Can we unnerf tanks already?

The difficulty levels are fine. The problem is the increase. People went from being able to pug 17s to being barely able to time 10’s.

To simplify, the game is putting formerly attainable goals behind newly unobtainable content. The obvious response is “git good”, but that’s not how people work. For a game that’s bread and butter is exploiting human psychology, you’d think someone would have thought of that.

It’s the same thing they did in cataclysm. All those “wrath babies” who’d gotten used to mowing down heroics suddenly just took the off ramp because someone, somewhere has decided to mix their motivators.

Call it whatever insult you want, but there’s a certain level of effort beyond which there is a stark drop off in participation, because people are human beings and that’s how that psychology works.

Not all people who want to mythic raid can raid at that level. And not all people that can raid at that level want to. That intersection grows smaller every season.

To put it in lay terms, people need to be able to “finish” their characters to scratch that psychological itch. There’s a huge problem with effort vs reward in this game, largely (in my view) because they get all their feedback on that from world class talent players.

To use an analogy: if you showed up for a race and the reward for finishing was a t-shirt, and next year you show up and the T-Shirt is only for medal places, it sucks. The medal placers are going to compete anyway, because it’s in their DNA. It’s how they think. They want to be first. They want to be fastest. Best. That’s reward enough, to recognize that.

But to lock out people who have been able to, and suddenly are not, is just an exercise in frustration. People won’t just buckle down and “git gud”, they’ll just quietly quit. From sales quotas to Warcraft dailies, this proves true across all human nature.

Now, if you only want to market your endgame to e-athletes, that’s a choice. But I can’t imagine the money people are going to support that choice.

Right now, they’re adding a ton of casual content that’s keeping those people occupied, but how long can you rely on habit to keep players engaged?

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So far my Brewmaster is feeling better than my BDK. Everything dies fast, I haven’t had to really use any CDs other than Purifying and Celestial Brew.

A lot of it is because I can just instantly Vivify myself every 10 seconds. If there are BrM who aren’t doing that, they should be. Plus the healing orbs. Plus Expel Harm. Quite a bit of self healing going on. Also Leg Sweeping the entire pack is a defensive, doesn’t matter if it’s not a stop anymore (even though it is, just do more burst damage) Oh yeah so is Exploding Keg, that’s 3 seconds of straight up immunity to auto attacks.

It’s just a lot of damage and layering going on. I never have to use Fort Brew. BrM farts out damage, BDK has to use CDs, time Deathstrike and use Reaper’s Mark, their offensive stuff still has a lot of overlap with their defensives, it got a bit better with the Sanlayn change, but I doubt people are picking that still.

Yea the problem normally happens once you run out of brews in a pack. You can technically not use much fort brew, I save it for the bigger pulls I want to do but you don’t have to do them. You can stun/ring and my monk is also high mountain so I get the knock down charge with those that with a good usage of exploding keg is pretty nice.

You realize they redefined the levels, right?

That’s bogus. People weren’t clearing CE before where best gear was. (Well, few were.)

Even if they CAN get the best gear, doesn’t change anything rather than quit with higher number.

Just sounds like you are bad at tanking ngl.

Every tank can litterally use a cd on pull do their rotation for dmg, not to mention most if not all have defensive abilities that also do a significant amount of dmg aswell.

Reallly just sounds like a you problem.

Thats because the average tank player is trash.
Most dont play well at all.

Well according to statistics that I saw… 50.7% of M+ healers are shamans, 6% are preservation evokers, and I feel like my spec is in a really good place right now. I’m not going to come here crying that my class sucks because people don’t play it.

Signed. The difference between enjoyment between playing my tanks in DF and now is pretty large. As a result I mostly do solo stuff, as a casual.

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Yeah, I’m talking about DF season 4 to TWW season 1 transition.

They fixed Prot paladins which means the other classes will pass us once the get better gear.

you are talking about the top ones in the game not the average above 13s look at the actual amount of tanks above 13

Occam’s Razor: it probably is. But there is definitely a sinister element at work with the Blizz staff over the past decade. Almost a palpable sense of hating their players.

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That’s the issue, they don’t know how to buff brewmasters to keep up. If they make us stronger defensively then we end up being even more busted in raid.

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