Can we talk about how terrible the level balancing is?

I tested on the PTR, and tried telling people that it was completely imbalanced and all I got was “KEKW it’s PTR for a reason”.

Now it’s live and we have lvl 10 prot paladins doing 97% of the groups damage in dungeons, and lightforge dranei racial 1 shots all elite mobs on the screen until like lvl 30.

Nothing feels better than getting weaker as you level.

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I think everyone should have some kind of a cleave at lower levels. They could definitely rework some of those ideas, particularly warrior I think?

It’s always been pretty imbabalced while leveling, but not having a cleave until half way through is nonsense.

I do remember leveling a survival hunter in BFA though and doing 3x the damage of everyone else half way through

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are you nuts? leveling is insanely easy right now. Nothing needs to be changed.

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When did I say it was hard?

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Some classes get most of their loadout early others have to wait. That’s the way it’s been.

Well that’s more class balance than level balance as not all classes are able to do that. Though I’m sure the scaling is the root of that. That said it’s not like the classes were ever balanced to begin with, level squish has just highlighted it more. Hell resto shaman is a better dps than enhancement pretty much all through leveling, so yeah.

It literally has everything to do with your level thats the point.
You walk into Utgarde keep at lvl 10 on a prot paladin, and judgement hits them for 45% of their HP. Walk in at lvl 45 and judgement hits for 5% of their HP.

That’s idiotic, its like they didn’t even look at the spells.

There’s no world where the lightforge racial should hit a pack of elite mobs for 90% of their HP.

It seems like they didn’t even remotely try to balance anything

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the whole idiotic scaling they brought in the game is just dumb. they got rid of it in pvp for a reason, gear, level should matter, so whens it happening in pve blizz?

Sounds like it might be fun to roll a lightforged protection paladin and go solo dungeons?

Yeah its fun, they start at 10 so its instant, I boosted my friends through dungeons last night on one because they’re so broken. Just 2 shot everything. But it just boggles my mind how they let that go live.

The problem seems to be that they brought in the overworld scaling into the dungeons. That low level scaling seems to be the same, or close, to what it was in 8.3.5. Unfortunately, you could not start doing dungeons until level 15.

The scaling in definitely a curve. At level 10, you do massive damage and take very little. By level 15, you get much much closer to what you would expect. By 30, you are very close to everyone else at that level and higher.

As it is a multiplayer setting in dungeons, it makes people very annoyed at times when there seems to be no effort for one person to dominate.

In my opinion, they best fix would be a different scaling curve for dungeons that bring levels closer together than they are.

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Bliz can barely balance the game at max level, who cares if the game is balanced below that.

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I don’t care that much, I’m not asking for every class to be within 1% of damage of each other or something.
But low lvl prot paladins doing 97% of a groups damage seems like it could be adjusted lmao

I will defend them a little here. There were not enough players doing dungeons on the PTR. It got into 2 dungeons, both had level 50s in them. Every time I didnt allow the game to move me into “all expansion” option, I was in queue for more than 2 hours before I had to leave to take care of something in real life.

I only said a little though. They really needed to enforce low level dungeon runs for at least one day to start finding if there were any bugs. Because, there just was not enough testing in the dungeons.

I reported on PTR, and on live multiple times that the last boss in blood furnace 1 shots anyone of any level, but he still just 1 shots anyone. I think they’re just focused on making sure shadowlands isnt a complete sh*tshow. Which I can understand if you have to choose one, that comes first.

Wouldnt surprise me.

Well, 2020 is the year of everything being under an elephant’s butt at the wrong time.

So here’s the thing, the prot paladin ISN’T actually stronger than you. The amount of damage they’re ACTUALLY doing is normal for a level 10. The problem lies in that enemies all scale on a personal level to you, so that level 29 mob that you’re fighting is a level 10 to them, and so it has the appropriate resistances and defenses of a level 10.

This confuses meters, and makes them think that the Prot paladin is doing like (ballpark) 300 dps, when they’re probably really only doing like 20 at most.

I don’t think you can fix this. It’s just math doing its thing.

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It has nothing to do with the actual dps number. 1 Judgement literally hits for half the HP, when at high lvl it hits for 5%.
You could remove all numbers and dps and it would still be broken.

Only fix I can think of would be “Judgement hits for x%” while leveling

So are you advocating for…brackets? Because they are very unlikely to remove the scaling.

I agree with Tenshirou’s assessment of the situation.

One of the problems with making changes to it though is the limited toolkit that a level 10 has. Assuming you’re a brand new player, you’d be expecting a fairly easy time after getting off Exiles Reach (which appears to have even easier mobs than starting zones). They have made dungeons scaled appropriately for a level 11 to feel this way (assume no heirlooms, etc).

It does normalise pretty quick as you level but yes I guess it does leave the door open for players to maybe lock a character at level 11 and use classes and races that can abuse that mechanic.