I mean you are going 9 percent faster, that’s a little faster than the minor speed to boots and I definitely feel that difference too
I have itemrack but bag space is the problem, when I’m carrying around 3 gear sets already, and misc. pvp items (battle standards, consumables, trinkets) and profession items.
I probably need to start storing my pve dps gear in my bank and just leave it there all week until raid night.
But bank space is also a problem lol. Maybe I will enchant Tier 1 gloves / boots with mount speed increases once I upgrade to Tier 2.
IIRC, it only applies to your base speed, so you go from 200% (100 base + 100% mount) to 209%, which is a 4.5% increase.
I’m honestly not convinced that these items even give you that.
It SHOULD be a multiplicitave bonus, so you’d go from 200% to 218.5%
Savage AF … lol
For sure it is.
Line up a race with same mounts, one person with all 3, one person with none. It’s very apparent, you pull ahead right away and keep going. It absolutely makes a difference in wpvp if you’re trying to chase down or escape.
I did this… which is WHY I’m saying the difference isn’t significant.
It’s definitely also important in AV when you’re running across the entire map and trying to stay with the group.
OK, so in the weeks before BG’s I did a lot of wpvp.
Those of us with the riding buffs were pulling way ahead all the time while the folks without were always lagging behind. It the open world it does make a difference. And when I play AV, I can be at the end of the pack when leaving the cave, slap on my riding set, and ill be at the front of the pack before we pass the first GY.
It works, not sure what you’re seeing…
If you’re pulling “way ahead”, you’re either looking at players who have 60% mounts or you’re pathing better than them.
We’re talking about a 4.5% speed difference in theory. In reality it’s barely noticable even when you both take exactly the same path.
Honestly, I don’t even believe it’s a full 4.5%. It wouldn’t surprise me to find out only the biggest buff applied (thus giving 2% faster speed).
This.
3%… so you ride 200 yards and the other person is 6 yards ahead of you. Pretty sure that’s almost melee range for tauren and blackout radius for hunters. Person ahead of you might’ve gotten an auto-attack in by the time you catch up…
This sounds about right. Noticeable difference would be between the regular and epic mount. After 200 yards, the carrot is just a 6 yard difference but the epic mount is an 80 yard difference. An 86 yard difference is just insult + injury.
Please bear in mind that the riding buffs only apply to your base speed. Instead of going 200% speed you go 200% + 2% + 3% + 4% = 209%.
Note that it SHOULD be 200% * 1.02 * 1.03 * 1.04 = 218.5%
The carrot on a stick is 3% IIRC. So if an epic mounted player without the carrot travels 100 yards, a player with a carrot will travel 101.5 yards.
At its worst the carrot is worth .21 yd/s of movement.
It sounds tiny but considering the full AV run takes about 3-4 minutes you are looking at 40-50 yd of distance created. That can be enormous in an organized premade environment.
Even in a premade the difference will be immaterial compared to pathing and latency.
And for horde, we stop at balinda anyway. Showing up less than a tenth of a second late won’t even be something you notice.
They will get ahead if they have all 3 enhancements, which everyone should have unless they are just lazy.
ProTip: Install the addon AutoCarrot. It’s plug and play, no setup required. Put riding enchant on a pair of alternate gloves and spurs on a pair of alternate boots. Have those two pieces of gear and the carrot in your bag (takes up 3 bag slots). Boom, you go 209% speed rather than 200%. The addon automatically equips the mount speed items when you mount up and re-equips your normal gear when you dismount. That’s all it does, every time.
It’s noticeable. Is it needed? No. But why would a person not want to move faster, especially when that extra 9% takes so little effort? The mats for the enchant are about 15g on my server. A pair of spurs is like 50s (need to find a 215 blacksmith to put them on for you). Takes a few minutes to install the addon. Then you never have to think about it again.
This argument makes sense, and is why I still have the trinket.
In practice it’s not noticeable at all. People who claim some big advantage are suffering from a placebo effect or confirmation bias.
I’m not even thinking about horde in this situation. Based on the OP’s post and his faction I am assuming his concern is because there are premades that absolutely require glove enchant, spurs, AND carrot to be allowed in.
Pathing will matter more overall, but in a higher level premade the pathing will more or less be the same for everyone and they are generally rushing really quickly and cannot leave stragglers to get picked off. Even a 10 yd distance is enough to get abandoned when rushing to drek.
Yay you hit 50!!
pallies have the option of 8% increase… just spec into that (which can be done full holy or prot still) or don’t worry about it.
If that’s true, it’s so pants on head retarded that I don’t actually know how to address it…
I just want to clarify that I’m not claiming that pathing “will matter more”. I’m claiming that pathing eradicates any other difference except possibly latency.
You seem nice, so I don’t want to make this a big pissing contest, but some of your statements seem like pretty obvious hyperbole to me.
A 10 yard difference means your still in range of all the healers. More to the point, I don’t believe any premade out there is so precise with pathing that the whole group stays within 10 yards for the entire run.
Hell, latency is often bad enough that you might see yourself right on top of someone while on their screen you’re 10 yards behind.