Can we tone it down with all the tools melee have to prevent casting lol

PvP is starting to feel ridiculous. With all the mobility, gap closers, and multiple ways to interrupt each melee class has the game feels silly. Were changes like adding strangulate and 2x deathgrip really necessary changes?

Its because of all these unnecessary ways to prevent casting that healers almost always rely on just instant cast heals for 90% of their healing and casters on just instant cast specs to be able to compete. Queuing any caster into a double melee team that just sits you all game is one of the worst things someone can sit through imaginable.

Im getting tired of getting ZugZug’d every game by melee. Help

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Just ZugZug them back.

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Can we tone it down with all the tools melee have to prevent casting lol

Did I really just read that from a destro lock? How many schools do you have?! How many kite abilities can you use?

Without any mean, but learn to play your spec correctly. I dont think there is any other caster with so much stuff to secure casts!

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Mage.
/10 chars

3, fire, shadow, chaos, lock em on chaos and they’re screwed.

2, demonic circle, demonic gateway, 1 30 second cd and you know where it is the other is 2 minutes. Both can be literally negated by any melee and their mother.

It’s not a spec l2p issue is the problem.

Did I really just read that from a level 11 gnome monk?

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jw how many ranged specs have been added to the game post launch

how many melee

surv LOL

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It almost feels like they want casters to go into PvE and melee in PvP. It’s getting worse with every patch. You might say “KITE WELL AND GIT GUD LOLO” when your kiting spells are locked behind long CDs while melee has gap closers/interrupts/stuns on a much much shorter cooldown.

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What do schools matter if melee can use MULTIPLE incaps, stuns, grips, knockbacks, fears etc to stop the cast at the very end anyway?

If you’re bound by hardcasting a lot like frost mage and demo/ destro currently, you’re gonna have a bad time getting anything off.

Destro can at least mitigate it a bit by spamming only conflags and shadowburn… but it’s just not what it should be like.

Uptime is just so crazy low compared to melee, and they always have the choice to disengage when the opportunity arises to counter attack, after having struggled through minutes of tunneling.

Purely from a design perspective, nothing justifies the current overbloat of interrupts and gap closers vs gap openers and ways to secure casts.

Melee / caster balance lives from this, but it’s heavily skewed towards melee.

Not even triangle formation works all the time anymore.

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Yea this pmuch. Not to mention a handful of melee have backup ranged abilities that do a lot of damage. So even if they misuse their gap closers, those 5-6 sec windows of escape they can just smack you with ranged damage that can make even some ranged specs jealous.

Ones that don’t have ranged burst typically also have instant ranged CC to disrupt any chance to capitalize on trivial cds.

Amount of times I’ve got through and dispelled every freedom type cd to root a melee, get a lil distance to cast a 2.5 sec aimed shot and get judgmented, eye beamed, or CCd with a cd shorter than that root making my damage a joke is too many.

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zero sympathy for destro locks. fk off

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i think it’s deliberate, and they’re designing the game specifically so that only a few select specs can actually use hardcasting through melee, with the intention being that all other casters have to peel or kite or receive help from their team to open space.

i also think using your feet to move while hamstringed is a skill caster players historically suck at, and this has been a great expansion for one thing: showcasing the difference between mages who do it and mages who have been only moving with shimmer since wod ended

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I agree with this, and it’s one of the things I think they could do to fix the game. Make healers cast again (which they kind of started back to with this patch), but to allow them to cast again not every class needs 21 interrupts 64 stuns and 78 cc’s.

I did rbgs last night as holy priest, and I was able to get a lot of casted heals off (when not cc’d) b/c our MW was the focus of their attacks, so he couldn’t heal much b/c he couldn’t cast at all. But you can be positioned in the back of your team fight group, and it doesn’t take but a global for their entire melee to get to you with gap closers. And with damage so absurd right now , it felt like I had to spam heal (along with any other available healer) the entire time to keep someone up (when I wasn’t cc’d, silenced, or trained).

This isn’t a 9.1 issue exclusively, it’s just an issue that they need to start rolling back.

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Zero sympathy for melee players, too.

Wow what a smart answer.

Which would be great if they didn’t take all these great kiting tools away over time. At least the ones that are on par with “anti-kiting” tools all the melees have.

It’s also not easy at all to get this balance right, but currently it feels just way too much offset in favor of melee gap closers/ uptime, even if not in melee range anymore.

I can no longer use spell schools to my advantage because the cast will still get CCd.
I also can’t even take advantage from sucessfully kiting a melee, because every single one has such a CC at range as well. Or another gap closer that can be used as a gap opener to run away to the next available pillar.

The only thing that works for those scenarios above is, you guessed it: Not casting at all, and just spamming the instants you have.

At least for some casters, its tryhard to force yourself through while standing still, or somehow getting the peels off, which definitely works… but again feels like it works way less often than when melee have uptime on a caster when they want to.

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Lol what? Casters are super strong and tanky right now. Some tankier than plate wearers.

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Casters rely heavily on their teammates to create opportunities for movement and damage….aka setup.

From what I’ve seen, all melee need to do is peel for their healer, help cc healer during goes and zug zug as hard as possible.

So basically, if you have a partner that is helping you, roll a caster. If you don’t, roll a melee.

That’s just my 2c anyway…

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You’re playing the wrong class if you don’t like getting trained.

If the solution to not playing the wrong class is rolling the right class, then you admit that there’s a game design problem.

I have no problem with getting trained, but I have a problem if I can not retaliate

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it seems like their intention is to make it easy to either kill a melee for being on you(and thus put the onus on you to be somewhere it’s dangerous for a melee to be) or easy to cc one and begin a go. obviously the mark is a moving target, but for my money there are a lot of comps over all of the last 4 seasons that could and can do a serviceable job punishing extension in one or the other of those ways

i wouldn’t hold out hope for that game design being repaired
most classes have playable comps and specs to answer every uphill matchup that their spec traditionally suffers, but for a crude example if you don’t like playing with a priest as a mage you’re probably doomed to lose to a lot more rdruid teams than the mages willing to play with priests are

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No, all I’m saying is that Warlocks (especially Destro) are going to be trained every game and if you can’t handle that, play something else. Warlocks are lethal in the right hands.

Yeah that’s true, and I don’t deny that.

I just wish that non-cleave comps were the norm.

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a majority of the games i played last season were as a cleave so i’m biased, but there tends to be a lot more caster melee than there was even in bfa. there’s less double caster, and ime less double melee(not nearly to the same degree though; double caster seems almost extinct by comparison to bfa), and mage/melee, hunter/melee and sp/melee all seem very common

there’s also the philosophical question of whether something that kites a majority of the game and provides a ton of ranged utility is a melee just because some of its damage spells require melee range; i’ve personally LONG thought sv is a melee in name only and you could make a convincing argument to the same end about enhance shaman, imo

edit: i think it bears remembering that in almost all instances, doing ranged damage/cc is wayyyy better than doing melee damage/cc and magic damage is wayyyy better than physical damage. for respective examples, look at how chastise priests have completely erased hpals as RM healers this season, and how melee damage seems to have exploded this week with the armor change rextroy exposed making physical damage hugely more relevant. to a certain extent(no claim that this extent is hit accurately, ofc), i think it’s important for it to suck to be a caster

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