my thoughts of you in seths chat yesterday :L
Jeez dude did a deathknight steal your girl or something? This is quite the meltdown lol.
Okay, I think that both dk specs are obviously undertuned atm and both need damage buffs, but I feel like saying:
Is pretty disingenuous. Iâve seen you on stream do a go, the healer would trinket + wall, and youâd shout, âYOYOYOYO KILL THROUGH, BAD & BOUGIE BAD & BOUGIE BAD & BOUGIEâ then kill the healer in 1.7s across two globals while you ibf, ams, and trinket offensively and then someone on your team goes, âhow do you looooose?!â
Iâm not flaming, because I think itâs funny stream content and obviously youâre a solid player because youâre consistently getting R1 where many other players struggle.
However, just like I think itâs disingenuous for people to try and pretend like DK isnât one of - if not the weakest - specs in the game right now, itâs also disingenuous to act like FDK+Dragon doesnât get some crazy wins through appropriate responses.
YOYOYOYO KILL THROUGH, BAD & BOUGIE BAD & BOUGIE BAD & BOUGIEâ
i mean⊠these are elite level coms - that level of conviction can make anything happen xD
i think what the entire wow community needs is a redesign of frost dk so itâs not a walmart sub rogue
most fdks donât want to run away all game and only be able to play during pillar
everyone fighting frost dk does not want to go against this degen playstyle.
the problem is people blame fdk players when they really should be blaming blizz. Some dk players just love the spec so much that theyâll play it no matter what it does.
the last time fdk stayed in the fight was during the heartstop aura days. I bring this up not because fdk should get that back(super toxic), but to show that in order for fdk to be back in melee, they need something that can shift momentum at that power level.
be it better defense(frost is squishier than unholy despite having to do all its dmg in melee), or better offense outside of pillar(right now, frost dk cannot brawl with any spec in the game outside of pillar)
he played boomy ele and was mad he didnât get to just damp you guys. you can see it in how slow they are to push into the pillar, or even attempt to cc the mw and push lethal dmg(and basically let u guys chill until u get pillar back)
in that clip they played like they expected you to push out into the open and get farmed by 2 40 yards wizards for free.
honestly looks like he doesnât know when fdk is lethal and because of that, doesnât know how to counter the go and what to do outside the go. which is exactly the same experience most people have fighting rogue mage(back when they still had to run away)
when i hear people rage about fdk, itâs usually because they donât know how the spec works. itâs the same people that run disarm but disarm the dk outside of his pillar window.
or clone/stun the dk when heâs going to pillar in 5 seconds(giving him a free dr)
(minus petkick, i think he mainly dislikes frost because itâs not unholy and frost historically has been a meme pvp spec - to each their own)
A good measure on how powerful a DPS class is to measure DPS to 20 million damage single target. From my measure FDK does less then UHDK 15-30% depending on how cheese Reapers Mark acts. Load up details and go wail on the PVP single target in Dornagal and see for yourself, then try it with every other class. You will be surprised how weak it actually is.
What kind of metric is this
Potential damage metric in a go. Should try it.
I know. DPS tp 30 million damage (single target) is way better.
100%. Right up there with, âoooooh shi- we gettin REAL greasy with it!â
Ngl, if you make those calls and they live then theyâre obviously cheating, too. Idk how you beat bad & bougie.
1000%.
However, something HAS to give for that.
You canât have the kill-in-three-globals strength when 1-2 are in blind, then a stun, then strang out and ALSO have sustained damage to pressure or tankiness to be unstoppable on top of the cc and chains.
I think itâs really hard to get a consensus from the playerbase on what theyâd want, and how to make it not just a clone of unholy with better burst, ya know?
i think blinding sleet has to go. iâm not entirely certain about frost dk burst because the kill pressure of the go can largely be attributed to the other dps that plays with the fdk, at least thatâs what i remember from the old triple 100-0 the entire team with dev evoker days.
but with blinding sleet gone(for both frost and unholy) you canât have these pristine setups where u give your entire team 4 seconds to prepare all their globals before the stun. this matters A LOT because they now have to do some of that setup during the stun(or before the grip which telegraphs the go).
it also would take a lot more skill and coordination to land the go because u really got like .5-1 seconds to land the stun before people react to the grip and use mobility.
and if u see the grip coming someone could also cc the evoker,dh,ww,warrior(make shockwave 3 seconds pls) and completely nullify the setup.
frost has that remorseless stun but its not realiable without sleet or another stun on top.
i think also that death grip should apply a debuff that prevents death grip from being used on that target for 4 seconds. like a precog but exclusively for death grip, this way if you outplay the first grip with a disengage/wild charge script(i refuse to believe people are just that cracked)
but without having that guaranteed go, frost dk will need to be tuned differently, and unholy too since it would have even less cc(meaning it needs to do more dmg/ brawl better)
the go would still be strong, but wonât be as nuclear as it is now since u donât get 2-3 globals for free before the stun lands.
oh and for not making frost an unholy clone, maybe give it an ms that doesnât stack with other MS like unholyâs does.
this opens up a bunch of crazy comps like frost dk frost mage, frost dk boomy, and frost dk enhance (might actually be insane).
maybe its not a flat 25% ms but an ms with a specific window, i think both would be fine
an ms would give frost dk WAAAY more reason to sit in the fight, even when playing with dev evoker, since both classes do decent sustain, but without an ms thereâs no point but to run
Sleet+Frostwyrm+Frostwhelp aid was the theory i believe behind FDKâs Go in conjunction with RW stun. Itâs an oppressive combo TBH. I think thats the reason they neutered FDK into a meme. Either the freeze from Frostwyrm or Sleet disorient needs a look at. my vote is Frostwyrm
I would have zero issue with them cutting back the âsetupâ and huge burst during pillar for a more sustained, constant pressure playstyle.
Iâd love to see them reduce the immense burst during pof+frostwyrm and allow us to do more consistent damage through more regular killing machine procs / frostsythe / rime.
yea thatâs true, fwf has a decent cd tho and would prob be good to be able to guarantee a go by yourself sometimes. maybe make it a longer cd?
i swear they could buff rime by 100%. it hits for beans even if u have every talent modifying it
My vote is take the stun and leave the slow. Have the talent tree selection reduce the CD but make it a 50% slow, basically reverse the effects as they are now.
Frostwyrm has too many buffs packed into it. Damage buffs from riders + their abilities + extra frost strike damage + aoe stun + damage and obliteration from pillar. Itâs simply too much and leads to frustration not only to opponents, but also the dk too. Hobbling around making zero impact cause your 1.5 minute burst got disarmed SUCKS.
I literally donât use it unless I have nothing else available. Which is sad since itâs supposed to be one of our main rotational abilities.