This is going to be a long one so….
TLDR Version: M+ was good endgame content in Legion especially for casual players. In BFA it is simply too difficult, too long, and the rewards don’t make it worth the trouble.
Long Version: I am writing this in the hopes it gets back to the design team. I and many of my guildmates have reached a level of frustration with BFA and I am not sure how long I can keep my guild together or how long I can continue to stomach BFA myself. Right now I play for my friends, not because I am really enjoying the game that much. Compared to Legion, BFA is not good in my opinion and it needs help quick.
My perspective – I strongly believe perspective is important. I am not a Mythic raider, so I don’t think my voice should count there as well as I don’t think Mythic raiders have any business commenting on the game that I play. I am the Co-GM, lead tank, and occasional raid leader (when we do them) for a social/casual guild. I used to be a raider. Between Cata and WoD I bounced between more progression minded and more casual raid guilds eventually becoming a raid leader myself. I am skilled enough to do Heroic raids and M+ up to a certain point but I am no Mythic raider or someone who could push far past a M+10 in current content.
My guild has some skilled former raiders. My guild also has very casual and non-skilled players (the kind of folks you would kick from normal mode raids or M+2 for standing in the fire). We formed the guild to be social and inclusive. We don’t have a standing raiding group. When we do content, we allow anyone to be part of it no matter what their skill level is (sometimes we do put gear level requirements on things). Our guild is made up of all ages (20-70). Many of them have jobs, families, and other time constraints.
Legion endgame was very good for our guild. At the beginning, lots of folks were very angry about all the quests that forced players into Mythic dungeons. However, we found that Mythic dungeons were not really all that “mythic”. With a little more gear, some patience, and maybe one or two of the more skilled players, we could help those more casual players get through Mythic dungeons. Many of our more casual players started requesting both to do more dungeons and for those of us with raiding experience to teach them how to be better.
I will repeat that……the Legion Mythic dungeon experience was good enough that super casual players wanted to be better and were willing to take the time to learn how to do it.
We eventually got almost the entire guild into doing M+. Now we weren’t setting records or anything. Depending on which guild members showed up (raiders vs. non raiders) we might end the night at M+5. On some nights the former raiders would get together just to see how far we could go. It was good content that gave solid rewards. It also scaled nicely. We could get pretty much anyone into M+2 but there was a point where we would hit a wall based on skill levels of who was in the group that night. The increase in difficulty was based on the affixes and the more you got, the more skill you needed.
The timed Kara runs were also very popular content. At the beginning we could only carry 1 or 2 “non-raiders” but as gear levels increased we could carry more. Eventually we got every single person in the guild (even the 70 year old woman who is partially blind and plays with a trackball mouse) the mount.
BFA is the other end of the spectrum. The Mythic and M+ experience has not been good for my guild and currently no one is requesting to do that content. In fact, I am seeing the opposite where members are telling me they would rather do other stuff and would rather NOT see a Mythic dungeon run on the calendar.
This is the same group of folks who were begging for M+ runs in Legion and asking me to spend special time with them to help them learn how to be better players.
Now I am not going to speculate as to what the design team intended with BFA. I can only comment on the results. Following is what both my guild members and I find wrong with BFA M+ and why we are not happy especially compared to the Legion experience:
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Dungeons are too long and have too much trash – In Legion we could get in 2 to 3 runs per night. This was good because it gave enough chances for drops that most everyone saw some gear (some reward) for doing the content. BFA dungeons are slogs. The is way too much trash that takes too long to kill. In BFA our guild gets in about 1 run per night. With jobs, kids, family and other real life requirements, 1 run simply isn’t enough to guarantee loot drops (personal loot makes this even worse).
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Lower level M+ is too difficult (for the reward)– In Legion the difficulty came from the affixes and M+2 wasn’t too bad. The mechanical requirements rose with the affixes. Even our more casual players could be taught to deal with M+2 mechanics for most of the dungeons (final boss of Mythic Vault can die in a fire btw). In BFA the mechanical difficulty is present even in Heroics. More casual (non raider) players have a limit of how many mechanics they can handle. When you dump in trash pacts with 4 different things that NEED to be interrupted while both fire is hitting the ground and every mob is casting other spells to fake our your interrupts, casual players just give up. The only solution for this is just overgearing. Speaking of which….
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M+ gear rewards are too low – In Legion the average casual player in our guild needed to overgear content by a certain amount to be successful. However, even when doing that they still would generally see relevant rewards (especially in the weekly chests). In BFA those same players require much more gear to overgear lower level M+ content. In fact, they require so much, they don’t see any reward that is an improvement. Combine this with the gear that comes from Warfronts and World Questing and it is no wonder no one in my guild sees any point in doing M+ content.
Side note – I can completely sympathize with those folks pushing higher M+ who are using Raider IO to filter out the more casual players who haven’t demonstrated they can do the content. Item level used to mean that you were capable of the content that you got it from, but now anyone can have Mythic raiding gear without even stepping into a dungeon. It has gone too far.
- Tanking in BFA isn’t fun (this one is personal) – Tanks were in a good place in Legion. I even taught several of our more casual members how to tank and they progressed far enough to tank low level M+. Now I am the only tank. No one else in our guild will do it. In Legion many mechanics punished the person who failed it. You stood in the fire and you died. In BFA, many mechanics kill the tank. The DPS misses an interrupt and I die. Tanks are across the board weaker in BFA with some classes like Guardian Druid being deleted from the game. And finally there is threat. This was a change aimed at the high M+ esports crowd that made the rest of the game much more difficult. If threat needed to become a “mechanic” at higher levels of M+, then it should have been an affix at those levels where the extra challenge was needed (say maybe M+7 or M+10). Tanking a low level Mythic in BFA with a group where some casual players are missing interrupts and is an overly stressful experience. M+2 feels like M+11 to me. While I am all down for challenge, I don’t think tanking a M+2 should be the same level of difficulty as what Method does.
Again, sorry for the long post, but I wanted to provide as much detail as possible for the dev team. BFA just isn’t fun for my guildmates or me. Compared to Legion, BFA M+ isn’t good endgame content for more casual players. For the time being I am holding the guild together but I don’t think Warfronts are going to hold everyone’s interest for the rest of this xpac. We need a scaling endgame like Legion M+ that casual players can both enjoy and be challenged by.