According to feedback gathered from these Forums, it would be a great idea to introduce XP cap or diminishing returns on a weekly basis so people don’t rush to max level when 10.0 hits.
In addition to weekly story chapters, raid lockouts, loot boxes, artifact knowledge, research, torghast and conquest points, I think this would merge really well into the current game design.
They tried this during the original Alpha. You have 100% bonus experience when rested, that would go down to normal rate after a set amount of time and then down to half experience after a certain point.
It didn’t work well.
Now we have the current system. Leveling isn’t a chore like Everquest style MMOs. The game play is focused on the endgame and not trying to reach it.
Not saying I agree with OP by any means, but I have noticed during expansion releases that many of my friends felt an urgency to level as fast as possible to max.
I remember back during vanilla when players would level maybe once a day then spend a lot of their off time working on professions, world pvp, farming for their mount, or just hanging out in Elwynn talking to other players.
I’m sure even if Blizzard decided to block xp, or increase it to the point where it takes weeks to level, players would probably logout and come back after the gate was unlocked, or just stop playing.
The original plan with experience was an attempt to encourage people not to play continuously, to push away from the keyboard from time to time. The idea was that you would earn experience at the normal rate (100%) up to a point, then after that point at 50%. Players felt they were being punished for playing too long. Blizzard didn’t really change the way it worked, they just presented it as a reward. Experience was awarded at half the rate compared to the original plan, and rested XP was double that.
Instead of halving your experience to encourage you to log off, they double it when you log back in, and the longer you’ve been away, the more ‘double’ XP you get.