I know that, and it’s fine-ish by me. But you still don’t get the crux of the discussion. Why do warlocks need to be in the absolute right hands for the same lethality than most melee classes who make some mistakes?
I know this is absolutely not to be taken in a vacuum, but it feels like that a lot of the time.
There’s a good reason destro, and warlock in general, had such a low representation last season. You can’t deny that.
Same as I can’t deny that we are lethal in the right hands. But it’s still finnicky.
9.1 improved destro a lot, too. So I’m not complaining overall. But from a design perspective, the issue OP brought up still remains.
The funny thing is that most melee cleaves do so much single target and cleave dmg on top of their uptime being so high that it’s unbearable for lots of healers and its easy to get overwhelmed. Especially pet classes like hunters and warlocks get punished vs anything that has a DH/DK/War/WW (which makes up like 80% of the well suited melee that can apply some overwhelming pressure in both single target & cleave situations). And lets be honest all these melee are a pain in the @ss to deal with due to their excessive mobility that can grant them near maximum uptime even when kited moderately.
They need to tone down the cleave dmg for most melee or simply reduce their mobility options by cd increases and altering some of gap closure ranges.
Not being mean but you’re not playing double caster right then. If that’s what you’re playing.
Watch any xp’d double caster team, position and watch them force melee cleave to a pillar till dampening.
There’s a difference if that caster team contains a warlock or not. Just saying. Your general gist is true, nontheless but yeah.
In theory, yes. But I’ve lost more matches than I can count where my healer just pumps himself oom on me and he still can’t top me. Where our peels go into full DRs and it still isn’t enough.
Keep in mind that while that’s going on, the counter pressure opportunities will never arise properly since we need commit all resources to keeping me alive and peeled…
Not all match, yes I and my mates might also do mistakes, but games where we truly feel we’re getting it right and are still lost to burst blasts while I have my wall up and still die… just doesn’t feel right.
this isn’t supposed to be separate, imo
to elaborate: most of your resources have some offensive value, and using them purely for defense is a waste the cost of which is your healer’s mana at a minimum
the game is designed in a way that you create breathing room through offense, which i think is better than the alternative; going fully into defense mode as a team and succesfully defusing pressure, and then gearshifting into offense, is something that makes the game feel unoutplayably slow when it happens consistently
I think it bears remembering that an interruptable cast bar exists as a PENALTY for having ranged damage and that most specs have a ranged interrupt regardless of them being melee or caster.
Im pretty sure that was the original intention of the game designers. With the amount of gap closers that most melee have now vs the “gap openers” that ranged have, I think the original design of the game has lost its way as far as the cat and mouse part of pvp goes.
This is the exact reason that fire is so strong in arena. It’s not all about the damage, it’s the shimmer/poly, db/ring, db/poly. You can set up your own cc and then have a completely instant burst.
Fire is basically a caster with melee burst and cc. It isn’t penalized for being a caster.
Just my thoughts on the whole melee vs ranged debate.
That’s why they usually fear first or use their instant fire stuff to avoid to get kicked in chaos. And guess what, they still have the option to fake cast and juke interrupts…
So again:
Only if you don’t know when to use them correctly. And it’s not the only stuff to kite. You have roots and stuff.
And now combine that with like a frost mage in an arena where you can port upstairs for example!!!
It is. If he would be demo or affli, I could maybe understand his tears, even tough affli has the same potential with absurd damage. But he is destro. This spec has everything it needs to be successful versus melees. But it’s not the washed up no skill bfa spec anymore, which is great!
Dunno why you think a level 15 warrior would be any better?
I meant this with the tools in terms of gap closers vs openers, in that specific context.
Blizz obviously offset this by giving all casters a truckload of instant casts if kiting isn’t sufficient.
It’s still far from ideal if you think about it. Make it that actual hardcasts are necessary and impactful again, and tone melee mobility and disruption down a notch.
I would love other melee to get some tone down on their mobility, when most of them have the ability to keep up with the one that “mobility IS your main defensive”
Something ain’t right.