Imho a caster dps monk and a tanking shammy would make the game a more rounded place to have fun Bring them both into the world only enjoyed by druids at the moment.
This is the build i usually run B4QAAAAAAAAAAAAAAAAAAAAAAUiSRSEpUaNCpERShCl0aBAAAAAAAAAAAAItElkESS0KgWk0EJEAARA
Caster mw is my favourite spec and if they added some offensive options for it it would be as good if not better than meleeweaver in m+.
Keep strong fellow castweaver and ignore the meleeoid hivemindās hate messages, they hate us because we speak the truth.
well, Iāll say this. Iāve never seen a melee mistweaver finish a key with zero kicks. it happens about 50% of the time with ācasterā mws who insist on being 30 yards away from the fight at all times
At low keys you lucky if you have half the group kick. But at like 3.2-3.3k everyone is on point with kicks most of the time and I play ranged MW and I donāt miss my kicks because a missed kick sometime means one shot at that key lvl.
If they add Corrosive Dosage the range build will be awesome
I did Torghast with that. It was boring as hell. Round up a bunch of mobs, spam viv until dead, repeat. Like suppose they add that as a talent. If it does more damage than SCK spam then youāre reduced to M+ gameplay where you pump Vivs into the tank and basically ignore the rest of your kit to maximize your DPS. Youād constantly be drinking and catching up to the group to cast more Vivify.
If it does less damage than SCK spam then youād still be dumping a bunch of mana and hardcasting in soom to do inferior DPS for more effort. What exactly are you asking for?
Passive damage while healing. Like acid rain for resto shaman.
It would need to be attached to a different spell in order to activate a damage ability, acid rain is a 33% SP/s for 10sec while Corrosive would be 70%/s for 3 sec.
A basic idea would be something like;
After casting Essence Font, pulse Chi Bolts at up to X targets within 35 yards every sec for 10 sec. Each bolt doing 33% SP damage.
I didnāt necessarily mean exactly like acid rain, just passive damage in general attached to healing. Corrosive dosage doesnāt need to stay exactly as it was in torghast.
Resto shaman has damage based around its elemental spec which is ranged. Its utility is also ranged (wind shear, cap totem, etc.) where monk is based around its melee spec and has its utility as part of melee (interrupt, aoe stun, touch of death, RSK impact on RM, healing/avoidance auras, etc.)
Just slapping ranged damage on a melee class I donāt think fits well beyond āI want it and itāll be easy damage.ā
Except MW has the capability of being played at range (by which I mean just out of melee when necessary) and already has a handful of (pathetically useless) ranged damage spells, except Zen Pulse. Itās not the end of the world to want a few more, or buffs to the ones we do have. Thatās what is so unique about MW, it can be played in different ways. So why canāt we ask for options that fit within whatās already available? It doesnāt hurt those who want to fistweave at all if vivify does some passive damage as well as heal, but it helps those who choose the CF build.

Except MW has the capability of being played at range (by which I mean just out of melee when necessary) and already has a handful of (pathetically useless) ranged damage spells, except Zen Pulse. Itās not the end of the world to want a few more, or buffs to the ones we do have. Thatās what is so unique about MW, it can be played in different ways. So why canāt we ask for options that fit within whatās already available? It doesnāt hurt those who want to fistweave at all if vivify does some passive damage as well as heal, but it helps those who choose the CF build
Resto shamans can be played in melee, why have ranged damage/utility?
I mean itās fine to ask, but I think itās part of what makes monks (and paladins) different from the other more ranged based healers.
I favor a CF build over AT as well, I think itās safer in pugs.
Itās all about choices. Thatās all. Iām all for being in melee and using my physical attacks but it wouldnāt hurt to have a handful of abilities usable at range that do more than pinch the enemy target.
We have spells like chi burst/wave that have been neglected for years, it hurts no one to buff them.
Iād love to be able to use Refreshing Jade Wind more, but itās healing is incredibly low, not worth the gcd imo. I tried it on the healing adds in the Fyrakk fight once and it barely tickled them. It needs a buff and they could extend the range or make it ripple outward like little tornados that heal and/or deal damage.
It makes me sad to see things in the kit sit under a thick layer of dust (making the talents useless or feel bad for being forced to take them), other stuff removed for no reason, and stuff taken from us to be given to other classes/specs.
Can you record one of your m+ run? Iād love to see you play caster mw. I want to switch my main to caster mw.
Iām currently almost at 3k playing 90% caster MW. Itās not hard, the only issue I see is that I tend to interrupt a bit less than when Iām already in melee range. But I still constantly use leg sweet and RoP as well as my bull rush. So itās not like Iām lacking just have room to improve. And I have done fistweaving in 20s as well so itās not like I donāt understand both sides of this coin. I like both, enjoy both, but more often than not I enjoy Mistweaving (ranged) than fistweaving. But as for one vs the other, itās not a vs situation itās more of which one fits your given situation better and what sucks is the way they have our talents and such we are locked into one play style instead of being able to freely bounce back and forth, without major deficiencies. Thatās not horrible, canāt be good at everything, but the sticking to one or the other with no flexibility (within a fight), which is what the monks are supposed to be very versatile, really bites.
Td;lr getting up to 3k doing ranged healing is definitely possible and not any more difficult than fistweaving the whole way.
My monk is just under this post.
This is my monk, Iām nearly to 3k doing caster build the whole way.
Thank you, Iād love to push as much as I can as ranged, will look at your build/stats. Thanks for sharing with me!
Yeah for sure, and feel free to ask questions if you have any but it is definitely possible to do ranged/casting for as high as you want. It just depends on how willing you are to staying in to our your responsibilities still too while doing so. I still make sure to interrupt at least 10 things a run, just spear hand strike not stuns and such, those are extra. I also am still hitting everything too to mark them with our passive too. And my healing breakdown is almost always enveloping mist on top, mastery is usually around 2 - 4, ReM is usually in top 5 and vivify and Cleave Healing are 2 seperate things but usually also in the top 5. Also lean into your Tear of Morning use that Cleave Healing off your tank a lot, channel those Soothing Mists the full duration if you can it can surprise you at how much it can do ya in a run, there used to be times back when I ran Unison and such where it would be top heals if you added it all up and such. But you canāt deny how strong it is.
Being honest Iām still trying to test which is better Unison or Mending Proliferation. Iām leaning towards MP but the fact that I read somewhere that Unison also applies our peaceful mending talent too makes me waffle between the two always trying to test which is better.
Also itās not like you canāt do this all fistweaving too, Iāve completed 20+ keys doing both but it is definitely possible to do so casting/ranged. When you look at the end results of our damage fistweaving a whole key it is pretty negligible and can easily be made up by the group to allow you to do this build. But if for some reason your 60k dps in the whole dungeon matters then do so. But unless youāre doing 27+ I donāt think our miniscule damage is going to be the make or break of the run. Itās more so making sure you do mechanism right because most are one-shots in the higher levels.
Also, I canāt overstate it enough, CC ANY AND ALL THINGS YOU CAN. THE MORE CC AND INTERRUPTS MEANS LESS DAMAGE MEANS LESS TO HEAL.
Meta exist because efficency matters, especially in loot starved games. You have to run so many dungeons that eventually minutes do add up, and because caster MW typically sit there with 0 dmg done overall, that means that is millions of damage that the dps have to make up for. (Remember learning about averages in math class? what does a 0 do to averages?)
You can play anti meta, but dont be annoyed at the reactions of others when you are playing sub par to start. And yes, caster MW can do the keys, but again, efficiency is the thing here.
Also just stop with the whole āMeTa DoEsnT MatTeRā arguement, as im pretty sure you are running with a tank, 3 dps and a healer. Isnt that⦠meta?
60k dps over 20 minutes is a notable amount of damage, approximately 72 million damage done. Its not nothing and you can hit over 100k in some pulls too.