Can we turn into an actual dragon?

Dragonrage looks generic and it’s literally lazy design. Can we have something else? Something that actually feels and looks powerful.

5 Likes

What about it is lazy?

It has more of an actual interaction with our rotation than most cd’s, and getting that much EB during a cd that gives us full mastery value feels incredibly powerful (because it is).

We’re not dragons and even if we were, turning into one would have large implications with our hitbox and consistently seeing/avoiding mechanics.

3 Likes

I’m a big fan of Sarkareth phase 3 design and would like it to be a customization option.

But what if hitting Dragonrage beefed out your evoker to take on that appearance for the duration? Or something akin to it. Would also double as clearer visual feedback you’re in dragonrage mode.

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To be fair, Avenging Wrath on Paladin isn’t that much interesting either besides bringing a 20% bonus with some other things if you spec into them.

However.

These interactions are only really possible because of Tyranny in general which turns Dragonrage into a CD worth using. Something Paladin doesn’t have to do because having 20% extra damage is always worth the button press. Evoker just gets free EBs and nothing else.

Full mastery value isn’t “nothing else”, though.

Not to mention that essence bursts make your spenders do more damage

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And more frequent empowers=more iridescence, etc.

Yeah, Titanic Wrath does this for EB and eats away 2 points for it, as does Tyranny but that’s only a 1-pointer and gives Dragonrage actual relevance.

Y’know, things that should have been baked into the spec to free up some space for more build variety instead of being bottlenecked into what is going to be the same build from DF?

I mean, talent point sinks have to exist with talent trees. With the previous expansion talent choices being the way they were, things like tyranny were baked in.

People complained there wasn’t a feeling of choice in the old talents, so we have the current trees.

There seems to be this misconception that every single talent point should be powerful (this was literally the old talent ideology).

We could definitely use more flexibility in the spec tree, and they’re certainly feeling a little better in beta, but this is sort of a red herring considering the claim was that the only thing dragonrage affords is is “free EBs and nothing else”.

That argument has nothing to do with talent points that are currently table stakes for dev.

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I particularly believe that one of the problems with the Devastation tree is that on one side we have a lot of damage amplifiers, and on the other, we don’t. It’s not very competitive to have one more essence to deal 20% more damage with our main single-target damage ability.

Our tree doesn’t have many connections between talents, so if you want to pick one of the final talents, you need to follow a specific path, with little freedom.

We also don’t have many things in the talent tree besides amplifiers; we don’t have many special procs or different things happening, we’re just improving what we already have. It feels a bit lazy.

Evoker is a class with a lot of identity and concept; working on abilities using the draconic knowledge of the Warcraft universe shouldn’t be a problem.

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Evoker was marketed as the class where you would truly feel like a dragon, and honestly, they aren’t delivering on that. Devastation spends 60% or more of the time casting an Ice Beam, and Aug barely uses breath spells. They could do much more for the class.

2 Likes

Would be very interested in seeing said marketing.

Iirc , in the dev release video they almost immediately said something like “not a big dragon, but a draconic humanoid”.

Spellfrost is an iconic dragon spell type in wow going way back to like Azuregos (and probably before) lol.

Just watch the expansion announcement video.

definitely, but as you like to say, we are not dragons, much less blue dragons, and being limited to that is stupid.

Yeah they don’t tout them as playable dragons whatsoever.

We’re not limited to that.

We’re also even less limited to that moving forward.

I don’t understand the logic, though. You’ve now complained that disint doesn’t feel dragon-y enough as well as complaining that it feels dragon-y but just not the dragon you want it to feel like.

The issue is simple: spending most of the time casting a blue beam is not the ideal dragon fantasy. It’s not draconic enough. It should have something bigger and more impactful, but we don’t have that. Firestorm has absolutely nothing draconic about it. It lacks something that gives the class a more “draconic” feel. That’s the point. The most iconic moment of the class is probably during the deep breath, and it’s a skill you don’t want to use most of the time.
We don’t have enough skills to reflect what we should be able to do. I’ll use the DK as an example—you know what it can do because in its playable kit, it has many different things that showcase its power. Evoker doesn’t have that yet. There’s the factor of time, of course, but if this is never discussed, it will probably never change.

Flameshaper on its own answers many of these subjective grievances you have, though, does it not?

Engulf feels great to press, hits like a truck, and interacts with the entire kit/talent setup.

I personally don’t mind the feel of the kit as is, but again this is all completely subjective.

Just to summarize, I don’t think they need to change what we do—I like the Devastation. I just think we should be able to do a bit more.

Definitely, although personally, I think it should have a greater visual appeal, especially since the small Engulf explosion (visually) doesn’t come close to the impact the ability has in-game.

I like the gameplay of the Evoker, but I can’t deny that I’d like there to be something more. Flying and spitting fire (red) is something I think we should have, but we don’t. Maybe that’s my biggest complaint. Lmao