ and simming gear upgrades

all the more time to sit and enjoy the scenery or maybe do some fishing, eh?

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Except fishing isn’t the pinnacle of open world content.

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to you, maybe not.

Well in fairness WoW has never been a sandbox mmo.

I do agree the story telling as a whole is pretty bad with everything culminating in a raid or dungeon, which if you don’t like that gameplay is very off-putting.

They sort of tried open world story content with Suramar, but they hedged their bets that made it meh for both groups. You had to do it to unlock a dungeon (and I think flying). The only real rewards for doing it was just AP. So it was a bit of a mixed bag and largely felt like a missed opportunity.

The color purple


I play the exact way you describe in your post, but I don’t think it’s really a flex. It’s just me doing me. I don’t want to be better than or worse than M+ / raiders. I just want to play my way without having to hear about who’s better, who’s worse or who “deserves” the gear. The whole concept of “deserving” is a scam they run on us. Enjoying a game without caring about the grind is a good way to subvert them.

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Just because I want this doesn’t mean I don’t want more competitive people to be able to have fun. And if they desire some form of progression beyond the climb itself to make the experience feel worthwhile, whatever it is won’t be available to me.

There may be ways to allow different playstyles to coexist, but an proposals for large-scale changes to the reward structure of the game are dangerous.

Sort of like the relationship,one going one way and the other trying to reason it out.

Still like the scene when he tries to start a wood stove with gasoline.

M+ sucks big times. It was good in Legion because it was new, just like World Quests. Now it’s just boring.

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Can we quit attacking gameplay modes people don’t like and look for ways to support your own?

I don’t like mythic raiding for example , bad experiences, glad people do it. You go do it, I won’t bother. I don’t want it removed from the game though.

I don’t love pvp, but will do it from time to time. The boosting is toxic as all heck, but I don’t want it removed from the game. Maybe they need a pvp only way to convert tier or they can buy it for more conquest? idk, i dont really pvp.

I enjoy the casual stuff, but don’t ever prioritize it personally, but I don’t want it removed from the game. Blizz needs to add more casual content, more interesting questlines, ZM is a step in the right direction like creation catalyst, but still not where it should be. This is probably the biggest gap in game of what something is and where it should be.

I do love M+ though, and I’m tired of seeing people trash it. I advocate for it, I want it treated EQUALLY, not with consolation as the other main pillars of the instanced endgame. (Tier only in vault, catalyst LATE, still amazing changes, but still not EQUAL. Give us a chance at tier dropping, cap our weekly end of dungeon loot at 10 if so be it, give us end of dungeon 278 loot, our own transmog recolors, etc, etc). Either that or remove loot lockouts for up to heroic raid, let them valor upgrade, and give us a chance at tier. one or the other, but equal.

That said, get off M+'s back. Go do you, ill go do me.

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I mean the quote in the book and movie about just walking by the color purple and not noticing it, and how that might upset God because He put so much work into it.

That kind of thing. But OMG YES, I love that kitchen scene. Mister is an idiot. :slight_smile:

That extra challenge doesn’t need to come with such a gain in power that creates a massive divide in the community. The difference is double survivability and damage. A lot of these debates would be squashed if the gap was more in line with 5-10%.

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True,even if it seems bad ,distorted they are all beautiful in their own way and a reason for them to be part of it just we have to see that purpose from within ,we theirs as well because in the long run we are them.

It used to have a little bit of everything for everyone, but the shift to favor challenging content has definitely been a contributor to WoW’s popularity decline.

This is why Legion is remembered as the last good WoW expansion by so many. Since the introduction of Mythic+ the game has been slowly redesigned around M+ rather than designed to include it as a choice.

Leveling has been dulled down so that anyone who wants to get into this high-end content can do so with minimal effort, even with boosts provided they made leveling such a mindless experience. It also made the LFG tool obsolete, because they just hand you better rewards up front in a patch than the dungeons themselves provide.

I wish I had a classic leveling experience with modern graphics and zones. Where I could level professions and weapon skills alongside my character and have that all mean something, where I had to choose what skills to train or take some time to get the gold to get all of them.

I really miss that experience. It drove me to try Classic for a bit, but it’s not the same because it’ll never be updated. It’s just a replay of an old game that happens to have a better RPG feel.

This is probably why games like FFXIV are growing in popularity. They put so much effort into the leveling experience and RPG aspects. I tend to just level over there and keep a single main over here now. Logging in for the small bits of story that are updated and then playing D&D with my friends or something.

WoW’s lost the feeling of a proper RPG somewhere, and IDK if it will ever get it back. Each expac I play less and less, but I’m still here hoping that eventually someone will fix it.

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Yes. But guildless gigacasuals who only do world quests don’t have those experiences.

This sounds boring and awful. If I wanted to do this I’d go to the botanical garden at my uni. But I don’t care to because it’s boring and I want to actually have fun in my free time.

As someone who mainly plays another MMO and only plays WoW occasionally, bragging rights in this game only belong to the top 2% of the playerbase. The reason I feel this way is because in this game people buy their content with gold. I still see people selling carries everyday. I think it’s sad this game allows that. It really belittles the accomplishments of people who actual do the content legitimately.

Keys don’t interest me. It’s the same dungeons over and over with different affixes and a time limit, right? I see one new dungeon from the launch of the game. Your leveling dungeons are included in your in endgame because of scaling. It’s not exactly exciting. If your group screws up you lose the key too. No thanks. I don’t know anyone who consistently plays this game to have a safe team. I hear horror stories about this Mythic + community.

I do things for xmogs. There aren’t unique sets in any of the dungeons. I’ve run almost 3000 dungeons in ffxiv mostly for glamour and collecting tomestones. I did do visions until I got the backpack because I liked it and it was something I could do solo. My cloak got upgraded only so I could do visions for the cloak.

I’m ffxiv I do raid, but our raids are nowhere near as time consuming as raids in WoW. I can do my 4 bosses per week in less than an hour. When alliance raids come out they take about 40 minutes for 4 bosses. If I don’t get the loot I want I can run it as many times as I want as long as I don’t win anything. Sometimes I do this. WoW locks you out after the kill whether you get loot or not. Extreme trials give totems you can trade for weapons or mounts. Craftable gear is relevant and useful and can be augmented to a higher ilvl. Tomestones can buy missing gear pieces or buy pieces for alt jobs. I like these systems better than WoWs vault.

WoW isn’t fun because the rng people go through just to get what they need to do content. I’d rather spend my time in WoW doing quests, side content, farming anima, doing rep than playing the vault game all these people in WoW say they love so much. It’s not that I think mythic+ shouldn’t exist, I think there must be a lot of people who enjoy it because it seems like a lot people are doing the mythic+.

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Modern WoW is a game designed around the primary reward being the feeling when you overcome a challenge. If you’re not gaming for that, they aren’t making the game for you anymore.

This is what Ion has done to this game.

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That’s me and all the casual gamers. Hahaha.

oddly enough, that’s a very common feature in video games. it’s not some weird thing Ion came up with all by himself.

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